About JoeManaco (twitter: @JoeManaco)

I'm addicted to games. I'm a game developer from Germany.

Entries

 
Ludum Dare 35
 
Ludum Dare 28

JoeManaco's Trophies

Majestic Monkey-X Master
Awarded by Michael Contento
on April 19, 2016

JoeManaco's Archive

Merry Christmas, Jammers!

Posted by (twitter: @JoeManaco)
Friday, December 9th, 2016 10:06 pm

Hi Ludum Dare Jammers,

I wish you all a merry christmas and lots of fun with my Indie Games Christmas Calendar.

😉

You guys rock!

Posted by (twitter: @JoeManaco)
Wednesday, May 4th, 2016 4:14 pm

My game Shape Escape received 128 Votes so far. THANK YOU ALL! Especially for the nice comments and great feedback.

Bildschirmfoto 2016-05-04 um 23.07.22

I’ve also played lots and lots of games and really enjoyed it. Really hard to compete against so much talent. But I had lots of fun (and it was way more relaxed compared to my last Ludum Dare where I was in Zombie-Mode several days after ;).

I’ve assembled a Ludum Dare 35 Playlist on Soundcloud and there are some very cool tracks in there. So I invite everyone to enjoy the music WE ALL created. (If your track is missing, let me know in the comments and I will add it).

Thank you all again. I can’t wait for the results.

LD35 – The Soundtrack

Posted by (twitter: @JoeManaco)
Thursday, April 21st, 2016 2:56 pm

Hey guys,

I need some great music to listen to so I thought I just assemble a LD35 Playlist on Soundcloud:

Link: https://soundcloud.com/jochenheizmann/sets/ludum-dare-35

Post your tracks you did for Ludum Dare 35 in the comments, I will add them to the playlist and everyone can listen to it and remember what a great time we’ve all had :)

Post Mortem: Shape Escape

Posted by (twitter: @JoeManaco)
Thursday, April 21st, 2016 1:00 pm

Here is the post mortem to my game Shape Escape.

You can watch the timelapse here.

THE BEGINNING
I stayed awake until 3 a.m. when the theme got announced (I’m living in Germany). Then went to bed and thought about different ideas. When I woke up I got myself a nice breakfast with my family and talked about my idea where the player can shapeshift the main character and each charactar has an own AI/Behaviour. So the player won’t be able to control the character directly. A little bit like lemmings but with only one character.

My tools were Monkey-X, Photoshop, Tiled and Logic Pro. I had a very bad start: First thing I needed was to load in and render a Tiled-Map. Something I did a hundred times before. But as I decided to not use my own “framework” I got into some trouble. I just thought I could extract the tiled-loader out of it, but it has so many OOP-Crap-Dependencies I had two choices. Write a new tiled loader from scratch or switch to my old framework. I decided to write a new tile loader from scratch and lost around 4 hours.

But after that it went quite smoothly. I decided to try the core mechanic with very simple art (I just used various colored Rectangles for everything) and when I put the first shapeshift into my demo-map I decided that the game mechanic ist quite good so I would go on with the idea.

The second day some annoying collision bugs popped up and it required quite some time to fix them. The rest of the day I spent building some levels (wished I could have added more) and created a simple chiptune in Logic. I used a “Instrument-Layout” I’ve created originally for my platformer Tiny Thor, because I knew when I start to select/search for the right sounds that could take myself hours and hours. After improvising on my synth for some time I found a nice melody I liked and from there I’ve arranged the song around it and I’m so glad that people seems to like it because time was slowly running out and I was in a really hurry.

In the end I’ve submitted my game around 6 hours before submission deadline which was very relaxed. I could have added more levels probably but I was out of energy and decided to submit the game and see what people might think.

I already have TONS AND TONS of idea how to develop the game further, but haven’t decided if I’ll do a post-compo version. 😉

Shape Escape: Timelapse

Posted by (twitter: @JoeManaco)
Tuesday, April 19th, 2016 2:31 pm

I’ve uploaded a timelapse to youtube how I developed “Shape Escape”. Enjoy it 😉

Play it here! (And don’t forget to vote.)

Cheers

Posted by (twitter: @JoeManaco)
Sunday, April 17th, 2016 6:07 pm

Foto 17.04.16, 22 47 49

I think I’ve earned that myself 😉

Cheers to all who finished their games. Can’t wait to play them.

