We’ve just checked in our jam entry, Go Fish. Overall we’re pretty happy with our first jam together!
You can play our entry here!
Find us on Twitter here:
Game designer at Guerrilla Games, Amsterdam. App developer. Games Jam enthusiast.
Ludum Dare 34 | Ludum Dare 28 | Ludum Dare 27 |
We’ve just checked in our jam entry, Go Fish. Overall we’re pretty happy with our first jam together!
You can play our entry here!
Find us on Twitter here:
Tools Used:
Flash
FlashDevelop
Audacity
Summary:
This was definitely not my first games jam game, in fact i’ve done quite a few including but not limited to: Global Games Jam, Brains Eden, GameHack and more. However, this is my first games jam that i participated in alone, if you don’t include the NanoLD which was only 48 minutes long! I’m a designer by day and at jams I only usually do design and code, this time i enjoyed getting my hands dirty with the art side of things. I also had some fun editing foley sounds in audacity which i haven’t done since my first year in University!
What Went Well:
Thanks everyone for the delightful feedback, i’ve really enjoyed Ludum Dare and am looking forward to the next one already
Shameless plug: There’s a few in-dev screenshots on my new blog here.
Sweet sweet programmer art.
The beginnings of my 10SecTD.
It was 3 in the morning when the theme was announced here and i had a long week at work so i decided to get started on it this morning instead of last night. There’s already some great stuff getting produced!
Good luck all – see you on the other side
Above I’ve created a basic pool manager for AS3 for using object pooling and keeping it efficient! Hope this is useful to some for next weekend.
What is object pooling?
Wikipedia describes the object pool parttern as:
The object pool pattern is a software creational design pattern that uses a set of initialized objects kept ready to use, rather than allocating and destroying them on demand. A client of the pool will request an object from the pool and perform operations on the returned object. When the client has finished, it returns the object, which is a specific type of factory object, to the pool rather than destroying it.
I’ve not done a games jam in a few months since starting a new job and moving country so i’m really looking forward to working on a game this weekend!
GL & HF to all!
Twitter: @joekinglake
Tools: Flash (AS3) or Unity (Javascript) (depends on the theme)
OS: Windows 7 Desktop
GFX: Flash or Maya.
Sound: sfxr & Audacity.