About Jed T.


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I’m out

Posted by
Sunday, April 19th, 2015 1:36 am

Screen Shot 2015-04-19 at 2.18.32 PM

I’m a family man and to me my family will always come first before Ludum dare. But maybe I spent too much time brainstorming ideas. The theme was really good and ideas flowed like a waterfall. I could have suffered from what they call “Analysis paralysis.”

The screenshot above was all I had done. It was supposed to be a game about bullying as the unconventional weapon were you try to bully kids to steal lunch money and spend that money to pay the school tuition. Hopefully next time I’ll finish LD again, or maybe when my kids get older we’ll be joining as a team! So excited about that.

Well, good luck and have fun everyone!

I’m in

Posted by
Wednesday, April 15th, 2015 10:04 pm

Hey guys, I’m in.

But Let me tell you a story.

Early this year, my 3 year stint with my previous web dev company has ended. I am a PHP developer. So I submitted my resume to various job openings. During one job interview, one manager asked me this question: “What is your best work so far?” so for like a few seconds was staring blank and I couldn’t think of an answer. I thought, gee, I’m just a simple man trying to make ends meet – I don’t program rocket ships or anything super special. So, If I answered, “integrating paypal api with X” it wouldn’t make any sense. or I built a CMS with x. (Like who haven’t?)

So I just said “I don’t care if it sounds childish, but I made a few games in a span of 48 hours for Ludum Dare” He probably did not expect that answer so I sensed a little bit of astonishment from the manager. He then responded, “That’s cool, I’ve heard about Ludum dare.” then he added “Way back in college I also made quake mods and I know how difficult it is to finish a game.”

So I showed him my LD profile and after a few more minutes talking about my games the manager soon moved on to ask other technical questions. Sadly, I didn’t receive the job offer but it was a pleasant experience nonetheless.

So I’m in. I’ll be using Unity, Gimp if time allows Garageband for music. Have fun!

First gif

Posted by
Sunday, December 7th, 2014 7:29 am

This is probably the most difficult ludum dare I’ve had. First, it was my first time using unity in a game jam and second, I’ve added AI to the mechanics which I had never thought how time consuming it was. I added a* pathfinding and a stack command system for the npcs.

My thoughts about Unity

I love how I am not tinkering with the low level stuff anymore like memory and null pointers because my past two games were all done in SFML/C++. I was spending more time with the game mechanics this time. But don’t get me wrong, I had lots of fun with SFML/C++ as well.

For example, I miss how I can easily put a breakpoint then step and continue in xcode. But I think that can be done in MonoDevelop? I’m using SublimeText so I don’t know, but anyway I went fine without any breakpoints.

What really saved me some time in unity are the scenes. I remember spending too much time writing the deconstructors when doing the GameOver routine. I need to release the memory So I may restart playing the game again. And I always suck at releasing memory in C++.

Mock ups

Posted by
Friday, December 5th, 2014 10:03 pm

My opinion

The theme sucks but it’s better than snowman, I was rooting for artificial life. But anyway.. the theme is Entire Game on One Screen and that could mean:

1. Only 1 level/scene

2. static background, no scrolling?

3. ?????

Lot’s of interesting games might show up this LD :)

What I’m doing

I’m making a simulation game, top down, mouse controlled player.

LD31 Screen Shot 2014-12-06 at 12.47.36 PM

Dev news

Unity crashed, and I forgot to save :(

Food consumed

I promised myself that I’d eat healthy this time and so far I consumed: 2 cups of coffee, 1 slice of pizza, a few chocolate marshmallows looks like I’m not keeping that promise 😀

Good luck! have fun

Wife said “maybe”

Posted by
Friday, November 28th, 2014 9:23 pm

Oh man, December LD is one of the most exciting for me because it’s like my one last chance for the year to ship something. So I really, really wish I could join but just in case here is my “I’m in” post.

– Gimp
– Unity with Javascript
– Music Garageband
– sounds: bfxr
– Trello for task management
– SimpleMind for idea management

My goal for this LD is to focus more on Music then art then theme. It’s also my practice weekend but the steam sale is so distracting!!

