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Kudos to the LD community

Posted by (twitter: @jepster_dk)
Wednesday, December 10th, 2014 7:25 am

All you fellas, fellines and everyone in between; you are great!

Go to any social media platform with content generation, e.g. Twitter, Youtube, Soundcloud and so on. What’s the most prominent type of comment?

Well, there’s usually two types:

  1.  Racist homophobic, anti-everything insane troll people from the depths of Mordor.
  2. Attention seeking content creators, who care more about getting a high view count than critical review.

You know, this kinda guy:

 

What kind of posts do you then find on LD?

  1. Generous individuals who happily share other people’s works
  2. Awesome folks, who make an effort about giving useful, critical feedback

You know, these kinda people:

 

All in all, thanks for being great!

Games I recommend

Posted by (twitter: @jepster_dk)
Monday, December 8th, 2014 2:46 am

I played as many games as possible now. Being a Mac user, the game buffet is unfortunately a bit limited. But I thought I would throw out some recommendations so far anyway:

 

For aesthetics:

Dissidence by caporaltito

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=20076

For Arcade fun and polish level:

The Floor is Lava by Slashee the Cow

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=29123

For finding my weakness(2D in 3D space):

The Screen Pass by Tater_hater

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=21618

 

Now I’m off to find some more games! If you can recommend some to me, leave them in the comments! Shameless self-promotion is a-okay! 

First LD done! And it was a Compo even!

Posted by (twitter: @jepster_dk)
Sunday, December 7th, 2014 3:35 pm

Damnit, I’m starting to get addicted to Game Jams now. That should be a good thing right?

 

Accomplishments in this jam:

  • Watched a GDC vault talk to get inspired, and very valuable lessons about creativity.
  • Came up with an idea, coded and 3D’ed it, and scrapped it.
  • Drank less coffee than I normally do at game jams.
  • Ate more cookies than I normally do at game jams.
  • Finished more games alone than I usually do at game jams (Hint: I always work in teams OR never finish)
  • Made a small, cozy s0undtracky thing with my ukulele.
  • Managed to make a, somewhat, serious game with a narrative twist.
  • Made way too much messy, messy code.
  • Played with bones and rigging in Blender!
  • Made gifs!

All in all, I gained so much from this compo! Definitely not my last LD. Now go play, rate and comment my game:

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=45916 

Game Update! Game is taking shape + physics glitch

Posted by (twitter: @jepster_dk)
Saturday, December 6th, 2014 11:49 pm

Now it’s time to write the story behind all this!

In the meantime, here are some glitches:

Game Update!

Posted by (twitter: @jepster_dk)
Saturday, December 6th, 2014 1:27 pm

I quit my idea and started to develop my other idea instead. It’s now 5:30 am where I live, so it might be time to head to bed soon…

Anyway, my game now looks like this in GIF form(click image to open):

simple-prototype

How to prepare for Ludum Dare Compo in the midst of finals

Posted by (twitter: @jepster_dk)
Friday, December 5th, 2014 3:02 am

Step 0: Learn a better definition for the word “finals”.

Step 1: Listen to the Retro Gaming playlist on Spotify, and a little bit of Jim Guthrie. 

Step 2: Watch tons and tons of Blender tutorials. For instance, the one on rigging.

Step 3: Get free Unity Pro key, watch even more tutorials. This time on Intermediate Unity development.

Step 4: Mash random buttons in Sunvox. Make a cool tune.

Step 5: Futurama. ‘Cause nothing inspires more than the incompetent, loveable oaf Dr. John Zoidberg.

Step 6: Wait/watch a relaxing coffee gif while sipping hot coffee. 

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