About Jeasonfire


Ludum Dare 36
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Progress yay!

Posted by
Saturday, December 14th, 2013 9:44 am

So, I started a little bit late because I slept for the first ~9 hours of the compo and then went to the internet for a while. Now, I’ve done everything except the actual game! (Menus, plans, some graphics and such) I forgot to post when I started, so here it is. I used this as a base for the game. Now, back to game-making!

Oh, and my game-idea is this: the player is stranded on an island and can choose one of 3 items at the start of the game (axe, lighter and a pistol). The game ends when you can make a fire so some rescue people can find you and stuff. Also, 1 hp, the sea monsters don’t like you and they can come to the surface.

First Ludum Dare

Posted by
Wednesday, December 11th, 2013 8:23 am

So, I’ll be joining in this year, I considered last year but IRL invaded my coding times.

I’ll use Java with it’s own libraries, Paint.NET for the art, Reaper for the music (well, we’ll see if I get anything done since I’ve been playing the piano only for a few months now) and bfxr for the sound effects.

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