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I’m In LD36 Jam

Posted by
Thursday, August 25th, 2016 1:57 am

For this LD I’m going to use Unity as the engine, Paint dot net for arts, and I have no idea what I’m going to use for music yet but I’m thinking Bosca Ceoil.

BIT SHIFT Post Mortem

Posted by
Thursday, April 21st, 2016 11:03 pm

I have to say I learned a lot about Unity doing this game but most important I feel is jury rigging a UI system that works. I don’t think is the proper way to do it but I works. I didn’t get to put as much time I was would have liked into it but I am happy with what I had. I am working on a post compo version that will include the things I wanted to add but didn’t have time like levers, push-able blocks and more levels. Also fixed the Enemy AI and player movement. I really don’t know why I had the player moving so fast.

I’m In For the Jam

Posted by
Thursday, April 7th, 2016 4:29 pm

I’m in for LD35 jam. The tools I am going to use are

Engine: Unity

Pixel Editor: Paint.net

Audio & Music: SFXR, BFXR, PXTONE, INUDGE, and Audacity.

Map Editing: Tiled.

Misc Tools: Tiled2Unity.

Ready for my second jam.

Mandatory I’m In post

Posted by
Wednesday, April 15th, 2015 1:22 pm

My friend and I are going to participate in the jam.

Game Jam Entry

Posted by
Friday, December 13th, 2013 6:53 pm

This is our first Ludum dare contest Just to let you know that we are entering.

Tools of the trade:

Mischeif (art stuff)

Paint.NET

Audacity

The game will be written in  Java with a eclipse IDE

Libs:

slick 2d:

http://slick.ninjacave.com/

MarteEngine:
https://github.com/Gornova/MarteEngine

LWJGL:
http://lwjgl.org/

So pumped. H3LL4 R4D.

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