About jjhaggar


Ludum Dare 36
October Challenge 2014
MiniLd #54
Ludum Dare 30

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jjhaggar's Archive

Need… food… and… sleep…

Posted by
Monday, August 29th, 2016 8:39 pm

I’m almost dead, but I finally got to make something slightly playable before the Jam ended XD

This is my first time soloing so I’m very happy with the results! 😀 (not with the game, my game is really really really crappy XD)

This masterpiece couldn't make to the actual game XD

This masterpiece couldn’t make it to the actual game XD

The game (which I called EgyptGeddon) is a sidescroller about pyramids, artifacts & aliens, so if you feel curious you can try it here 😉

Not sure if I’ll be able to make something for the Jam XD

Posted by
Monday, August 29th, 2016 12:25 am

I’m terribly slow, so the compo was out of the question, but I’d like to finish something playable for the Jam ^_^U

I had planned making a sidescroler in which the main character (an archeologist) finds an egyptian artifact with superpowers, then the pyramids start taking off like starships and the world goes to hell. I didn’t realized at first, but I probably should have tried something simpler XD

Right now I’ve got only lots of placeholders, a working menu and some horrible & broken gameplay intent. And 19,5 hours to go, yay! XD

Yeah, not the best name but Apocalipto was already taken, so it was this one or Egypsis


Apocalipto was already taken, so it was this one or Egypsis

Yeah, not the best name but Apocalipto was already taken, so it was this one or Egypsis


Also, bugs, bugs everywhere XD

View post on imgur.com


Let’s have fun until the end of the Jam! 😀

Somebody else is still planning? XD

Posted by
Friday, August 26th, 2016 11:07 pm

All right, after 3 hours spinning around the theme, I have probably overthought enough XD


I think I’ll take a short 10 min break before my head explodes for real XD After that I’ll start making one of the ideas I was considering, probably a sidescroller with egyptian artifacts :)

I’m in! :D

Posted by
Thursday, August 18th, 2016 8:44 pm

count_me_in 3x

This will be my second Ludum Dare! 😀 Long time since 1st one, I missed it a lot! ^_^

This is my first time soloing so I’ll try going for the compo, but probably will end making the jam route (that is if I get to finish at all XD)

I’ll make a 2D game (I love big pixels ^_^) but apart from that I’m not planning anything else, I’ll wait for the theme and let’s see what kind of game I can imagine! 😀

I’ll be using:
-Engine: GameMaker: Studio (tought I’ll probably use notepad++ for code)
-Graphics: Aseprite (maybe also Gimp and/or Photoshop)
-Sounds: Bfxr + Audacity
-Music: FamiTracker and/or MuLab (+Audacity), maybe I’ll use some automatic generated music from http://abundant-music.com/ as a base. This will be my first try making music, so maybe I’ll end just using royalty free chiptunes XD
-Recording/video editing (for timelapse): CamStudioPortable + VirtualdubMod
-Version control: Git + BitBucket

It’s a pity that LD ratings won’t work as usual for this LD, but there is no problem without a solution, so I think I will also join the Itch Dare ( https://itch.io/jam/itch-dare ) to be able to rate games and so :)

Everybody, good luck and let’s have fun!! 😀

October Challenge: A Hole New World

Posted by
Sunday, November 2nd, 2014 10:50 am

October ended, but luckily we managed to publish the game in time! We are really happy!! 😀

We worked on the game we developed for the past 30 Ludum Dare entry http://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=38790

People encouraged us so much that we decided to give it a try and try to finish the game for selling as the october challenge suggested :)

Game intro

Game intro

A bit of gameplay

A bit of gameplay :)

As it was too much work for only a month, we decided that the best option we had was to finish a pair of stages and then upload the game. We also told the possible buyers that the game is in expansion (we plan to develop three more stages), and that while it’s unfinished they can buy the game on sale (i.e. 1$ instead of its final price, that will be 5$).

