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Done?

Posted by
Sunday, April 28th, 2013 6:18 am

I’ve finished pretty much all the functionality, pretty much finished now.

I finally chose the name “Square”.

The game itself generates the levels fairly randomly (although they follow a similar ish pattern each time). The level itself theoretically goes infinitely, however you’re unlikly to get very far as it gets more difficult over time.

I decided to add a highscores, however they aren’t really possible to fake. The game does not actually send the score, instead it sends the level’s random number generator seed along with the time of every jump made. The server plays this back at super quick speed and calculates the score, thus eliminating any possibility of fake highscores.

I have a playable demo up: http://jonathanedgecombe.com/LD26/

Screenshot of awesomeness:

Particles!

Posted by
Saturday, April 27th, 2013 3:51 am

Much progress has been made of the last few hours, expect a playable demo up soon.

Progress!

Posted by
Saturday, April 27th, 2013 1:50 am

After two hours of going down a dead end, I started over from scratch. I think what I have so far now fits in with the minimal theme reasonably well, still lots of work to go though!

More Progress!

Posted by
Saturday, August 20th, 2011 9:22 am

You can test it out here: http://jonathanedgecombe.com/LD21/

So far you can drag and drop instructions into the memory, there is only one real level and the upgrades don’t work yet. There are still only 6 instructions (I really need ideas for more, i’ll have the obvious ones such as loops, if’s and basic variables).

Progress!

Posted by
Saturday, August 20th, 2011 3:31 am

Got up, looked at theme, had breakfast (plenty of sugar :D), started working on game. Progress is painfully slow to start off with, been mostly working on the GUI and not much on the gameplay itself. Although the gameplay should be quite simple to program (hopefully).

 

Here’s a quick preview of my game: (Ignore the text in the top left, thats just some debug info…)

I’m In

Posted by
Friday, August 19th, 2011 2:21 pm

 

I’m in, been in #18 and #19, missed out on #20 :(. I’ll be using JavaScript and HTML5 as I always do. Possibly a bit of jQuery.

Here’s a nice list of everything i’ll probably use and what for:

  • Paint Shop Pro 8 – Graphics
  • gVim – Editing Code
  • sfxr – Sound
  • drumcircle – More sound
  • Audacity – Even more sound

Also here’s my cave:

Done.

Posted by
Sunday, December 19th, 2010 6:15 am

I finished off all the tweaking, fixed the bug with Safari and submitted my entry.

http://ur.ly/A3AY

Moar progress :D

Posted by
Sunday, December 19th, 2010 4:34 am

Here’s a nice early version for you to test out.

http://www.jonathanedgecombe.com/LD19/

I sized down the level as it went slooooooow… and took ages to load.

Progress :D

Posted by
Saturday, December 18th, 2010 1:10 pm

Finished writing the level loading code, now just need to implement all the tile types. Never knew Javascript could be so complicated… :)

Level Converted

Posted by
Saturday, December 18th, 2010 10:32 am

Finished the conversion of image to array for javascript.

The JS file with the level is here: http://jonathanedgecombe.com/level.js

I’ve finished making the menu for the game too, all I need now is to finish the help screen and the game itself.

Level Done

Posted by
Saturday, December 18th, 2010 10:03 am

Finished designing the level for my game.

Here is the image of it: http://img52.imageshack.us/img52/1125/leveln.png

Key:
Dark Grey – Platform
Light Grey – Spikes
Yellow – Coin
Blue – Checkpoint
Cyan – Finish
Green – Start/Boost Up (Need to fix the start point, is bottom left)
Red – Enemies
Magenta – Chests/Special Coins

Working on loading the level into the game now. As im using javascript i’ll write a tool in VB that converts the level into an array, setting each tile one element at a time.

Just managed to crawl out of bed…

Posted by
Saturday, December 18th, 2010 3:12 am

Already got a good idea for the theme, going to start after breakfast.

Heres the tools im going to be using:

  • Programming/Code: Javascript – gVim
  • Graphics: Paint Shop Pro 8 & Paint
  • Sound/Music: sfxr & ACID Xpress 7

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