About Jezzamon (twitter: @jezzamonn)

These are my previous Ludum Dare games.

For my most recent ones, check out the new alpha ludum dare page: https://ldjam.com/users/jezzamon/


Ludum Dare 37
Ludum Dare 34
MiniLD #63
Ludum Dare 33
Ludum Dare 32
MiniLD #58
Ludum Dare 31
Ludum Dare 30
Ludum Dare 29
Ludum Dare 28
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
MiniLD #37
Ludum Dare 23

Jezzamon's Trophies

Theme - Almost 3rd Place - LD29
Awarded by Jezzamon
on May 23, 2014
SonnyBone's Official 'RAD GAME' Award
Awarded by SonnyBone
on December 19, 2013

Jezzamon's Archive

My Ludum Dare set up

Posted by (twitter: @jezzamonn)
Friday, August 22nd, 2014 5:11 pm

I’ve prepared myself for Ludum Dare:


Analysis indicates perparification is at 110% !

I’m in, as per usual

Posted by (twitter: @jezzamonn)
Sunday, August 10th, 2014 4:22 pm


  • FlashDevelop + AS3
  • None of these trashy game engines 😉
  • Possibly some simple color utility classes 1, 2
  • sxfr in some form
  • Gimp
  • Pencil and Paper :)


  • Include NPCs, dialogue
  • Stream my progress/record a time-lapse?
  • Post progress gifs during the competition
  • Make a longer music loop that doesn’t drive me insane!!

Here’s what I’ll be using:

Posted by (twitter: @jezzamonn)
Wednesday, April 23rd, 2014 3:08 am

Whee! This’ll be my 6th Ludum Dare!

My goal this time is to not to sacrifice a concept in favour of art or other features. I say that because last LD48 I spent a little too much time on that, and not enough time on my concept.

What I’ll be using

  • Code:
    • FlashDevelop
    • ActionScript 3.0
    • NO game engines 😉
    • Libraries: gskinner’s Rndm library, as3sxfr, and some simple colour utility libraries, ColourUtil.as and Colour.as
  • Music/SFX:
    • Pixel’s ptCollage
    • Melody Assistant
    • Audacity
    • as3sfxr
  • Graphics:
    • GIMP
    • Flash Pro CS6

Looking at my previous Ludum Dare results

Posted by (twitter: @jezzamonn)
Thursday, January 9th, 2014 4:15 am

Thoughts on this Ludum Dare –

  • I’m kinda disappointed, but the results seem fair.
  • Best ranking: 50th for humor.
  • I didn’t focus on a concept and the theme enough.
    • My concept was you  have 1 arm but multiple tools, you have to find ways to carry tools without your arm.
    • Didn’t have enough time to do that!
  • Instead I spent time on other things:
    • I wanted to include palette swapping and NPCs.
    • I’m happy I included them, but I should’ve focused more on a concept.
  • I coded everything from scratch, which made things take longer. I’m happy I did that though.
  • I received a lot of nice comments :)
  • Thanks to the 71 people who rated my game!
  • If you haven’t played it, check out The Visitor.

Thoughts on previous Ludum Dares –

  • My best Entry is Mondrianism, doing well in everything except humor.
  • Second best would be my first entry, The Good Ship Higgs Boson.
  • Super Space Goat Thief Standoff!! is definitely my worst entry, but I only spent a few hours on that.
  • My best category has been different every time, interestingly.
  • As you can see, there’s a clear trend of… um… well…

Wiggly lines everywhere!

Ooh, animated!

See you next Ludum Dare!

short “I’m in” post

Posted by (twitter: @jezzamonn)
Sunday, December 8th, 2013 3:48 pm

I’m in, tools: flash develop, as3sfxr, flash CS5.5, melody assistant, a ukulele, maybe gimp, photoshop/fireworks.

Aiming for top ten in one of the catagories.

How I spent my 72 hours

Posted by (twitter: @jezzamonn)
Monday, September 23rd, 2013 7:41 pm

Aware of the dangers of TL;DR, I constructed a handy pie chart to help do my explaining:

how I spent LD2As you can see, I spent a lot of the time not working on Ludum Dare stuff (including various sicknesses and having a birthday). Most of the programming time actually comes from me switching to the Jam instead of the Compo.

