Hi all,
I have been looking forward to participate in Ludum Dare for quite some time now. My last entry was submitted about a year ago now.
That being said, I do not have a x86 based stationary computer running Windows. I might find a work-around for that, but until then I’m using a old Macbook running OS X 10.6 and a Raspberry Pi 3 running Raspbian for development. Hilarious.
Regardless, I plan on drinking a lot, hanging out with my girl friend a lot, and coding a lot. That should make for one heck of a Ludum Dare.
I am still on the fence about what technologies to use for development. I am unsure if I can even compile MAGE2D (my game engine made specifically for speeding up Ludum Dare development) on the Raspberry Pi (I am unsure what versions of OpenGL and/or OpenGL ES that the Pi 3 supports). Furthermore, I am unsure in what regard I might need to change my C++ code in both MAGE2D and MiniLib (which is a small library containing useful data structures for generic use, mathematics, graphics, and SIMD arithmetic) in order to make it run and not crash on an ARM processor. Because of this, I am investigating the possibility to use other, cross-platform technologies, to develop the game such as C#, Java, and even Javascript (that last one really makes me scared).
Some of the tools I will use may or may not include:
- C++, C#, Java, or Javascript
- MiniLib (which is a small library containing useful data structures for generic use, mathematics, graphics, and SIMD arithmetic) and MAGE2D (my game engine made specifically for speeding up Ludum Dare development)
- Qt Creator (for C++)
- Monodevelop (for C#)
- Netbeans (for Java)
- Any text editor for Javascript
- GIMP for image creation
- SFXR for sound creation
I wish myself the best of luck and every one else participating misfortune! I am going to need it.