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Building Bridges Post Mortem + Timelapse

Posted by
Monday, August 25th, 2014 12:35 pm

I can’t believe how tired I am today. I went out of coffee this weekend and I was too tired to buy some more today – thats how tired I am :)

Anyways. I made a game, using Unreal Engine 4 this weekend. Not everything went as planned for my first LD entry, but I am happy with it.

The Game


You control a UFO with lunar lander type of controls, only one engine to apply thrust upwards and you have to cancel each movement out with a counter thrust, so you basically fly like a helicopter.

The goal is to grab a bit of building material and deliver it into the building zone of the bridge until it is finished. So far so good, I had the theme down.


link: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=40589


The World

The world consists of many small to medium sized floating islands. I planned to populate them with a species that struggled to visit their friends and families that lived on another island. But I had to cut the population for time reasons (only indicators are the hot air balloons).


The Good Things

  • I like how challenging it is, I love challenging games in general, gives you a bit of satisfaction beating them.
  • I made something that looked good, for me as a software engineer, art is always the hardest part.

The Bad Things

  • you guys don’t seem to like the controls or how challenging it is
  • I had no time to build up a proper communication with the player. I can not tell you why or how you are supposed to build a bridge. With the knowledge I have about Usability and User Experience, I am not happy with the result.
  • I had to cut a lot of cool gameplay mechanics due to time reasons 😛
  • The building material makes no sense at all, you basically grab rocks and throw them at a bridge to build it 😛


For my next LD, I will probably do something smaller, probably 2D to implement a bit more stuff. But actually I am really happy with the outcome of this one, even though it has it’s flaws.



I recorded pretty much every second (minus the hour my internet crapped out) and I made a little timelapse. 30 hours of work compressed to 18min.

I couldn’t make is shorter, it is already way too fast to not get headache watching it 😛



It’s done! My first LD and I finished a game!

Posted by
Sunday, August 24th, 2014 6:11 pm

Building Bridges. I am happy and relieved that I got something done.


30 hours of work later (and I have everything recorded) I can say that I actually really like it. Here is the link to my submission:




And Finally. FINALLY. I can go to sleep.

Almost finished!

Posted by
Sunday, August 24th, 2014 2:25 pm

What a day. I decided to do a bit more for polish than content, but I think I am happy with the result. A bit of cleaning to do, but I am almost ready to submit my game.

Lastest Screenshots:









Day 1 Final Thoughts

Posted by
Saturday, August 23rd, 2014 5:04 pm

First off some footage:

Build Bridges

2am. I am tired, but happy. I got something done and I recorded roughly 16 hours of work today.

Anyways, I still got a ton of work tomorrow. I have the mechanics kinda nailed down, but I need to create a few levels, a main menu and I still have some placeholders in there, but I think I can get away with a little nap.

So, good nights everyone,

keep on rolling.

First post in my first ever LD entry.

Posted by
Saturday, August 23rd, 2014 1:00 pm

Hi, guys and gals!

After joining 8 hours late (damn time zones) I am in my first ever Ludum Dare event and I love it so far. I am using UE4, because.. well, it is just the engine I am using at the moment 😀

I wasn’t happy with the topic, because I had no cool idea for it on my brainstorming list. Now I connect, erm, worlds, with erm, bridges… but hey, I think the game is kinda fun and challenging, so here is my day 1 progress:

click image for video! 😀

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