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LD26 Complete!

Posted by
Sunday, April 28th, 2013 6:18 am

So my “I’m In” post didn’t end up going through on the website and I feel terrible for not having or writing any journal for this time, but I have completed.
After going through 3 different ideas, 2 of which where based off the same basic engine I built, I ended up going for my first idea which was different than all the others! (finally a non-platformer game for me :D)

But if you want to play my games, head on over to http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=2893 and have fun with my one level, more of a tech-demo of sorts over a full game. I think I will definitely create a post-compo version of this with more (actually some) puzzles!

Hope everyone had a good weekend jamming and a good next two weeks playing everyone else’s creations!

Im in, or trying to be.. (while flying in an airplane)

Posted by
Friday, December 14th, 2012 5:31 pm

So I get on an airplane 1 hour before the theme is released. I have written them down on my iPad and try to come up with a concept that fits any/all of them. My working space is the fold-down table of the seat in front of me.

If I end up guessing the wrong theme I’ll just enter it into the Jam and work on the next plane ride to converting it to the proper theme.

Tools:

  • FlashDevelop (i hope its installed)
  • Flashpunk
  • Photoshop (ART)
  • FL Studio (maybe for sound) or SFXR (its really whatever I have on my computer, I wish I was more prepared)

So yeah, see you all in Bangkok with hopefully a workable game 😀 (5 hours is enough… right?)

I’m out :(

Posted by
Sunday, December 9th, 2012 8:20 pm

I was going to be in even though I was leaving on holiday but just realized my plane leaves the moment the theme is released (I might still be able to get it if I hurry/get boarded late) and I am in a plane when it finishes :( So yeah, if I get the theme before I leave I could use my first 5 hour fights to dish a quick game up but if not I hope you guys all have fun developing!

Volve – Complete!

Posted by
Sunday, August 26th, 2012 5:16 am

Click here to play —> http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=2893

(Pronounced Vol-vee) Just so you guys don’t pronounce it like Valve with an O instead of A 😛 If you think about it, it’s kinda like saying ‘wall-e’

Help protect your companion ‘Volve’ from the evil spirits sent down from the sky.
Use your trusty weapon to help defend him until he has fully evolved!

Long bar down the bottom tells you how much time until next evolution of Volve!

Controls
Arrow Keys – Player movement.
Spacebar – Fire bullets.

Created in FlashDevelop with Flashpunk. My first ever real game that I am actually happy I finished (I did attend ludum dare last time but was not happy with the final result. I still submitted though) This time I feel satisfied with what I have. And Flashpunk is awesome so I’m definetly continuing to use this! 

Progress Update 1 – Platformer Basics!

Posted by
Friday, August 24th, 2012 11:33 pm

So if some of you don’t want to read the post, here is the link: http://tinyurl.com/jaydenb

Controls:

Arrow Keys to Move and Space to Shoot

So, after a few hours I have some basic enemy AI done (they bounce off walls) and the platformer basics, which means double jump and collision with the tilemap 😀

I’m using FlashPunk and vector graphics made in Flash CS5. After I get the gameplay down and finished I will figure out how to change the swf files to an animation and make you face in the *right* direction.

See you people soon 😀

-JaydenB

Finally, I think I should say I’m In

Posted by
Thursday, August 23rd, 2012 10:27 pm

With under 20 hours until the competition begins (I started writing this when it ticked over), I finally remembered I needed to make one of these posts. I have been planning ot do this competition since the last LD, where I made my first ‘game’ even though there where many glitches and bugs and it was unplayable on Macs due to me being silly when programming. But I did finish it, so this time I aim to do the same! Since the last LD I have started to learn Flashpunk with AS3. I do have some *limited* previous experience with flixel but thought that it was too platformer oriented, so I started to learn Flashpunk and have to say, I am loving it. So here is my post:

  • Engine/Framework: Flashpunk
  • Language: AS3
  • Editor: Flashdevelop V4 (I think…)
  • Audio: SFXR, or something of a similar kind..
  • Music: FL Studio or Garage Band if I feel like my game needs it
  • and finally Graphics: Now it either depends what I will be doing. Either Paint.Net (for pixel stuff) or Flash CS5 (if I decide to go with Vectors for characters)
  • Tiled or Ogmo for Map Editing (or I might do some bitmap levels in Paint.NET or Photoshop CS5)
  • Timelapse: Chronolapse

So I think that’s about all I need to say. I will be streaming over at http://twitch.tv/atomicmonkeypro so come by and watch me code and stuffs 😛 Hopefully I don’t get too distracted by talking to people on Skype or Youtube.

