And it’s Unreal. The engine I’m using that is. Also, really hoping for the Alchemy theme.
Have fun daring!
Ludum Dare 36 | Ludum Dare 35 | Ludum Dare 34 | Ludum Dare 33 |
Ludum Dare 32 | Ludum Dare 30 | Ludum Dare 29 | Ludum Dare 28 |
And it’s Unreal. The engine I’m using that is. Also, really hoping for the Alchemy theme.
Have fun daring!
This time, I was so busy before the compo that I forgot to post that I was in! Well, so I’m in and I’m going to use Unity for making the game, and that’s pretty much it. Paint.NET if I make any graphics and LMMS if I make any music. Have fun daring!
Now that that’s out of the way, to the post-mortem.
The Good
The Bad
The Ugly
Overall verdict: LD this time was super fun, especially considering that I was kind of thinking of not daring to ludum at the start of saturday. Making a game that I’m happy with too, I guess.
For the first time in Ludum Dare, I got the base functionality of the game ready before the “4 hours until submit” mark. It was done about 12 hours before submit!
Because of this, this is probably my most polished Ludum Dare game. I’m very pleased with the result, even though the game has at least one major bug and isn’t very content-heavy. Now, the three good old categories:
The Good
The Bad
The Ugly
Link to the game: http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=29941
A bit of a late “I’m in” post, but here it is. I was intending on making a little 3D framework before LD so I could use that, but time constraints suck. So I thought I would make a game with Unity or Unreal… Until I found out by trial and error that the HTML5/WebGL builds of both of them kinda suck. So I guess I’ll be going with Phaser, so I won’t be doing anything fancy with graphics at least. As is customary, here are the tools and other things I might or might not use:
I think I did pretty good. Aside from, you know, not polishing the game at all. But overall, I’m happy with my game. It was also my first time making an RTS, so that was a fun new experience.
Good things about my game:
Bad things about my game:
Now, the question I have for you, dear reader / ludum darer:
Would you categorize the forgetting to enable the sounds under the “MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO” rule? It does mention at the end “No new features, just fixing mistakes you should have caught had you been better rested”, and I would personally think the music isn’t a new a feature since it’s already made (and can be found in my game’s sources), but isn’t set to play.
“Enabling” the music and sfx would take one class to store the sounds and a line of code for each situation in which a sound would play.
TL;DR: Could I enable music and sfx in my game now, after-the-fact, if it would take a few lines of code, according to the rules?
I’m in, assuming something doesn’t prevent me from being so. Surely, school can’t be that bad, in the first weeks?
I’m going to be making my game in either Rust (with the glium library) or Unity, depending on how large in scope my idea will be. Graphics I’m going to either make them fully in code, or draw in Paint.NET, music I’ll be making in LMMS if I will make any music at all.
That’s all folks!
While a bit lacking in textures.. It’s something!
So I’m making a puzzle game, once again. This time in glorious 3D, though without textures (at least for now).
In the game, you get the “Higgs’ Gun”, which is exactly what you think it is. When you shoot at things with it, the things get mass. In terms of game mechanics, it makes transparent things solid so you can walk on them. I’m intending for this game to be quite short but sweet. Well, maybe sweet is not the best word. Enjoyable? Maybe.
As the title says, I’m changing my game up a bit. (Pardon the pun) So far, I’ve made two LD-games using plain Java, and one using libGDX. This time, I’m using Unity. I haven’t used a proper engine like this in years (used GameMaker a few years ago), so this’ll be an interesting new experience. List of the tools I’ll probably use:
Happy Ludum Dareing to everyone, have fun. (Daring?)
Title says it all. I’m in, for the fourth time. Time flies, feels like LD #28 was yesterday. What I’ll probably be using and stuff:
Platform: HTML5/JS
Library/framework: Phaser(.io)
“IDE”: Atom(.io)
Graphics program: Paint.NET + GIMP for cool renders (more comfortable doing pixel art stuff + editing in Paint.NET)
Hopefully I’ll get something done in the coming week before the LD since I’m not really used to Phaser. Or JavaScript, actually.
Oh well.
So I was sleepy and busy in the morning, which led me to start 12 hours late this time. Thank god I’m not doing anything I’ve never done before.. Except that I am. I decided to use LibGDX and Artemis with Java to make the game, but the problem is, I’ve never used Artemis. Oh well, we’ll see what happens.
Cheese on fire, signing off.
This is what it says on the tin. I’m in. That rhymed. I know right, I’m great.
I’ll still go with Java as my programming language and Paint.NET as my graphics app. I might try to use LMMS to make music (or just use beepbox.co like the last time) and I’ll probably use LibGDX instead of Java’s AWT like the last times.
Cheese on fire, signing off.
I didn’t write this second-day roundup “yesterday” (actually today 4 AM) right after I finished the game, since I had school at 9 AM. I managed to sleep about 4 hours, and I probably don’t even need to mention, I wasn’t very awake in class.
To the game. I finished the game (mostly), and I’m very surprised I managed to finish the game. It has 5 tutorial levels, the last of which is almost like a regular level, and 5 regular levels, the last of which is very hard to get all the points from.
I ended up making the music with beepbox.co, instead of Reaper like I intended at the start of the compo, since I’m not as good at making music in 2 hours as I thought.
I’m done for this day. I started about 12 hours ago and have been doing this non-stop, with 1 break and a few chatting moments with friends. Today was a good day.
So, I’m making a puzzle/stealth/shooter kinda game. Pixel art as always, and no animations/sound since I’m going to do those tomorrow.
Screenshot:
I’m in. Just before the compo (on the wednesday before) I have probably the most important exam in school I’ve had up to this point. Thankfully it’s just before, not after, I would be f#cked in that case.
So, to the compo stuff:
I’m going to do 2D and pixel art this time too, I *might* do 3D and pixel art but not sure.
Programs/stuff I use:
Language – Java
Library – Pixel array on a Java Canvas or LibGDX. Probably the former.
Code – Eclipse
Graphics – Paint.NET
SFX – bfxr.net
Music – Beepbox.co/iNudge.net/Qtractor, one of those, depending on how I’m feeling. If clicky, the first 2, if feeling like playing actual music, Qtractor.
So, my website (which I hosted my ld48 entry on) went down since my domain expired.
Now I made a new one, which works and my game can be played easily in the browser, again. Go play it, I think it’s fun and others have said it is!
So, I’ve done most of the engine now, and since the game itself isn’t that complicated or story-driven or long, tomorrow will be mostly tweaking and adding the rest of the stuff in (which isn’t a lot). I made a timelapse of this day, here. Skip to 2:05 for the actual gameplay.