Desktop version (Windows/Linux/Mac) in itch.io

Desktop version (Windows/Linux/Mac) in itch.io

Android version on Google Playstore

Android version on Google Playstore

I’m very happy to say that there are already several buyers (I didn’t expect people to buy the game before we did a bit of promo at least ^^), and if everything’s going ok we’ll try to allocate the game in some more stores, like OUYA store and Steam :)

Thank you for the jump-start, Ludum Dare friends! And good luck for all of you too! ^o^

Timelapse of “A Hole New World”

Posted by
Sunday, August 31st, 2014 1:24 pm

Hey! How are you doing! ;D

I’ve finished recompressing & uploading the video, and I thought that maybe someone could enjoy watching it, so here you go ^^

But beware!! There are spoilers in the video! D:

So if you haven’t already played it, you can click here and download it (and rate it as well while you’re at it ^^).

Best wishes!


Yay! We did it! :D

Posted by
Monday, August 25th, 2014 6:05 pm

We get to finish in time! 😀 😀 😀

It was a crazy weekend! XD

We all 5 in team worked really hard, sleeping the least and nonstop programming, drawing, making music & sounds (and fighting some almost indestructible bugs XD) but we had a really great time! 😀

For most of us it was the first Ludum Dare, and although we would have loved having more time to polish the game, we are very satisfied: D

We wanted to pay homage to the NES. So both the music (made with FamiTracker) and graphics (sprites with a maximum of 6 colors, 3 color tiles, etc.) and the kind of game tries to imitate the games of that great console.
You should listen this music while watching the world go round XD

We had a really good time , we are exhausted but very happy ^^

I hope all of you had as much fun as we did! 😀 See you in the next Ludum Dare! 😀

Our previous post:

Our game:
SPANISH (Our team is mostly Spanish, so we’d like to translate this post for Spanish speakers ^^)

¡Conseguimos acabar a tiempo! 😀 😀 😀

¡Ha sido un fin de semana loquísimo! XD

Hemos estado trabajando a piñón los 5 del equipo, durmiendo lo mínimo y sin parar de programar, hacer gráficos y sonido y pelearnos con bugs casi indestructibles, pero nos lo hemos pasado genial 😀


Para la mayoría de nosotros ha sido nuestro primer Ludum Dare, y aunque nos gustaría haber tenido más tiempo para pulir el juego, estamos muy Satisfechos 😀

Hemos querido hacer un homenaje a la NES. Tanto la música (hecha con FamiTracker) como los gráficos (sprites de 6 colores máximo, tiles de 3 colores, etcétera) como el tipo de juego intentan imitar los juegos de esa gran consola.
Si podeis deberiais escuchar esta musica mientras veis girar la tierra XD

Nos lo hemos pasado fenomenal, estamos derrengados pero muy muy contentos ^^

¡Esperamos que todos os lo hayáis pasado tan bien como nosotros! 😀 ¡Nos veremos en el próximo Ludum Dare! 😀

Nuestros post anteriores:

Nuestro juego:

Connected Worlds WIP :)

Posted by
Saturday, August 23rd, 2014 1:24 am

Connect Worlds…  Well, at the beginning some of us hated the theme, but after several hours working on it, we think it’s not so bad, maybe even we like it :)

Here is an image of the current graphics.

It’s 10:22 here (17:22 in Japan, one of the team mebers is there XD), and must go find some food for breakfast to be able to continue, I’ll continue informing XD

We are in!! :D

Posted by
Wednesday, August 20th, 2014 9:59 pm

Hi all!

We are joining the Ludum Dare Jam! Our team:

Team Sprites
DanPelGar -> Programmer, Musician & Sound editor
Virako -> Programmer & Analyst
Otaruk -> Pixel artist & Graphic Designer
Xanday -> Pixel Artist & Programmer
JJHaggar -> Pixel Artist & Programmer

Most of us are new to this event, and we are really excited about it! ^^ Hope we got something playable in time! XD

Code/Text editors:
– Vim
– Eclipse
– Notepad++

Language & Framework:
– Java
– LibGDX

Image/Maps editing:
– GraphicsGale (pixel art / sprite animation)
– Tiled (tile map editor)
– TexturePacker (texture packer XD)
– Gimp
– Photoshop

Music & sounds:
– FamiTracker
– Audacity

Distance Teamwork (some of us are on different countries):
– GitHub
– Google Hangout / Skype
– Trello
– Google Docs
– Email

Good luck to everyone, and have lots of fun!! ;D

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