About Jishenaz (twitter: @Jishenaz)

Graduated from DePaul University with a Game Development Major and Programming Concentration. Uses various tools from C++, Unity, and others.

Blog: https://jisyed.github.io
Twitter: @Jishenaz
New LDJAM Site: https://ldjam.com/users/jishenaz/

Entries

 
Ludum Dare 34
 
Ludum Dare 33
 
Ludum Dare 30
 
Ludum Dare 28
 
Ludum Dare 27

Jishenaz's Trophies

Jishenaz's Archive

Caelium Alpha (Post-LD Edition) – Now Available!

Posted by (twitter: @Jishenaz)
Monday, May 1st, 2017 1:11 pm

Try out Caelium Alpha

Posted by (twitter: @Jishenaz)
Wednesday, April 26th, 2017 8:43 pm

Ever wanted to imagine about small worlds? In Caelium Alpha, you can build an orrery of the planetary system of your dreams.

Please note that the current build of the game has a strange bug where many planets will get plopped at once and cause strange, but cool formations. I intend to fix this in a post-LD version of the game. I’ll also try to add the ability to plop moons, which is not currently available. Thanks for your patience.

Play Caelium Alpha

Monosnap 2017-04-24 08-04-25

Unity 5.5.2f1 Personal (64bit) - AlphaSandboxRoom.unity - Caelium - PC, Mac & Linux Standalone (Personal) 2017-04-24 20-34-33

Gyra – Now with HTML5 build

Posted by (twitter: @Jishenaz)
Tuesday, December 15th, 2015 4:48 pm

itchioPreview

Now Gyra is available in HTML5 (using Unity).

I tested it myself, and I don’t really see any issues (except for the trail renderers turning black on Windows, but that’s just an effect). But if there is a problem, I highly encourage you to try out a desktop version, because the HTML exporter for Unity is known to be a bit buggy.

I also uploaded the game on itch.io and Game Jolt, so you have many options. :) I’m going to go play games now.

Gyra – Ludum Dare Page

On itch.io

On Game Jolt

Gyra – Now Avaliable

Posted by (twitter: @Jishenaz)
Monday, December 14th, 2015 10:01 pm

GryaGamePlay

Just released by 5th Ludum Dare game: Gyra.

You control a spinning core and must defend it by spinning extending arms at enemies. Grow larger to spin faster or shrink to spin slower.

This is the most polished entry I made so far.

Try it out:

Play Gyra

GyraMenu

Game Over sequence

Posted by (twitter: @Jishenaz)
Monday, December 14th, 2015 3:30 pm

Death Explosion Particles

Posted by (twitter: @Jishenaz)
Monday, December 14th, 2015 2:05 pm

Changed from sphere core to icosahedron core

Posted by (twitter: @Jishenaz)
Monday, December 14th, 2015 1:18 pm

Seems blurry in this screenshot, but looks better in the game itself.

Testing out different particle effects

Posted by (twitter: @Jishenaz)
Sunday, December 13th, 2015 4:03 pm

Swarms of Arrows

Posted by (twitter: @Jishenaz)
Saturday, December 12th, 2015 11:38 pm

Just found out I can post Vines here! My progress:

I’m in

Posted by (twitter: @Jishenaz)
Friday, December 11th, 2015 6:44 pm

Typical “I’m in” post. Have fun everyone. :)

Galactic Space Crusher – Now Avaliable

Posted by (twitter: @Jishenaz)
Monday, August 24th, 2015 9:03 pm

GCC_Gameplay

== Play Galactic Space Crusher ==

Even though I submitted this to the jam, I could only work on it for 2 days, because I was visiting a museum last Saturday. I got a lot done, but the level is lacking and the controls might not be the best. But I’m still happy with what I got.

Feel free to give suggestions on what should go into this game. :)

Twitter: @Jishenaz

Monster spaceship

Posted by (twitter: @Jishenaz)
Monday, August 24th, 2015 4:28 pm

Still in progress. There will be more weapons attached.

Looking up Monster in a Dictionary

Posted by (twitter: @Jishenaz)
Friday, August 21st, 2015 8:13 pm

Looking up words of a theme can be helpful sometimes.

Monster:
noun
1.

a legendary animal combining features of animal and human form or having the forms of various animals in combination, as a centaur, griffin, or sphinx.
2.

any creature so ugly or monstrous as to frighten people.
3.

any animal or human grotesquely deviating from the normal shape, behavior, or character.
4.

a person who excites horror by wickedness, cruelty, etc.
5.

any animal or thing huge in size.
6.

Biology.

  1. an animal or plant of abnormal form or structure, as from marked malformation or the absence of certain parts or organs.
  2. a grossly anomalous fetus or infant, especially one that is not viable.
7.

anything unnatural or monstrous.

Joining the Jam

Posted by (twitter: @Jishenaz)
Friday, August 21st, 2015 7:45 pm

Best of luck to everyone!

This will by my 4th LD. I’m joining the Jam because of a museum visit on Saturday.

Tools:

  • Unity3D
  • MonoDevelop
  • MagicaVoxel (awesome voxel art program)
  • Bfxr (for sounds)
  • I can’t make music on my own, so I might look for something free if I have time.

“The Other Sky” now avaliable

Posted by (twitter: @Jishenaz)
Monday, August 25th, 2014 7:07 pm

icon

If you want to wander in a surreal world, try my entry “The Other Sky”. The Ludum Dare version only has 3 levels, but hopefully I could make a better version in the future.

I really enjoyed making this game, but I wished the I could make the levels more intricate. The theme unfortunately induced me to try to make something very ambitious. But other all I had fun.

Screen Shot 2014-08-25 at 7.59.58 PM

Still Jamming

Posted by (twitter: @Jishenaz)
Sunday, August 24th, 2014 11:38 pm

Gate unlocking mechanic. Tripped during the recording.

ld30_4

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