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Ludum Dare 22
 
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Last Stand: Development Timelapse

Posted by (twitter: @john_conrad)
Sunday, December 18th, 2011 11:01 pm

Proud to have submitted my second Ludum Dare entry tonight. Thanks everyone for such a great community and for building the enviornment for such a great experience. So much fun! Anyway, this time around I created a timelapse of development for my entry. I hope you all enjoy.  If you are interested please feel free to play or rate for my game!

[Watch Timelapse] [Play Game] [Rate Game]

 

Congrats to everyone who has submitted an entry!

Let’s do this!

Posted by (twitter: @john_conrad)
Thursday, December 15th, 2011 10:19 pm

I am in. This will be my second Ludum Dare entry, last contest I entered but didn’t quite finish in time so I am here to redeem myself. 😛 Also to have fun and drink lot’s of caffeine!

 

Tools

Eclipse/Java: I will again be coding in Java.

LWJGL: I will be using LWJGL for access to OpenGL. I will also be using a few utility classes from the SlickUtil package, a subset of the Slick game engine. This is only used for loading textures and displaying text (texture font system).

Personal Code Library: A few general classes I have put together. Handles 2D sprites, animations, some basic transition stuff and a semi-usable tile map setup. There is also a base class for the basic game loop, java applet setup, etc. Not sure how much I will reuse for Ludum Dare 22, the tile map may get ignored depending on the theme that gets chosen and the game concept I go with. Some of the other stuff I think will be useful though.

Paint.NET / Inkscape:  Will be using these programs for artwork. Probably mostly Paint.NET but I may play around with Inkscape if I am feeling adventurous and ahead of schedule.

audacity / sfxr: Going to use these for sound effects. Not sure what I am going to do about music yet. Probably Audiotracker-C or something similar unless I just have tons of extra time (yeah right!)

bmfont: Maybe not worth mentioning, but will be using this to generate appropriate bitmap fonts.

Chronolapse: Going to use Chronolapse to try to do a timelapse video this time! I am excited!

Good luck everyone!

 

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