And after the compo I will be planning on releasing the timelapse on my YouTube Channel http://youtube.com/AtomicMonkeyPro along with an idea that another LD’er suggested to me. A documentary on the creation of it. I do not plan on doing it immediately after or during the competition, but I thought it could be a fun way to make a *different* Post-Mortem, even though I will still make the normal text entry on here.

Have fun and congratulations if you are still reading this! 😛 All of your have fun in your game making weekends!

Oh yeah, and there is no way I’m ever gonna make a 3D game for this comp 😛 2D awesomeness all the way!

 

EDIT: Oh, I was going to write something, then just forgot it… a friend distracted me. WAIT, that’s what it was.

I did a warmup game last weekend to help me learn Flashpunk. It was very simple and easy but have a look: http://tinyurl.com/JaydenB

Progress 1 – Flixel Test Project

Posted by
Tuesday, August 14th, 2012 5:48 am

Time for my first progress post.

Nothing.

I’ve had so many error right now, many of them I have fixed and this one I remember having months ago when I originally installed Flixel but can’t seem to fix. So hopefully once I fix these I will be able to do something. 😀

Should put my code up on github or something so people can help me easier and stuff 😛

Time for a test run!

Posted by
Tuesday, August 14th, 2012 3:20 am

So I missed out on the past MiniLD because I didn’t pay attention, so I’m gonna see what I can do over the next few days.

My goal is to try out some new engine (mainly flashpunk or flixel, might have a go at both) which I have *some* previous experience in to make a simple fighting game. Like 2 player co-op, same machine fighting game. With like one attack each and 2 different characters (colour changes for the  character’s clothes). Will be truly pixel based and yeah.

Hopefully I havent been too ambitious but what realy made me want to do this, was Indie Game: The Movie and The Game Jam Survival Guide. I got both a few days ago and after reading the book then watching the movie I was truly inspired to create something, anything.

So I came up with this challenge for myself. Let’s see what I can come up with! (hopefully I post constant builds and updates here, but not annoy you all :P)

Drawing Maps

Posted by
Saturday, April 21st, 2012 11:36 pm

This has to be the most-time consuming step in making games, the level design. Especially if you want LARGE levels so gameplay can continue on for more then 30 seconds.

 

I’m in! Hopefully 3rd time lucky!

Posted by
Wednesday, April 18th, 2012 5:16 am

After failing a few past Ludum Dare’s (with various engines I never particularly knew), I’ve decided to give this one a big shot. Especially after spending alot more time learning my framework of choice!

So to get on with this…

 

Engine: Love2D 0.8.0 (The new version :D)

Editor: Notepad++

Timelapse Recorder: Chronolapse

Pixel Editor: Paint.NET or Photoshop

Sound/Music: Fruity Loops, sfxr, Audacity, LMMS

 

See you during the jam!

Personal LD Warmup – Complete!

Posted by
Wednesday, April 4th, 2012 6:11 am

So an hour and a half ago I challenged myself to create the best thing I could in that time. After browsing for a theme, my friend suggested “Zombie Space 2D Side-Scroller.” So I was off.

I use Love2D as the tool of my trade, mainly because I have had the most experience with it.

Using Notepad++ as my editor I was off and within a couple of minutes had a crude space man (that I later ditched) drawn. I made him move around on the screen then added a basic tile-map drawing thingy and I was off to a good start.

After messing around with alternate menu-screens for 10 minutes I had wasted some time (which I could have put into the enemies).

I then added a camera, which followed the player and gave it some boundaries. And then my time was up.

