About Jod

30-something IT-consultant who likes to tell stories. Also a good single malt.


Ludum Dare 36
Ludum Dare 35
Ludum Dare 34
Ludum Dare 33
Ludum Dare 30
Ludum Dare 29
Ludum Dare 28
Ludum Dare 27
Ludum Dare 26

Jod's Trophies

A for Awesome!
Awarded by little-burrito
on December 20, 2015
Creator of Amazing Stories in RenPy
Awarded by psc1997
on January 2, 2014
For the best game in Renpy
Awarded by Wn3ku
on January 2, 2014
Awarded by Joror
on September 1, 2013
“You have all the pizazz and sway congrats on the second game!”
Awarded by CScribes
on August 27, 2013
You Woke Up!
Awarded by Joror
on April 27, 2013

Jod's Archive

I am ill and I am in.

Posted by
Saturday, December 10th, 2016 7:15 am

Had to cancel my big Ludum Dare plans due to falling ill. I will see if I can’t make a nice Twine short story. It’s about a blind girl that is blessed by the divine and kept in her room. She can hear the prayers of the devout and can see things that are unseen.

Pain is the lens through which we see reality.

Pain is the lens through which we see reality.

I’m awake! I’m awake!

Posted by
Sunday, August 28th, 2016 1:47 am



Day 2 over here on the Old World. I wasn’t really happy with yesterday’s writing and I figured out that it was due to the rather serious (dramatic, even) tone of subject (father-son relationship). I decided to go on anyway, step outside my comfort zone. Also, add some short, funny scenes to make it a more complete story and give myself some much needed relief.

No clue what I’m going to end up with. Let’s see!

Curse you, CSS!

Posted by
Saturday, August 27th, 2016 2:21 pm

Twining away! I’m wasting most of my time on getting my Twine adventure to look slightly acceptable. I wish I spent more time learning CSS!

Well, it’s shaping up nicely, now that I finally figured out how to give my text some more space. I’m swinging from dishearted to enthusiastic this whole day! Thank god my buddy Joror is here to keep me company and keep me going!

What it looks like so far: \Screen Shot 2016-08-27 at 21.16.51

Mind no longer blank

Posted by
Saturday, August 27th, 2016 2:56 am


My mind is no longer blank! A double espresso and some banter with friends later and I’m filled with ideas! Feel free to steal/use if you need inspiration, not having any inspiration sucks!

And yes, I use my door for writing ideas on. It’s very useful! I also need more door.


I’m in and my mind’s blank

Posted by
Saturday, August 27th, 2016 2:16 am

Must... think....

Hi y’all! Europe is waking up, I guess. I’m in as well! I’ll be working my magic with Twine, Beepbox and my trusty phone camera to create an interactive story.

Well, I would, but I’m drawing blanks for what is a pretty interesting theme. Many different ways to go. Time to get the creative juices flowing and start thinking up some good story ideas!

Good luck everyone!



Lonely Mountain – a shape shifting tv series

Posted by
Monday, April 18th, 2016 3:47 pm

Screen Shot 2016-04-18 at 22.33.40

There. It’s done. I finished the game. The first time that I ran out of time for the Compo version and had to go Jam. Still, I regret nothing! I am very happy with the end product, even if I did want to do so much more.

So much more.

But isn’t that the nature of Ludum Dare? Making decisions under time pressure and deciding what’s worth it and what’s not? In the end, I got a game that can be played meaningfully from start to finish. I’ll polish it later, perhaps. For now, I am enjoying the fuzzy warm feeling that I completed a game and learned a lot about Twine in general and CSS in specific. I’ll do a post-mortem later but for now I’ll crack open a beer and enjoy myself.

I’d love it if you reviewed my game!


Progress! On to the last stretch.

Posted by
Sunday, April 17th, 2016 1:21 pm

Things are progressing. I’ve lost some time in CSS-hell, I’ve gained some time by sheer dumb luck :).

The game is shaping up nicely, even if I have to cut down my planned content to 50% of my original idea. Ah well, that’s Ludum Dare for you! Adapt and survive! Just like the writer of the Lonely Mountain TV series, who will have to change the script to deal with changing demands in between every episode.




