About johnbrynte


Ludum Dare 37
Ludum Dare 36
Ludum Dare 35
MiniLD #56
Ludum Dare 31

johnbrynte's Trophies

DesignerNap's Top Ten Award
Awarded by DesignerNap
on December 14, 2014

johnbrynte's Archive

Boats! Boats! Boats!

Posted by
Friday, April 21st, 2017 5:49 pm

Also we’re in.


It’s a purrfect restaurant simulator!

Posted by
Monday, December 12th, 2016 10:04 pm

Meet the needs of your restaurant guests to maximize their happiness and your profit!

Screenshot from 2016-12-13 02:48:38

Our second LD together and we wanted to actually make a playable game this time! Though we felt much stronger for our current idea than the one in the previous LD we again fell short in scructural skills and overall experience with making a game.

However, our demo hopefully shows the basic concept of our idea and brings forward your inner restaurant owner! Tell us what you think!


Pigeon, Pigeon, Pigeon

Posted by
Tuesday, August 30th, 2016 12:48 am


Joining this ludum dare as a team of five we thought that we would get five times as much content done. We learned that we need to practice making more games together. Now go save the pigeons!


Soundscape – A game with only sounds

Posted by
Sunday, April 24th, 2016 3:28 pm


The game I ended up with for this LD is perhaps something that neither I nor any of you expected. Questionably related to the theme it turned out to be a game all about listening, as well as a test on your patient. Many have pointed out that it is difficult to understand what is happening, but maybe that just adds to the atmosphere. I mean who wouldn’t be disoriented in a completely dark room?

So if you haven’t already, try it out here!

Soundscape (Find the Light) is done!

Posted by
Monday, April 18th, 2016 6:55 pm


After giving up on my Creature Cutouts game I started on this completely different idea for a game. I had found a synth sound a while back that I thought would create a cool soundscape in a game, reacting to player movements or changes in the environment. As I haven’t used sound as a core mechanic in a game before it felt best to make the graphics simple and neutral, eventually resulting in a black screen and a white line.

The goal of the game is to find the light in a completely dark room, with only a strange sound guiding you to the exit. Really, it is one of those games that is probably better understood by just playing. Preferably in a dark room with headphones.

Play it here!

Creature Cutouts, update #1

Posted by
Sunday, April 17th, 2016 9:24 am

Creature Cutouts, update #1

Finally got graphics and physics working together.  One thing I’ve already noticed is that these beasts will be really hard to control so I’ll try to make it as forgiving as possible. Now on to making a creature editor!

I’m in, with Creature Cutouts!

Posted by
Saturday, April 16th, 2016 7:26 pm


After struggling a whole day to come up with ideas for LD #35, I finally settled for one that I feel has some potential to be at least a bit interesting. Above is the first render (using PIXI) of a paper cutout that is to be one of the building blocks in the game.

Build A Dinosaur! (from littlefamilyfun.com)

I got the idea from the picture above. Creating creatures from simple shapes seems like a neat idea and “just” by adding physics to the joints they will come alive just like that. Now, I wont probably have time to allow for creating this awesome and walking dinosaurs, but there will be some kind of joints with movements.

You can checkout my progress here http://johntu.github.io/creaturecutouts/


Posted by
Sunday, February 8th, 2015 5:51 pm


I started out this MiniLD #56 with the goal of making a retro pixelated renderer (shader) which I have wanted to do for  a long time. The most difficult part though turned out to be coming up with a game that would suit the art style. After some time experimenting with a 3D platformer I decided to go for a 3D Tetris: because 3D and Tetris are two of the coolest things!

It took some time, but I really wanted to get something nice and polished in this retro style (although it’s maybe not used to its full potential in this game). I must say that the work payed off, let’s hope some of you’ll enjoy the game as well!

Play Tretris here: http://ludumdare.com/compo/minild-56/?action=preview&uid=47137

Microscopic (chances of getting it done)

Posted by
Sunday, December 7th, 2014 11:23 am

Starting yesterday evening without much inspiration I don’t expect much to come out of my first Ludum Dare contribution. I guess I’m going for making it look nice. Possibly need to make it look more like a microscope. And the game mechanics, of course, those need to be added!


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