COMRADE: you are late for your shift at Nuclear Fusion Reaktive Power Plant MARK VII!
Do not disappoint OUR LEADER!
http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=29362
Ludum Dare 31 | Ludum Dare 30 | Ludum Dare 29 | Ludum Dare 28 |
COMRADE: you are late for your shift at Nuclear Fusion Reaktive Power Plant MARK VII!
Do not disappoint OUR LEADER!
http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=29362
Why not. Go, go, LibGDX powers!
Getting your toolkit arranged for the LD Jam this weekend? Maybe you want to add this one to the list! Simply turn an image file into a Photoshop swatches file for fast and easy import. Great when combined with those color ramp generators found around the web. No more copy-pasting color values one at a time!
Good news, everyone! Interstellar, Inc. has been updated with a (small) bug fix that unsticks the AI and opens up the possibility of horrible, horrible defeat!
Now you can play and enjoy the game that reviewers are calling:
Get trading!
Here’s my official “I’m in” post. Spent the week figuring out some new tech and new art tools. I have no framework code to show for it, just a paper full of keyboard shortcuts, a brain full of docs, and a heart full of righteous valor! (On second thought, that might just be gas.)
Java. LibGDX. Photoshop. My pump-up jam. Let’s do this.
I wrote up an after action report for my Ludum Dare entry “It Came from Beneath the Surface of the Sea!” — a game about a monster who loves nap time.
I hope you’ll check it out! Inside I talk about doing character animation and AI for the first time, and the pre-deadline despair that I’ve seen others admit to.
In the end of course, Asiatic clam farmers know the secret: Never Give Up!
He has awoken from beneath the sea! Dodge Zungo Corp’s attack helicopters and lay waste to their headquarters!
For great justice!
I didn’t learn my lesson the first time, so here I am for seconds.
I’ve got Scala for days. LibGDX? No doubt. Eclipse? You know it, sweet thing. I’m here to make games and chew bubble gum, but I forgot to pick up bubble gum from the store today, so I guess I’ll just do the former.
You can join me on the Twitter as I spew my thoughts and crappy vector graphics into the universe. http://twitter.com/javadocmd
Remember how Batman has a sweet utility belt? Yeah I’ve got that too. Only instead of Batarangs it’s got implicit conversions. There’s no Grappling… Hook? Bat? only actor prototyping code. You can view it here if your eyeballs have the sheer fortitude required. http://github.com/JavadocMD/libgdx-util It contains up to six files. Don’t say I didn’t warn you.
DROPPING MIC SOUND
Hello my fellow Ludum Dare compatriots! As I promised myself I would, I finally sat down and wrote an After Action Report for Robogenesis. I talk about LibGDX, the triumphs and pitfalls of Scala, and how to Bfxr button-mash your way to success!
Thanks to all of you for the continued inspiration and all the great feedback I’ve seen so far!
Thanks to all you LDers for the inspiration and the courage to give this a try!
Robogenesis is my first entry and my first complete game! (In that it has a well-defined start and an end… the gameplay is slimmer than I was hoping for, but it’s a start.)
I hope you’ll give it a try and let me know what you think.
Looking forward to my first Ludum Dare Compo! Here goes nothin’.
Going to be using Scala, LibGDX, and whatever else I can get my hands on.
The base code I’ll probably be using can be found at https://github.com/JavadocMD/engine2d-ld28 if anyone’s interested.