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HALL OF FLAME (compo)

Posted by
Sunday, August 25th, 2013 4:47 pm

So this entire weekend has been basically me surprising myself over and over and over.

HALL OF FLAME

Windows | OS X | Linux

hof_room

I wrote my own simple animation system in Game Maker Studio for this, and it (somehow) wasn’t disastrous. I learned a lot this weekend! This was my first Ludum Dare, and it was really fun and gave me an excuse to make something again. If you liked this and want to check me out at my website or on Twitter, that’d be rad!

(This is Windows-only for now, I’ll post OS X and Linux versions when I get time in the next couple of days)

my goodness

Posted by
Friday, August 23rd, 2013 7:24 pm

This is my first Ludum Dare, so I’m going to try my best! I’m entering the Compo.

Engine: Game Maker Studio

Other Tools:

  • Paint Shop Pro X
  • BSFXR

Writing for Windows (for now)! No base code, I’m starting a blank project and using no other libraries/extensions than those provided with GMS.

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