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Post compo talk.

Posted by
Monday, December 12th, 2016 6:22 am

Hi, this is my n-th LudumDare, so let me tell you a tale.

Relos was feeling not-so-well, but the LD theme was a good one.

He had an idea, it was good, but a little overboard for just one person.

“Making a 3d room and some props should be easy” He told himself. “Just because I’m a programmer doesn’t mean I can’t model 3D props”

Halfway through the prop making he started to feel sick, a bit of code was implemented so he went to sleep hoping he’ll be better the next day.

But that wasn’t the case, he was sick as f*ck and could only think on finishing the game, as he barely move, he collapsed.

After a few hours and a decent amount of drugs he was feeling more or less okay, so he went to continue the game.

Two or three hours later, his brain finally collapsed, but on the bright side, he had what he was aiming for, a playable demo.

With his last breath he posted it in the LudumDare and went to sleep. “Tomorrow will be another day” He thought to himself.


And this is my story fellow LDJammers, I know the build is full of bugs and there’s is a lot of things I would love to make better, but right now I’m resting in my bed with my trusty toilet paper by my side and telling my story to those who want to read it.

If you want to test the final product made by a very sick person, here’s the link:




Thank you for your time, we’ll met again in the next LD Jam.

Second day out!

Posted by
Sunday, August 28th, 2016 8:16 pm

I’m proud to announce that the game is almost finished!

It has a cool menu:


A cool comic to tell de story:


A short tutorial:


And some mad special effects to scare the puny humans!


Tomorrow I’ll put on some background music and sound effects.

The game is almost completed, so I figure I’ll spend some time tweaking it to make it more enjoyable!

Going to sleep now!

First day was actually good!

Posted by
Saturday, August 27th, 2016 8:16 pm

After a lot of thinking i’ve managed to come up with a ‘good’ idea. Started with the programming, made the core mechanics and a very basic AI. After some refining, it started to feel like a game so I moved to the art part to rest a bit.

I’m going to sleep now, so there’s what I have for now, I’m sure I’ll see it tomorrow and cry, but for now, I’m satisfied.


If you ignore all the work to do, it’s starting to look great.

Learned lot of things!

Posted by
Tuesday, May 10th, 2016 7:22 am


That was a weird Jam, I participated in the compo for the first time and made a game that doesn’t fit in the range of games that I like. I learned a lot and got out of my confort zone which is nice.

Here are my ratings and my thoughts :)


#100    Mood             3.65

  • I love this, didn’t thought it would rate this high!

#209    Humor          2.94

  • It was a scene of charlie the unicorn, so it was comdemned to be fun, although not a lot of people got it.

#247    Innovation    3.49

  • It was innovative for me at least, but this score is great!

#518    Overall           3.16

  • I think the overall went down because the lack of audio and graphics.

#591    Audio             2.13

  • There was no audio, i’ll take note for the next jam!

#684    Fun                2.81

  • I don’t have any problem with this score, I personally don’t like this type of games, but at least it was fun making it!

#747    Theme           2.88

  • I think that a lot of people didn’t see the shapeshifting map.

#754    Graphics       2.47

  • Like in the audio, there where no graphics, let’s pray for more time in the next Ludumdare!



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