The game is powered by the wonderful citrusengine and nape for physics
And it’s an adobe AIR Game (yep flash ^^) Even if i think clearly that air (and flash) will not survive for long time, my skills with flash make that i allways love Flash, Even if i’m playing with UNITY .
This is my first real multiscreen game (the other or not compatible with small screen) but this one is fully multi screen across every android devices.
I tested the game on many devices :
Jxd 7300 B
Wiko king ( a chineese phone)
Meizu MX 4 core
Sony xperia Arc
Sony Xperia Z (a little bit slow on this one)
var path : Transform;
var value : float;
public var isPlaying:boolean;
Now that i have corrected my Loading texture / security (due to server bad config) issue, i’m happy to see what i have done in 48 h , with flixel + flare3D
What i learned ? :
Smoothing a mesh for a “cubic” environment is not a good idea.
But i’m sure that using flixel as “background” for small little 3D games in flash can be an easy solution.
Now i can clean my code to release it .
Hope you like my game,whas very happy to participate to #LD …