ERROR: Love is not defined.

Posted by
Sunday, April 17th, 2016 5:25 am

When testing, these things just happend. I’m sorry Twine, you’re just not programmed to understand love…

Well, make it a constant instead of a variable, then.

EDIT: Fixed it! It missed a $…. Ain’t that always the way? ^^;

Made my music & sfx before the end!

Posted by
Saturday, April 16th, 2016 8:43 am

I did it! For the first time in my LD-career I’ve made my music and sfx on the first day, instead of trying to frantically fix it in the wee hours of the night. I’m mighty proud of myself, even if it’s beepbox (http://www.beepbox.co/) and me trying to remember to play the guitar (Audacity noise removal is your friend, here).

Pleased! Now, on to the real work!

So much more ideas then I expected!

Posted by
Saturday, April 16th, 2016 3:33 am

So when I woke up this morning (Europe, so a lot of you have already started. Go get’em, guys!) and I looked at the theme I was like, ‘meh’. But then I talked to some friends about it and I got so many ideas! Here’s my idea dump:



Lasagna’s made, groceries are done. Bring it!

Posted by
Friday, April 15th, 2016 5:19 pm

I’m in! It’s been ages since I’ve had the time to spend a full weekend on a Ludum Dare, but this time it’s finally happening again! I’ve prepared myself mentally by looking at all the different themes and thinking on what would be cool and what wouldn’t be. Also, made some lasagna so I just have to pop that in the oven and *ding* – food has arrived!


  • Twine (yay, story-based games!)
  • Either bleepbox or my own clumsy guitar playing
  • If necessary, my phone to take some pictures and then either Gimp or Pixlr to edit them

Well, that’s that! Have fun y’all!

I published my Ludum Dare game on itch.io

Posted by
Friday, March 25th, 2016 7:35 am


13 minutes of light

I published my LD game, 13 minutes of light, on itch.io. I pretty much made a post-compo version with music which has quite a big impact on the gameplay experience. And I removed some of the more glaring grammatical and spelling errors as well.

Check it out here.

Codegobling watches you work

Posted by
Sunday, December 13th, 2015 3:48 pm

We caught sight of the elusive codegoblin! When we finally found him, he pointed out a few very important errors he put in our code. Bad codegoblin! Bad!




Back to work! Slay your codegoblins!

I am in! Late, but in!

Posted by
Sunday, December 13th, 2015 4:09 am

So yesterday I had family obligations and didn’t really do much work. Today, I am in! My 48-hours challenge got to be a 24-hour challenge but that didn’t stop me last time  and it won’t stop me now!

I’m working in Twine, which helps me cut down content-creation time (text only, huzzah!) and is a pretty easy interface.

Let’s see where we get!

Posted by
Sunday, August 23rd, 2015 10:12 am


Is this a game? I think this is a game.

It’s a story!

Right. So here we are, in my little ‘let’s do Ludum Dare in 24 hours instead of 48’-moment. I have used Ren’Py before this, but I realized that since I had so little time, I could probably not do both content and graphics/sfx. So I opted to use Twine, an interactive storytelling tool, instead.

It’s kinda fun! So far we’re slowly getting there: the story of a vampire who has made a deal with the local adventurer’s guild to ‘judge’ aspiring adventurers. If you think they are good adventurers, you can let them ‘beat’ you. If you don’t, you can kick their behind and send them packing.  Of course, you could always give in to your monstrous nature… but you’re not that kind of monster. Right? Right?


Late, but in!

Posted by
Saturday, August 22nd, 2015 6:52 am

A bit late, but I’m in! I’ve decided to join once again. Sadly, I don’t have the full 48 hours available, so I’m going to keep the project small and focus on one of the following (still have to choose!):

  • A monster’s fight to keep his humanity (very White Wolf, I know :)).
  • A monster’s relationship with the adventurer’s that explore his lair.
  • A blood-sucking penguin.

Whatever the case, I was inspired by this gorgeous crest on a monument in my hometown which says “Vicit vim virtus”: Virtue above violence.


Free stroopwafels for who gets which city this crest is from

Vicit vim Virtus

We’ll just have to see about that, shall we? :)

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