About Jishenaz (twitter: @Jishenaz)

Graduated from DePaul University with a Game Development Major and Programming Concentration. Uses various tools from C++, Unity, and others.

Blog: https://jisyed.github.io
Twitter: @Jishenaz
New LDJAM Site: https://ldjam.com/users/jishenaz/


Ludum Dare 34
Ludum Dare 33
Ludum Dare 30
Ludum Dare 28
Ludum Dare 27

Jishenaz's Trophies

Jishenaz's Archive

Altar of Flipping

Posted by (twitter: @Jishenaz)
Sunday, August 24th, 2014 12:03 am

Now these special landmarks flip gravity.


First Person Flipping

Posted by (twitter: @Jishenaz)
Saturday, August 23rd, 2014 11:37 am

Powered by coroutined float lerping.

(Don’t mind the low-quality gif recording).



Basic Progress

Posted by (twitter: @Jishenaz)
Friday, August 22nd, 2014 11:40 pm

Trying to flip gravity.


My 3rd LD

Posted by (twitter: @Jishenaz)
Thursday, August 21st, 2014 1:03 pm

I’m fortunate to be able to participate in this Ludum Dare (I couldn’t do the last one). Here are my tools:

  • IDE: Unity3d
  • Language: C#
  • Art: Blender (I’ve been learning)
  • Sounds: BFXR
  • Music: If I have time, I’ll try to use PxTone. Just started learning it.

If I plan on using Xbox 360 controllers in my game, I’ll use my input wrapper I made for Unity that makes Xbox 360 controller easier to implement. It’s called XboxCtrlrInput. Anyone can use it. The setup instructions are on the GitHub link.

For anyone who wanted to learn how to use Blender, I found a great beginners tutorial a while ago on GamesFromScratch.

For anyone who wants to learn how to make retro video game music, PxTone might be of interest to you. It’s from the maker of Cave Story. An English tutorial manual is provided here, for anyone interested.

As for the themes, it’s always uncertain which theme is going to win. So what I did was I read the list of final themes and imagined what kind of games could come out of each theme for about a minute each. Just light thinking. It will hopefully mentally prepare me for whatever theme wins. I would recommend doing it as a mental exercise to prepare for Ludum Dare.

Best of luck everyone!

LD Needs Optional Rating Categories

Posted by (twitter: @Jishenaz)
Thursday, January 9th, 2014 11:31 am

I was looking at the ratings for my game.



Don’t get me wrong; I’m not disappointed with these numbers at all, considering how simple my game is. However, I’m surprised by a few of these numbers, especially Humor.

Given I am 776th place in Humor, that makes my game “more humorous” than over half of the entries in Ludum Dare 28 (assuming over 2000+ entries). But my game has no humor in it at all; it was not an intended focus.

So one of my questions is: how did my game rate so high in Humor when it didn’t have any? My other question is: would it be possible in the future for Ludum Dare to have certain categories, like Humor, be optional? Like for example, I want to be able to disable Humor for any game I make that doesn’t have any humor in it. Same with audio, etc.

Status Report

Posted by (twitter: @Jishenaz)
Saturday, December 14th, 2013 1:26 pm

Since I’m making a tiny game in C++, there isn’t much gameplay to show, but I do have these two textures.

The project will be hosted on Github.  My commit messages will probably suffice for status reporting.

A little late

Posted by (twitter: @Jishenaz)
Friday, December 13th, 2013 10:18 pm

This time I’ll make a really simple game due to the tools I’m using.

Language: C++

Libraries: SDL, GLM, GLEW, FreeImage, OpenGL

IDE: Visual Studios 2012

The base code I’m starting of with can be downloaded here:


Multiple Xbox controllers in Unity?

Posted by (twitter: @Jishenaz)
Thursday, August 29th, 2013 9:31 pm

Has anyone done this before? There seems to be no tutorial on this,  and Unity documentation is terrible concerning multiple controllers.

10 Seconds In 10 Seconds – Postmortem

Posted by (twitter: @Jishenaz)
Wednesday, August 28th, 2013 1:49 pm

Image 007

This was my first Ludum Dare adventure and also my first game jam. I usually avoided game jams because I was under the impression that you must suffer sleep loss. Funny, I found a lot of Ludum Dare advice saying to get a good night’s rest, but that’s besides the point.

My best impression with Ludum Dare was the wonderful community here. There was a lot of positive energy, which I don’t usually see on the interwebs. I would like to thank everyone for making such a wonderful community of game developers and for making this game jam. And thanks to everyone who played my game. I was surprised by the amount of people who liked my game!

The game can be played here. Video here.

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10SecIn10Sec Gameplay Video

Posted by (twitter: @Jishenaz)
Tuesday, August 27th, 2013 3:25 pm

Here’s a gameplay video for my entry. I’ll write up a postmortem hopefully soon.

Favorite Screen Recording Software?

Posted by (twitter: @Jishenaz)
Monday, August 26th, 2013 4:08 pm

I was wondering how everyone was recording their game development progress and demonstrations. It doesn’t have to be free, but shouldn’t be anything crazy expensive. I mostly worked from Windows, but I have a Mac as well, so Mac people should chime in.

Also, how are people making these gifs of their games?

Dumb question

Posted by (twitter: @Jishenaz)
Sunday, August 25th, 2013 6:50 pm

I know this is a dumb question, but how do you rate a game? Do you just comment on it?

Finished my first LD

Posted by (twitter: @Jishenaz)
Sunday, August 25th, 2013 5:53 pm

Can’t believe I finished! It was fun for the most part. My only bad moments was getting the HUD and the AI to work.

Image 012

Tutorial splash finished

Posted by (twitter: @Jishenaz)
Sunday, August 25th, 2013 12:03 pm

Will probably get enhanced after Ludum Dare.

Image 011

Powerups WIP

Posted by (twitter: @Jishenaz)
Sunday, August 25th, 2013 9:41 am

Powerups are underway, but not finished yet.

Image 010

Unity’s GUITexture is a pain

Posted by (twitter: @Jishenaz)
Sunday, August 25th, 2013 8:21 am

I finally got health bars working. It was a huge pain because the width of the bar wouldn’t change no matter what I tried. I gave up Saturday night, slept, and messed with it in the morning only to find out that Unity says you cannot modify (Rect) pixelInset.width directly.

It never said that before, when trying to access pixelInset from an array. Writing the implementation another way revealed the error.

Rect.width is apparently read-only, but the documentation doesn’t say anything about this.

If only it told me earlier, I wouldn’t have wasted so much time on the HUD. Well, I guess it doesn’t matter anymore. Time to move on to the rest of the game. Good luck to everyone. Hopefully there will be less bugs in the world.

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