About Jellycakes (twitter: @JellyCakesDev)

Hi, I'm a game developer from, UK, Essex.

I really enjoy programming, it's actually one of my favourite pass-times. I mainly develop in Unity3d.

I also stream game development and just playing games I guess. My usual channel is www.twitch.tv/jellycakes1

Entries

 
Ludum Dare 31
 
Ludum Dare 30
 
Ludum Dare 29
 
Ludum Dare 28
 
Ludum Dare 27
 
Ludum Dare 26

Jellycakes's Trophies

Has Beaten SnakeFormer And Lived To Tell The Tale
Awarded by TobiasW
on May 18, 2014
The "You Need More Awards" Award
Awarded by 7Soul
on May 3, 2013
My Favorite LD Streamer Award
Awarded by SonnyBone
on May 3, 2013
Manic Game Tester
Awarded by Alucard Jay
on May 3, 2013
Worst (Follow The) Line Player Ever Award
Awarded by SonnyBone
on May 3, 2013
You Tried to (Follow the) Line
Awarded by 7Soul
on May 3, 2013

Jellycakes's Archive

Jellycakes plays your LD Games #6: public void (getNothing)

Posted by (twitter: @JellyCakesDev)
Saturday, May 4th, 2013 6:21 am

Streaming

 

www.twitch.tv/jellycakes1

Streaming

 

www.twitch.tv/jellycakes1

Also if you comment here I may not reply right away, so instead comment in the stream chat!

Streaming

 

www.twitch.tv/jellycakes1

Jellycakes streams your LD Games #3: Potato Edition

Posted by (twitter: @JellyCakesDev)
Tuesday, April 30th, 2013 11:47 pm

Streaming

 

www.twitch.tv/jellycakes1

Jellycakes plays your LD Games #2: Electric boogaloo

Posted by (twitter: @JellyCakesDev)
Tuesday, April 30th, 2013 8:18 am

Streaming

 

Livestream: www.twitch.tv/jellycakes1

Lets play LD Games!

Posted by (twitter: @JellyCakesDev)
Monday, April 29th, 2013 11:06 am

So the 48-hour compo is over and I had a lot of fun making my game. So now I’m going to be playing a load of your games on Livestream.

Come and hop in if you want to watch, maybe suggest your game, whatever!

www.twitch.tv/jellycakes1

RedShot Aka: Challenge Game

Posted by (twitter: @JellyCakesDev)
Sunday, April 28th, 2013 7:51 pm

Well I finally finished my first LD. That was intense and I feel like throwing up, but nonetheless pleased.

Untitled-12

If you get the chance, go play it or something: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=13474

 

Challenge Game Update #8 Somewhat of a Game Finally!

Posted by (twitter: @JellyCakesDev)
Sunday, April 28th, 2013 6:34 am

So i’ve got a health system and a game over system in place and enemies can die and such. Looks like this is coming along well so far.

screencap7

 

Also excuse the anti-virus, it’s like an excited puppy.

Streaming at: www.twitch.tv/jellycakes1

Challenge Game Update 7# Too many enemies

Posted by (twitter: @JellyCakesDev)
Sunday, April 28th, 2013 4:56 am

So my original concept for my game was way too ambitious to complete before competitions end so I’ve decided to just make it a minimalist shooter. Turns out I enjoy doing this alot more but unfortunately I didn’t put a spawn cap on the amount of enemies yet.. so the result is:

screencap7

Streaming here: www.twitch.tv/jellycakes1

 

Challenge Game Update 6#

Posted by (twitter: @JellyCakesDev)
Saturday, April 27th, 2013 11:06 am

So I’ve been working on the mechanics of the first challenge and so far its coming along OK, even though I think I’m struggling a little. Basically the cannon shoots out little collectables to add to your score.

screencap6

LiveStream: www.twitch.tv/jellycakes1

Challenge Game Update 5# Aka ‘HINTCUBEHINTCUBEHINTCUBE’

Posted by (twitter: @JellyCakesDev)
Saturday, April 27th, 2013 8:35 am

Just working on some ways to relay information to the player about the current challenge without too much detail, so I came up with HINTCUBE. Don’t ask I am very tired.

About to dive into the mechanics of one of the challenges which is collecting items a cannon fires at you.

screencap5

 

Watch me make it live: www.twitch.tv/jellycakes1

Challenge Game Update #4

Posted by (twitter: @JellyCakesDev)
Saturday, April 27th, 2013 7:58 am

Alright so now I’ve got the selection of the challenges visually finished (almost) so now I’m focusing on playing the challenges individually using the control panel.

screencap4

Livestream: www.twitch.tv/jellycakes1

 

Challenge Game Update #3

Posted by (twitter: @JellyCakesDev)
Saturday, April 27th, 2013 4:37 am

Welp, I crashed out from lack of bed for about 2 hours so now I’m up and streaming again. I have a base visual selection for buttons all I need to do is script the system the buttons use.

 

screencap3

 

Livestream: www.twitch.tv/jellycakes1

Challenge game update #2

Posted by (twitter: @JellyCakesDev)
Saturday, April 27th, 2013 12:51 am

Got a little bit further this time. Have scripted the transition from the challenge select room to the challenge itself. I’ll probably make a start on the challenge switching environments very soon. At the moment I’m aiming on finishing the core mechanics and then I’m going to polish it like crazy.

screencap2

 

Livestream: www.twitch.tv/jellycakes1

Progress Update #1

Posted by (twitter: @JellyCakesDev)
Friday, April 26th, 2013 11:18 pm

Well I’ve only just got a few design bits down in Unity at the moment but I’m slowly working towards some actual gameplay features…eventually…

 

I’m going for a game that switches you in and out of differently themed challenges. Each challenge is simple but your only way to interact is with the left mouse button.

Every time the challenge switches, hopefully so does the function of the left mouse button according to the challenge. Not quite the interpretation of minimalism I would like but hey, it works for me.

screencap1

 

Streaming at :  www.twitch.tv/jellycakes1

Streaming game making

Posted by (twitter: @JellyCakesDev)
Friday, April 26th, 2013 9:54 pm

www.twitch.tv/jellycakes1

 

Basically got my idea after 2 hours of tearing my face off trying to find an idea so i’m just going with a simple interpretation.

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