If you haven’t finished your game yet: Hurry up and don’t play my game now (Shape Escape) or you will miss your deadline for sure 😉

Joe

Play “Shape Escape” now! OMG… It’s free ;)

Posted by (twitter: @JoeManaco)
Sunday, April 17th, 2016 11:44 am

I’ve just finished my #ld35 compo entry:

Shape Escape

​​Escape the dungeon by shapeshifting your hero!​

I need your comments and votes!

Go! Go! Go!

PLAY NOW: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=6837

Have fun!

Just finished the amazing 8bit soundtrack for my game

Posted by (twitter: @JoeManaco)
Sunday, April 17th, 2016 9:24 am

Listen to the main theme of my upcoming compo entry:

LD35 Progress

Posted by (twitter: @JoeManaco)
Saturday, April 16th, 2016 3:49 pm

Here is a short gif what I’ve achieved so far:

ShapeShift yourself!

Swing your helicopter’s wrecking ball!

Posted by (twitter: @JoeManaco)
Tuesday, October 20th, 2015 4:27 pm

Finish a game! CHECK

Take it to market! CHECK

Earn $1 CHECK

I’ve finished Helicopter Mega Splash for iOS. It’s a 80’s / 90’s styled endless arcade shoot’em’up game comes with a very unique twist: The player controls a helicopter that has a swinging wrecking ball he can use to smash attacking enemies. To survive players will collect power-up items to transform their helicopter into an all-destroying fighting machine. A new procedurally generated challenge awaits the player each day at midnight. Belive me: This is not for weak nerves!

Have a look at the most insane mobile action game ever:

DOWNLOAD NOW AT THE APP STORE:

https://itunes.apple.com/app/helicopter-mega-splash/id1042383826

BTW: IT’S FREE! *** OMG!!!!

Helicopter Mega Splash

Posted by (twitter: @JoeManaco)
Saturday, October 3rd, 2015 12:04 pm

I’ll try to finish my new wreck’em’up game for the October Challenge!

Features:
– Highscore Shooter
– Procedurally generated levels
– The player has to use a wrecking ball attached to his chopper to destroy enemies

Have a look at the current iOS Build:

Jochen

Tiny Thor – Revised Ingame graphics

Posted by (twitter: @JoeManaco)
Friday, December 12th, 2014 11:13 am

We just the revised the ingame graphics for our Tiny Thor sequel once again:

Keep calm and get funky!

Posted by (twitter: @JoeManaco)
Tuesday, November 18th, 2014 1:15 pm

Here is the (free) official soundtrack of my upcoming game “Bots Boom Bang”. Keep calm and get funky!

Tiny Thor: Back to retro style again

Posted by (twitter: @JoeManaco)
Wednesday, November 5th, 2014 8:16 am

We are currently working on an improved version of Tiny Thor which we had created for Ludum Dare #28.

We changed the graphics to a more HD approach but all people told us they prefered the retro style, so we decided to change the style back to retro graphics but try to improve on them:

This is our new char:

Here are some new mock ups:

Bots Boom Bang

Posted by (twitter: @JoeManaco)
Saturday, November 1st, 2014 7:37 am

Coming soon: Bots Boom Bang
A Puzzle-Game about funky Bots

Gameplay video

If you want to join the beta (iOS 8 required), feel free to send my your email so I can add you to our Testflight-Beta-Testers. 😉

Tiny Thor: WIP

Posted by (twitter: @JoeManaco)
Thursday, August 7th, 2014 8:14 am

At the moment we are working on a HUGE (!) new update for Tiny Thor. We overhauled the complete GUI. Here is a gif where you can see the old and the entirely new version:

And here is a video where you can have a look at the new GUI and some new features (Daily reward, the new Shop, Free Gold). [Please note the slight parallax effect in the background :)]

We are also revisiting the whole ingame graphics. Instead of a retro-pixel look we’re playing around with a smoother, cartoonish style. Here are some first drafts:

Current ingame graphic
(Current InGame Graphic)

Draft
(Draft for new style)

Draft
(Draft for new style)

What do you think of it?

Please note the slightly bigger character that will result in a different (but I think better) gameplay. Of course we also need to change the level design to fit the new style. We will also introduce hidden passages and secrets.

It will be a lot of work, so I’d like to know if you think it’s worth it or have any other suggestions for us.

UPDATE:
We revised the character, so it fits better with the background. We’re still playing around with the size of the char…

Draft

Draft

Draft

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