Game Dev Report – Progress is slow

Posted by
Saturday, April 26th, 2014 7:38 pm

This theme is hard, being ill is hard (I have a cold and a sore throat.) But making a game with a hard theme with a mild illness in just 48 hours?? Challenge accepted.

So, yesterday I couldn’t figure out a unique concept with a “fun” mechanic. If you notice there are two major game types so far – underground and underwater. So after about 2-3 hours of boring ideas, I just went with fishing/diving game where you would have to dive to catch fish to survive. Some of the game ides that I thrown out were Dermatologist simulator and Snake oil salesman simulator. But I wanted the game to be as much as relevant to the theme as possible and I want to be a cool Gamedev dad so my kids would love to play my game.

Here is the screenshot, most of the core elements are still unfinished such as the fishing part.

it’s like 15% done and I only have 22 hours left.

Screen Shot 2014-04-27 at 10.01.45 AM

This art style was inspired from Ultima V from the Commodore 64. Yeah that game has like 4 floppy disks. And I still remember the numerous times I had to switch floppy disks and wait 10 minutes just to enter a town :)

The libraries that I will be using

Posted by
Friday, April 25th, 2014 5:15 pm

Please feel free to check out my base code here: https://github.com/jedt/LD29-Base

It’s uses the following:




(an old copy of) SFML Tiled Map Loader



I’m In

Posted by
Friday, April 18th, 2014 4:55 pm

It’s my second this time around and I started to join just last year. I entered the more relaxed 72h compo last time. Now I’m going to join the 48h.

I’m on a Mac OSX as my dev machine so I’ll be using:

  • Language: C/C++ SFML 2.1
  • Graphics: Pixen
  • IDE: Xcode
  • Sounds: bfxr
  • Music: ModPlug Tracker

I Quit MiniLD 48

Posted by
Sunday, January 12th, 2014 7:23 am

Sigh, it’s now Sunday night and my game is still incomplete. I prematurely polished some parts of the game particularly the artwork and animation. It’s all because I wanted the art to be high quality this time.

I learned that good art really takes time. Or to rephrase it, art cannot be rushed. Moreover, A coder like me will take forever me to produce good art.

Honestly, I really didn’t have the free time. Gamedev time is not at the top priority this weekend. My job will always be the top priority because I love my family. So it’s time to rest for work tomorrow.

Going to MiniLD (Hopefully)

Posted by
Friday, January 10th, 2014 6:25 pm

Hmmmm, facade, scheme, conspiracy and deceit. I’m not sure if I can have the full weekend and maybe I could probably have 6 hours today at least. What I will try to do this time is to focus on art as I got a very low score with artwork in my last ludumdare game.

Also, the theme is a little bit difficult for a small game. But my time is very limited so I’ll just go ahead and make what is possible.

My Library:

Pixen, Gimp, Inkscape and Audacity

Progress Update

Posted by
Saturday, December 14th, 2013 5:34 am

Hello everyone!,

Having the time of my life here. Started working as soon as the theme was announced, and by checking the time, that’s almost 8 hours of coding!

Here is a screenshot and a 12 second video of my game. I don’t have any artwork yet as I planned that after most of the game mechanics are covered. Just to let you know this is my first game jam and but I have started a handful of games before and never finished a single one of them.

Guess what’s the “You Get Only One” thing?

Screen Shot 2013-12-14 at 8.28.57 PM

Ludum dare noobs represent!

Posted by
Thursday, December 12th, 2013 8:02 am

Hey, I’m in! it’s my first time I have made a handful of unfinished games this year but I’ve never shipped a single game. This is my change to finally finish a damn game. I am not joining the compo because I might need the extra 24h to finish and I might need someone to help me with art because that’s my weak side.

I’m using a mac, Xcode, SFML and I have codeblocks ready on a xp machine for porting it to windows binary.

I know C++ isn’t really good for rapid development. I’m not an experienced C++ coder either but it’s cross platform and I love Xcode!

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