About JNT (twitter: @https://twitter.com/SirJonthe)

Lawyer by day, software engineer by night.


Ludum Dare 33
Ludum Dare 31
Ludum Dare 30
Ludum Dare 29

JNT's Trophies

JNT's Archive

Giving the Jam a half-assed attempt

Posted by (twitter: @https://twitter.com/SirJonthe)
Friday, August 26th, 2016 12:48 pm

Hi all,

I have been looking forward to participate in Ludum Dare for quite some time now. My last entry was submitted about a year ago now.

That being said, I do not have a x86 based stationary computer running Windows. I might find a work-around for that, but until then I’m using a old Macbook running OS X 10.6 and a Raspberry Pi 3 running Raspbian for development. Hilarious.

Regardless, I plan on drinking a lot, hanging out with my girl friend a lot, and coding a lot. That should make for one heck of a Ludum Dare.

I am still on the fence about what technologies to use for development. I am unsure if I can even compile MAGE2D (my game engine made specifically for speeding up Ludum Dare development) on the Raspberry Pi (I am unsure what versions of OpenGL and/or OpenGL ES that the Pi 3 supports). Furthermore, I am unsure in what regard I might need to change my C++ code in both MAGE2D and MiniLib (which is a small library containing useful data structures for generic use, mathematics, graphics, and SIMD arithmetic) in order to make it run and not crash on an ARM processor. Because of this, I am investigating the possibility to use other, cross-platform technologies, to develop the game such as C#, Java, and even Javascript (that last one really makes me scared).

Some of the tools I will use may or may not include:

  • C++, C#, Java, or Javascript
  • MiniLib (which is a small library containing useful data structures for generic use, mathematics, graphics, and SIMD arithmetic) and MAGE2D (my game engine made specifically for speeding up Ludum Dare development)
  • Qt Creator (for C++)
  • Monodevelop (for C#)
  • Netbeans (for Java)
  • Any text editor for Javascript
  • GIMP for image creation
  • SFXR for sound creation

I wish myself the best of luck and every one else participating misfortune! I am going to need it.

I’m in

Posted by (twitter: @https://twitter.com/SirJonthe)
Saturday, August 22nd, 2015 6:28 am

I’m going to try to make a game, although I have less time available than the full 48 hours. Probably going to be a 72 hour Jam entry.

The libraries and APIs I’m using:

The programming language:

  • C++

The tools I’m using:

  • Qt Creator
  • Bfxr/Sfxr
  • GIMP
  • Visual Studio

If there is anything I’ve forgotten to mention I’ll update this post.


Another LD on the horizon

Posted by (twitter: @https://twitter.com/SirJonthe)
Wednesday, December 3rd, 2014 4:52 pm

I’m looking forward to the next Ludum this weekend. I’d like to take the time to make an inventory of the technologies and tools that I will be using:

* MAGE2D – a little game engine I designed that allows me to focus on making a game rather than on technical details,

* SDL and OpenGL,

* code in QT Creator, graphics in GIMP.

That’s what I can think of at the moment. I’ll update in the event something else comes to mind. I will also likely be making the game with the user Vunse, and as such we will be participating in the Jam rather than the Compo.

LD30 Declaration

Posted by (twitter: @https://twitter.com/SirJonthe)
Friday, August 22nd, 2014 3:39 pm

Hi all,

For LD30 I will be using the following game engine:


There seems to be another engine named SGE2D already, but I’m using this one: https://github.com/SirJonthe/SGE2D

This game engine depends on a few other libraries:

* MiniLib, found here: https://github.com/SirJonthe/MiniLib. Note that SGE2D contains code for an updated version of MiniLib (it’s found in the SGE2D repo).

* SDL and helper libraries, such as SDL_image and SDL_mixer.

* OpenGL.

Good luck, everyone!

First LD48

Posted by (twitter: @https://twitter.com/SirJonthe)
Friday, April 25th, 2014 3:37 am


This will be my first LD48, more specifically in the JAM segment together with a friend. I haven’t quite decided if we should go with C# for the project or C++ together with a few external libraries. However, in the event of us using C++ here’s what libraries we are considering using:

* OpenGL
* OpenFrameworks
* MiniLib

That last one is a project that I created and that I am still maintaining. It is basically a more slimmed down version of STL, including only the stuff I personally consider essential. However, it also contains a few other goodies such as a linear algebra library and a small barebones library for game/graphics development. It’s public for anyone to download and use. A word of warning though; the library may not include the things you consider essential, it may be buggy, and the current design is subject to change (although I will not commit any changes during LD48).

I wish you all luck in the event!

[cache: storing page]