About jayitinc


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I’m in!

Posted by
Friday, August 26th, 2016 7:20 pm

I don’t if I made one of these already or not? Meh…

I’m not sure how many Ludum Dare’s I’ve done but I started in August 2012, not just Ludum Dare but Game Development in general. So this is my 4 year Game Dev Anniversary!

I will be using Unity 3D and Visual Studio Community to develop the game. As well, I will be using Adobe Photoshop CC for art and Adobe Auditon CC for any sound editing.

Of course, I’ll be streaming all of my progress over on my Twitch channel and I will probably be keeping my Twitter updated!

Happy Coding!

I’m in

Posted by
Friday, April 25th, 2014 12:46 pm

For the 3rd time I am entering Ludum Dare and streaming on http://twitch.tv/jayitinc. For the 2nd time I am using Unity. For the 1st time I am going to finish my game.

Miley Cyrus Beard Simulator

Posted by
Tuesday, March 25th, 2014 6:33 pm

I forgot to make a post about this 3 days ago… but… HERE YOU GO! My first ever finished Game Jam Entry! It didn’t take long (only about 12 hours) but I am proud of myself for finally finishing a game for a Game Jam.

You can grow a beard on the highly controversial being known as Miley Cyrus. Who doesn’t want to grow a beard on MC? How do you do this? You click a button to grow more hairs. Now you may be thinking that this sounds familiar. That would be because this is a demake of the infamous Cookie Clicker.

There are some features that I wish I would have implemented but at this point the exporting of the game is broken.

Check it the entry page here: Link

I’m in!

Posted by
Sunday, December 8th, 2013 7:41 pm

I’ve participated in Ludum Dare, two times and both times didn’t go to well. First time I used Java and didn’t finish on time. Second time was last Ludum Dare with Unity and made an incomplete game. Now this time I am going on the low road with the jam to practice my newly learned XNA. This should be good. 😀

Nations Pre-Alpha Release (Progress)

Posted by
Saturday, August 24th, 2013 6:18 am


Nations is a Strategy game based on games like Civilization. The idea of how it fits into the theme is that by default you have a 10 second time limit per turn. You can spend the in-game virtual currency to increase your time limit by 10. Currently in the Pre-Alpha Stage, this feature is not implemented yet, nor is any gameplay. BUT, I do have a working Map Editor which can Load, Save, and Edit maps.


Windows 32-BIT

Windows 64-BIT

Linux 32-BIT

Linux 64-BIT

Mac OS X Failed To Upload, Sorry :(

I’m in

Posted by
Wednesday, August 7th, 2013 7:20 pm

Ahh Ludum Dare once again. I am a 15 year old game developer from Canada and I will be participating in this August’s Ludum Dare. I participated in Ludum Dare 24 last August, although my noobishness didn’t know how to export a LWJGL game. Now I know how to use Java AWT, but I will likely use Unity 3D. Ludum Dare is big event on my livestream, I would appreciate a follow http://twitch.tv/jayitinc.

Posted by
Saturday, August 25th, 2012 9:30 pm

Finally I have my first snapshot. I feel I’m falling behind since this is my first LD and the game is quickly running out of time to be completed and it is nowhere near done.

I would love it if I could get people to goto my stream to watch me make the tri-hourly screenshots! It will also keep my from getting bored and tired and get the encouragement going! 😛

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