And the results?

ld results

I did surprising well in innovation, and mood, weirdly. Overall I didn’t go amazingly, which I think was largely due to the lack of clear instructions on how to play.

Still, these results make me think that I should maybe spend a little bit of time actually finishing my game. Maybe.

Anyway, if you’re interested in playing a chaotic and difficult to understand game, then check it out!



Soooo keen

Posted by (twitter: @jezzamonn)
Wednesday, April 17th, 2013 1:18 am

omigosh so keen to Ludum Dare yaaaaay! using as3/flashpro/as3sxfr/gimp/MAYBE THE MUSIC SYNTHS FROM CAVE STORY????

Woot: 8 hour ludum dare!

Posted by (twitter: @jezzamonn)
Sunday, December 16th, 2012 11:51 pm

Due to being away and stuff I was highly limited in my actual working time. I only found out the theme 7 hours after it had been annouced, and didn’t have time to work on it. BUT I STILL MADE AN AWESOME GAME!!


Click to play!

It has goats!

My only regret is not including enough exclamation marks in the title.

The basic premise is to rebound lasers from other ships in order to get massive combos

Cool things about this game:

  • I used as3sfxr and generated the sound in-game for the first time.
  • I used box2d for the reflection angles, making this the first game I’ve used box2d in.
  • This is the first game I’ve used a restricted colour palette for, and the graphics went well.
  • Didn’t use any silly flash engines like flash punk because I’m cool like that.

Check out my not game!

Posted by (twitter: @jezzamonn)
Sunday, September 23rd, 2012 8:44 pm

It’s a not-game about the future of videogames, and the core of what videogames are, and such. Play it. Think about it. The meaning is up to you.

I ended up spending way too much time on it than I wanted, especially as I have serious exams coming up, but I’m pretty happy with the result. Especially graphics. Check out that dithering, man. Dithering. Woah.


Not in this time

Posted by (twitter: @jezzamonn)
Friday, August 10th, 2012 4:46 am

Alas, I cannot enter this time… school exams and such… OH WELL

but fun fact August 25th is my birthday so you guys are all giving me games for my birthday!!!


Last time was my first time and I came 20th for fun and 52nd overall… pretty good! Here’s my tips:

Pro-Tip for first timers:

  • Buy/read the game jam survival guide
  • Prepare – read people’s tips and suggestions, like you’re doing now  😀
  • Stick to what you know / If you want to use anything new practice it now.
  • Get in the community: Get on the IRC/test peoples game/get people to test your games. I actually probably had the most doing this  😀 (also don’t worry if you don’t think your game is as good as other peoples, not every game be ANT SURF HERO)
  • Everyone is a winner! Just make something you want to make.
  • Kittennnnns


My game is LIVE (still WIP)

Posted by (twitter: @jezzamonn)
Saturday, April 21st, 2012 7:33 pm

Go here to play it! It’s a fairly simple platformer with gravity controls 😀

Have a free level editor

Posted by (twitter: @jezzamonn)
Monday, April 16th, 2012 6:05 pm

SWF • Description on DeviantArt

I made a little level editor a while ago, and now I polished up and released it as a SWF. It’s not super amazing, but it’s completely free and very simple and quick to use.

I remember someone posting about using Note Pad to design levels on a previous Ludum Dare, and I remembered how tedious it is to design anything worthwhile within a text editor, so I’m mainly releasing this so that no-one ever has to do that.

So if you know anyone that’s likely to use a Note Pad or any other basic text program for designing graphical 2D levels, show them this!

Using Flash Libraries?

Posted by (twitter: @jezzamonn)
Wednesday, April 4th, 2012 12:16 am

So, I’ve seen a lot of games which use, and heard a lot of people talking about different libraries in Flash, such as Flixel, Box2D, FlashPunk, etc. Personally, I’ve only used Flash CS5, with the regular API and no external code, nothing I haven’t written myself.

But a lot of people use these libraries, and they seem to be particularly effective, especially with pixel based games. Furthermore, the regular graphics in Flash is supposedly inefficient, and lags up quite a bit whenever you try and get it to do too much.

So does anyone have any recommendations as to what direction I should take my programming, especially for the next Ludum Dare? I’m not a complete noob, and I have made tile-based games and things like that myself, I’m mainly concerned with efficiency and reducing lag, and also the 48 hour time limit.

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