I feel like I accomplished a lot in this one and  a half (and learnt a fare bit too) but did learn a few things.

-Only add what you need, don’t mess around with anything that isn’t a necessity

-Good~ish art is a must, because you would hate yourself later on and hate you game.

-Make you game with the smallest amount of features possible, then add random stuff until the time limit.

 

Inside my time limit, I didn’t have time to make any enemies, or any AI for them so I will leave that for tomorrow (and work on this game more!).

So I did kind of fail :( because I didn’t get what i wanted in time, but I say 30 more minutes and it would have had everything I wanted.

 

This had been my first ‘real’ game-jam of sorts that I have done something for, and just thought I should tell people how I went!

 

Timelapse and Source Code will be uploaded tomorrow after I get some rest

MiniLD #30 – Update on Project Cyborg

Posted by
Saturday, November 5th, 2011 5:37 pm

Now I have a Menu Screen.

AWESOME.

And an about screen.

DOUBLE AWESOME.

AND a simple particle system for when the cyborg knocks over buildings.

OVER 9000 AWESOME.

So far, I’m not sure how long I have spent on this, but maybe all-in-all, about 3-5 hours of coding. I’m pretty happy with how it is turning out, now I just need my friend to draw some textures for the different objects (or I could if I have the time).

So yeah.

The first ever game I have made.

Made especially for Ludum Dare.

I won’t be pasting the source code, but I will eventually (around Janurary/Feb when I get my mac back from school) I will purchase the Corona SDK Subscription, and the Apple Developers pack, and actually test this on a device, make changes, then send to the App Store.

I will be sure to update you guys on the news on this game, because I am sure I will want to finish this game. (I think I might even enter the next LD in December).

And time for a quick pic:

 

MiniLD #30 – I’m in!

Posted by
Friday, November 4th, 2011 9:30 pm

So this is my first *real* time entering any Ludum Dare competition (I have tried before but gave up 5 mitnues in because I knew nothing), but know after having to learn this for school, I thought now would be a good time to see what I can do.

So.

I’m making an iPhone game, using Lua + the Corona API on the theme of “Adaption”.

My idea if your a giant robot that adapts/steals technology from buildings around you to survive and conquer the city.

This is what it looks like right now after I’m not sure how long spending on it (I think the timelapse has time encoding on so I’ll check later):

The large white box is the player, the ground is the gound and the small things are buildings.

I’m quite happy because this is working better then I thought it woul, and is the best written code I have ever typed.

So yeah, this might get released on the App Store later after working on it some more (after the comp) (if I like it that much)

Any comments/ideas are appreciated.

Entering!

Posted by
Sunday, October 9th, 2011 9:21 pm

I know I said this last year, and all the other LudumDare compo’s that have been on since then but now I’m finally getting into programming again (or really starting now). I have been using Corona SDK for creating iPhone games but have decided to move off it it due to the iPhone Developers Licensing fees and all the money involved, and have moved onto Unity!

I’ve been following a few tutorials, with no Java knowledge, and I’m glad at how it’s turning out and how simple Java is and how simple it is to use it in conjunction with Unity. So I have gotten a group of peope together, where we all learn different languages and tools and make games and I am making the first one to be sold. Not sure how I will sell it/earn money yet, but I’m leaving htat to last, probably using Kongregate or something simliar.

Expect more posts from me soon on the progress of my game!

Timelapse Recorder

Posted by
Friday, August 19th, 2011 4:44 am

Just before the competition starts, does anyone have any good free timelapse screen-recorders for windows? I have Camtasia but don’t want to save  the large files for the hours I will be recording.

Second Ludum Dare!

Posted by
Thursday, August 18th, 2011 2:15 am

Well it is my second, but I didn’t finish the first one after some bugs with the BGE.

So really my first one! I really want to finish this one even though I can’t use the computer for all 48 hours, but I can stillt ry to make something simple.

Not sure what I’m using yet, but it will either be Corona SDK with Lua or Flash with the Flixel library (most likely this one).

Hope to see you there!

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