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Bringer of Bagels and Bananas Badge
Awarded by Lacaranian
on April 28, 2014

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Day two continues

Posted by
Saturday, August 22nd, 2015 10:48 pm

Day two has progressed nicely. We have the core of the game done and the artwork mountain is slowly getting hacked away.  As we wind down for the evening, here’s a little piece of eye-candy for you guys.

King Teaser

Day two: Start!

Posted by
Saturday, August 22nd, 2015 11:48 am

With day one down and day two beginning, now is a good time to finally post our progress.  We spent most of the night brainstorming and coming up with mechanics for those ideas (it was really hard not to do a typing game called grammar nazi!).  Once we settled on an idea, we started jamming!

20150821_204253

We are currently working on getting the basic mechanics implemented.  The basics of movement are in, but we still need to flesh out picking things up.

 

To compensate for the short post, here’s an image from the brainstorming:

20150821_225430

Yes, that’s a drag king.

 

Break A Leg Post-Mortem

Posted by
Sunday, April 26th, 2015 8:18 pm

Well, It’s been a week since we submitted our game, Break A Leg, and it’s given us time to think about what we have done.  It was a blast to make and I personally am proud of what we had made.  That being said, I feel like a proper post-mortem is in order.  Let’s do this!

TitleScreen

(more…)

FINALLY DONE!

Posted by
Sunday, April 19th, 2015 11:19 pm

Well, after a grueling weekend, we have finally released a finished game: Break A Leg!  It’s time to get back at those scene stealing hacks!  Sandbag ’em!  The link is below:

http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=29257

 

TitleScreen The Show must go on!

Day One in the chute!

Posted by
Friday, April 17th, 2015 11:56 pm

The first day is finished and we have already playtested the game! Tabletop testing works great: some playing cards and spare pawns can prototype game play very quickly. Our weapon of choice: sandbag.

 

Looking forward to tomorrow!

Aaand we’re done!

Posted by
Monday, December 8th, 2014 3:05 pm

Title Screenshot

Whew, that was quite the challenge to get Loot Runners into a useable state.  Obviously, we didn’t get everything that we wanted to do done, but, hey, that’s what the deadline is for, right?  We both learned a lot while working on this game.

 

Entry:

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=29257

Boxes!

Posted by
Saturday, December 6th, 2014 2:40 pm

Well, halfway through our first full day, and we have boxes (gotta love the placeholders!).  It’s a small step, but we do have the bones of our game ready.  Now it’s a matter of making the artwork, sound and balancing the game.

Sorry we don’t have any pretty pics to show yet.  We hope everyone else is making progress as well!

Operation…..not Snowman!

Posted by
Friday, December 5th, 2014 10:40 pm

We’re in for another Ludum Dare!  I’m personally relieved that it’s not the snowman, but I digress.  Ok, here’s the breakdown for what’s in store: a turn-based dungeon crawler? Yeah!

Tools we’re using:

Language: Python

Programs: Gimp, TuxGuitar, Audacity

Time to get the nose to the grindstone and build some games.  Good luck to everyone!

Progress report!

Posted by
Saturday, August 23rd, 2014 7:36 pm

Well, we’ve gotten back into the groove after a gaming break

20140823_175132

 

and a short nap.

20140823_163317_resized

Now we’re into the random encounter zone!

Random Encounter

After a bit more on the back end, we’ll have a working game!

Making headway

Posted by
Saturday, August 23rd, 2014 10:32 am

Morning number one and we have a ship flying through space! getting the mechanics on-screen is next on the to do list.  Meanwhile, here’s some eye candy that doesn’t involve the strangeness around our space.

flying blocks

We have a plan!

Posted by
Friday, August 22nd, 2014 9:35 pm

Hey all, we came up with a good game plan for this theme: Oregon Trail in space.  Who doesn’t like space? Who didn’t enjoy Oregon Trail?  No one, that’s who.  We’re chiseling away at this wonderful sculpture of a game and making good progress.

 

And now, what we’ve done: We found 8ft tall Waldo and cut our dinner like a sheet of paper.20140822_205806

20140822_213300

That is all.

We are in!

Posted by
Friday, August 22nd, 2014 6:41 pm

Well, I’m not sure what we’re going to make of the theme, but we’re in for this Ludum Dare!  Updates as the evening progresses.

Tinkermill Team Update

Posted by
Saturday, March 22nd, 2014 9:45 pm

Hey all!  We have made immense progress today!  The basic mechanics of our Fallout 3 Demake are all in.  We got most of the art assets in and the fight mechanics are coming along nicely.  Here’s a teaser of our hero in the vault:

Teaser

That’s about it for today!  We’ll see how far we can get tomorrow.

Team at the TinkerMill joining the MiniLudum Dare

Posted by
Friday, March 21st, 2014 8:33 pm

Hey all, we are excited to announce our team joining the constructive chaos of this month’s mini-Ludum Dare.  We are going to re-imagine the Fallout universe in a very, very retro way!  It’s going to be a lot of fun!

Posted by
Saturday, January 11th, 2014 11:42 pm

Project Pea Running MiniLD48

UPDATE FROM TINKERMILL:

We made significant progress today.  We have all of the art assets, both visual and audio done AND we have the foundations of the game’s engine working without issue! No more coconuts walking off on us! Tomorrow will be a polishing day.  Look for our finished game soon!

Update on the Con-Man game

Posted by
Saturday, January 11th, 2014 12:23 pm
First run

First run

UPDATE FROM THE TINKERMILL:

SUCCESS!  We have our first level artwork finished.  It’s a quick first step, but an important one.  We came to the realization that we don’t want to put in our voices into the game (it doesn’t sound quite right).  It’s a small update, but we have a bunch of assets ready to put into the game.   More to follow as the game develops.

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