Also we’re in.
Boats!!
Ludum Dare 37 | Ludum Dare 36 | Ludum Dare 35 | MiniLD #56 |
Ludum Dare 31 |
![]() DesignerNap's Top Ten Award Awarded by DesignerNap on December 14, 2014 |
Also we’re in.
Boats!!
Meet the needs of your restaurant guests to maximize their happiness and your profit!
Our second LD together and we wanted to actually make a playable game this time! Though we felt much stronger for our current idea than the one in the previous LD we again fell short in scructural skills and overall experience with making a game.
However, our demo hopefully shows the basic concept of our idea and brings forward your inner restaurant owner! Tell us what you think!
http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=47137
Joining this ludum dare as a team of five we thought that we would get five times as much content done. We learned that we need to practice making more games together. Now go save the pigeons!
http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=47137
The game I ended up with for this LD is perhaps something that neither I nor any of you expected. Questionably related to the theme it turned out to be a game all about listening, as well as a test on your patient. Many have pointed out that it is difficult to understand what is happening, but maybe that just adds to the atmosphere. I mean who wouldn’t be disoriented in a completely dark room?
So if you haven’t already, try it out here!
After giving up on my Creature Cutouts game I started on this completely different idea for a game. I had found a synth sound a while back that I thought would create a cool soundscape in a game, reacting to player movements or changes in the environment. As I haven’t used sound as a core mechanic in a game before it felt best to make the graphics simple and neutral, eventually resulting in a black screen and a white line.
The goal of the game is to find the light in a completely dark room, with only a strange sound guiding you to the exit. Really, it is one of those games that is probably better understood by just playing. Preferably in a dark room with headphones.
Play it here!
Finally got graphics and physics working together. One thing I’ve already noticed is that these beasts will be really hard to control so I’ll try to make it as forgiving as possible. Now on to making a creature editor!
After struggling a whole day to come up with ideas for LD #35, I finally settled for one that I feel has some potential to be at least a bit interesting. Above is the first render (using PIXI) of a paper cutout that is to be one of the building blocks in the game.
Build A Dinosaur! (from littlefamilyfun.com)
I got the idea from the picture above. Creating creatures from simple shapes seems like a neat idea and “just” by adding physics to the joints they will come alive just like that. Now, I wont probably have time to allow for creating this awesome and walking dinosaurs, but there will be some kind of joints with movements.
You can checkout my progress here http://johntu.github.io/creaturecutouts/
I started out this MiniLD #56 with the goal of making a retro pixelated renderer (shader) which I have wanted to do for a long time. The most difficult part though turned out to be coming up with a game that would suit the art style. After some time experimenting with a 3D platformer I decided to go for a 3D Tetris: because 3D and Tetris are two of the coolest things!
It took some time, but I really wanted to get something nice and polished in this retro style (although it’s maybe not used to its full potential in this game). I must say that the work payed off, let’s hope some of you’ll enjoy the game as well!
Play Tretris here: http://ludumdare.com/compo/minild-56/?action=preview&uid=47137
Starting yesterday evening without much inspiration I don’t expect much to come out of my first Ludum Dare contribution. I guess I’m going for making it look nice. Possibly need to make it look more like a microscope. And the game mechanics, of course, those need to be added!