Check out our game! It’s a puzzle-platformer where you control a robot exploring the derelict hulk of an ancient spaceship. Use your spotlight to navigate & interact with the environment, but watch your power levels else you’ll be in for a bumpy ride to the floor!
About jhrrsn
Entries
Ludum Dare 35 | Ludum Dare 33 | Ludum Dare 32 | Ludum Dare 31 |
Ludum Dare 29 | Ludum Dare 26 | Ludum Dare 25 |
jhrrsn's Trophies
jhrrsn's Archive
Play ProtoBot!
Hey all! We made a few adjustments to ProtoBot over the past week, and we thought we’d share our improvements with y’all, including:
- PS4 controller support (it’s great, if you’ve got one – use it!)
- 1UPs (bonus points if you’re doing well, or an extra life if you’re struggling..)
- UI improvements
- Fixes & balance changes
If you have any interest in robots, arcade games, swords or lasers, then check our game out! Thanks!
ProtoBot
Hey everyone! This is our fourth Ludum Dare, and the second with my friend & musician Chris (@fenixtao). We made a super video-gamey video game – with high scores and waves of enemies and all that jazz – and this classic foundation allowed us to polish and experiment more easily than in previous jams. We used the concept of ‘entire game on one screen’ to play around with the idea of permanence over the course of a game, and the result was the creation of hazards that persist through the five waves of enemies.
I’m super happy with the result, please check it out and post your high score!
It’s pretty challenging, so props to you if you have the chops to finish it
Play & Rate
A Bigger Fish
Hey everybody! Last weekend, @gavinpinkney, @fenixtao and myself (@jhrrsn) made a game about piloting a sub and exploring alien seas. It’s pretty cool! You should check it out… We’re getting into gear and playing your ace games, let us know how we’ve done and how we could improve!
This is Monoboy. It’s a colour-based HTML5 platformer that has you obtain and blend subtractive primaries (blue, yellow, red) to progress through levels.
We had a lot of fun making it, and we’d love to hear your feedback!
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Played a lot of amazing games from this Ludum Dare, really impressed with what people managed to do within the deadline (here’s my offering). These are my three favourite entries so far:
3. The Other Side – vrld
I saw a lot of ‘reversed’ games this LD, but none felt anywhere near as polished as this. You take on the role of the antagonist in Space Invaders, Pac-Man and Canabalt, shooting, chasing and blocking the good guy in concise but entertaining bursts of gameplay.
2. Villain OS 8 – tommycreo
This really hits the mark in terms of theme and originality. Maniacal laughter, cat stroking, doomsday weaponry – this game has it all. The presentation is also fantastic! My only criticism is that most of the difficulty comes from clunky (though entertaining) controls rather than any deeper gameplay mechanic. Regardless, it’s definitely worth a look!
1. Tale of Scale – ratking
Playing around with perspective in puzzling and ingenious ways, Tale of Scale is completely mind-blowing, and I really hope to see it expanded into a fuller game. I won’t spoil the main gameplay mechanic, but once everything clicks into place you’ll realise how clever this game is. Don’t even get me started on the fact that this was done in a 48hr period…
Honorable Mention: The White Rabbit – kato9
While light on gameplay, this is nonetheless one of the prettiest games I’ve played all year. I really love the geometric terrain and shading, and well-chosen palette. Take a look for yourself!
FRAGMENT DIVISION. Have had a very fun weekend – it’s really cool to spend a weekend and make something that’s playable and actually (I hope!) fun to play. This is the first game I’ve made, and I found Unity to be a great tool for producing a minimum viable product as quickly as possible and iterating on it over the weekend. Much like any using this approach with any other sort of software development, this gave me a lot of opportunity assess and redraw the game’s direction as I went on.
Take a look and see what you think!
Fragment Division – PC / Mac / Linux
Getting towards the end of my first day of development here in the UK. My game is a kind of reverse Splinter Cell, where you place and control cameras and guards to stop a squad of highly-trained special forces operatives from reaching your base. Had a lot of fun getting shadows and detection to work properly – not quite there yet but it’s playable at least!
Tools
- Unity 4.0 (Pro! Thanks LD!)
- Logic Pro