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In it again

Posted by
Friday, December 9th, 2016 8:52 pm

In again.


Using Unity#d, GimpShop, Illustrator, Audacity and blender.

Lanterns Light Version II is ready…. if you dare!

Posted by
Tuesday, August 30th, 2016 11:21 pm

Greetings all!  After receiving some great feedback I have made some updates to my post-Compo entry.




Sound effects, kill cams and various other updates that have made the game much more enjoyable.

Grab your Lantern and play!




Phewwww! Just finished!

Posted by
Monday, August 29th, 2016 7:44 pm

For your jam playing pleasure, I would like to proudly present… “Lanterns Light”!







This being my second dare I must admit – I learned a ton from the first one and even more form the second.


Congrats to all my fellow LD’er who completed/competed.  I am looking forward to checking out your games.



Ludum Lair?

Posted by
Thursday, August 25th, 2016 7:24 pm

After months of retro speculation I have figured out why my game did so poorly at the last Ludum Dare and I thought I would share my discovery with my fellow dare’lings in hopes that it might help you step up your game skills as well.


At first I was quick to blame my games graphics.

Gems eaten for recreational use is strictly frowned upon.

Gems eaten for recreational use is strictly frowned upon.

But as you can see – my sheep were awesome and worthy of high praise.  My next thoughts were perhaps my game contained too many bugs features.  But working in a career that has me using Adobe products that often crash reminded me that it’s surprises that make the user experience even more exciting.


So if I did every thing right… what could I have done better?  So I thought, “What is one of the unifying characteristics that great minds have in common” ?

batman darth dexter drevil


That’s right!  They all have a base of operations from which they can polish there craft before inflicting its genius on an unappreciative audience (<– that would be the folks who scored my sheep low).


So… this time around I will not make the same mistake as last round!  This time I have built my Ludum Lair!  BuahahahahHAHahHAH!

From humble beginnings...

From humble beginnings…


Starting to take shape...

Starting to take shape…






Good Luck All :)

Sheep Shape Shift: Web Port (WebGL) is ready for you to play!

Posted by
Thursday, April 21st, 2016 12:05 am
Gems eaten for recreational use is strictly frowned upon.

Gems eaten for recreational use is strictly frowned upon.

You asked for it (well maybe not)  but the Sheep Shape Shift web port is now available!


Can you save the sheep of Woolopia?  I have made a few bug fixes, tweaked the difficulty and added an ending if you complete the game.  It has everything: action, excitement and sheep so fluffy you are going to die!  (I am not kidding, the red sheep will end you.)

The web version assets are optimized to improve frame rate and to insure a good gaming experience (or at least something you can play and rate it quickly without downloading and installing anything :)).

If you enjoy the web version, feel free to download the windows version for the full graphic experience!



Dear Dare-I-E (Diary), Day One Lessons Learned.

Posted by
Sunday, April 17th, 2016 7:03 pm

I started Friday with hope.  Having looked at the possible choices of topic I was certain which theme would be picked.  I had spent the whole of Friday dreaming up my game and its mechanics.  I was ready to come charging out of the gate with code firing out of my finger tips … but then the theme was announced and it was not what I had expected….

Lesson From Day One my Dear Dare-I-E :  Themes picked will be the least hated, not necessarily the most liked.

To all of those who need some motivation!

Posted by
Thursday, April 14th, 2016 7:17 pm


Seems My Local Grocery Store Is Aware Of This Weekends Dare

Posted by
Thursday, April 14th, 2016 7:59 am


Entering the fray

Posted by
Wednesday, April 6th, 2016 10:15 pm

Alrighty, ‘nough watching you guys create awesome games… I want in! This will be my first game jam game/compo but I did watch some streams during the last Ludum Dare and I believe I got the hang of it.  I will need to do the following for 3 days straight:

  1. Drink 10 times the amount of caffeine that the FDA deems fatial.
  2. Listen to a playlist of 80”s rock.
  3. Accidentally instantiate a game object to local position instead of world position (and vise versa) at least once per game object.

Apparently if you do those three things then magically a game appears after 72 hours. So here I go to join my fellow devs and enter the fray!

Good luck all!

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