About jirrev (twitter: @@jirrev)

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Cat Tapper is jam-ready, but we aren’t done!

Posted by (twitter: @@jirrev)
Monday, April 18th, 2016 8:36 pm

Gameplay2

 

Yes, even though the game is ready for first release and it can be downloaded for both Windows and Android, it is still far from finished. We will continue working on it and hope to deliver an even beter game in the future. For now we will focus upon taking some rest and voting.
Why not try it out, and please give us any feedback you might have!

Itch.io

DONE: so, No Rush!

Posted by (twitter: @@jirrev)
Sunday, December 13th, 2015 7:32 pm

 

LD34-Gameplay5I hereby present: ‘No Rush’
A fast paced obstacle runner pushing you to your limits. Outrun the impending doom of spikes coming to get you, but watch out! If you go too fast you might just fall to your doom!
Keep your mind in the game and don’t get too overconfident!

You can download the game for free on Itch.io, but don’t forget to vote too!

Vote here!

Yours truly, Jirre
follow me on twitter at: @jirrev

I’m In once more

Posted by (twitter: @@jirrev)
Friday, December 11th, 2015 8:50 am

I’m back and I’m in.
This’ll be my second LDJam, my first being #33. Just like last time I’ll be on my own but I’m open for collabs, having an artist does help after all.

My tools will be:
Engine: Gamemaker Studio
Art: PyxelEdit
Audio: Audacity & FamiTracker
Streaming: OBS

You can follow my livestream at: http://www.twitch.tv/jirrev
Or you can follow me on Twitter at: https://twitter.com/Jirrev

I’ll see you all on the other side and good luck to all.

(If you want to collab, just message me on Twitter)

I’m In… Now lets see how long that lasts.

Posted by (twitter: @@jirrev)
Friday, August 21st, 2015 5:23 pm

Hey People, my name is Jirre and I’m a newby to the Ludum Dare.
I’m a (soon to be) 3th year Game Development Student in the Netherlands, my main focus is programming which I’ve been doing for the past 8 years now.
I wish everbody the best of luck and hope to finish a small game at the end of this jam.

Tools to be:
Engine: Game-Maker Studio/Unity + C# (Depends on the game)
2D Art: Pixeledit/Photoshop (probably not)
3D Art: 3DS-Max
Audio: Audacity + Various Online Sample Banks

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