About jarnik (twitter: @jarnik)


Ludum Dare 34
Ludum Dare 31
Ludum Dare 28
Ludum Dare 26
Ludum Dare 24
MiniLD #34
Ludum Dare 23
MiniLD 31
Ludum Dare 22
October Challenge 2011
Ludum Dare 20
Ludum Dare 17
Ludum Dare 15

jarnik's Trophies

The Morpheus Sleepy God Award for awesome game involving a sleepy god
Awarded by allen
on April 26, 2010

jarnik's Archive

Clone Wolf gameplay video

Posted by (twitter: @jarnik)
Saturday, October 22nd, 2011 1:56 am

As promised, a gameplay video from one of the levels:

Clone Wolf intro animation

Posted by (twitter: @jarnik)
Friday, October 21st, 2011 7:58 am

I’ve doodled some simple illustrations for a Clone Wolf intro this morning, so here is a short animation introducing a story:

I’ve captured a few gameplay videos, I’ll post them later this weekend.


Clone Wolf: Protector

Posted by (twitter: @jarnik)
Wednesday, October 19th, 2011 9:36 am

I’ve decided to accept the October challenge by finishing my LD20 entry – the Clone Wolf. It’s a platformer where you simultaneously control multiple instances of a hero while fighting monsters.

In addition to the LD version, there’s a new display style (single-screen defense instead of side-scrolling), more content (complex bosses), tutorials, dialogues, a storyline and music (by a renowned Czech geek, who was awesome enough to let me use it just for a credit).

The game is made in flash (yay Flixel!), I’ll try to hit as many platforms and markets as I can.

Left on my TODO list: draw 5 level backgrounds, draw intro illustrations, fix a few bugs, create a trailer, make a few screenshots.

Box art:

I’m quite cautious about showing my games to other people, therefore I got to playtesting a little too late (just last weekend). After a short playtest it was evident, that without a tutorial, the game was confusing and unplayable. I sat down, rewrote the script, added more tutorial levels, redesigned a GUI.
Conlusion: even a short playtest session can reveal serious design flaws. Playtest, silly me! Playtest more!


Clone Wolf – updated controls, spawn points

Posted by (twitter: @jarnik)
Thursday, May 5th, 2011 5:56 am

Thanks to you all nice people out there, I’ve got some interesting feedback and decided to update the game a little bit.

Updated controls: jump using UP key (instead of SPACE), attack by shortly pressing X (instead of Z), clone yourself by holding X (400 ms).

Throughout the levels, spawn points now appear – this should give some action to the clones at the rear of the group.

Play in browser (FLASH): http://www.jarnik.com/pub/ld20/index-v6.html

If you care, share your thoughts, please.

I liked some of the sprites, so I’ve created a little mashup of the in-game graphics on DeviantArt.

Clone Wolf – Timelapse

Posted by (twitter: @jarnik)
Monday, May 2nd, 2011 2:47 am

25 hours of work, frame taken every minute, played at 30 frames per second (timelapse music: “Gloves Of Power” by dB Soundworks http://dbsoundworks.com/ ):

I used scrot and mencoder to put the timelapse together.

PLAY THE GAME online (flash): http://www.jarnik.com/pub/ld20/


Posted by (twitter: @jarnik)
Sunday, May 1st, 2011 10:51 am

My entry has already been submitted, but I wanted to share the photo anyway. Oyakodon:

Clone Wolf submitted! – FINAL

Posted by (twitter: @jarnik)
Sunday, May 1st, 2011 8:42 am

Rather than adding more features hastily, I’ve decided to wrap things up nicely and settle for what I’ve got.

Since the last update, I’ve just drawn 4 more enemy types and terrains – desert+mummies, jungle+monkeys, sea+crabs, snow+snowapes.

If you care, you can play the game here: http://www.jarnik.com/pub/ld20/

Unimplemented ideas:

  • hand drawn backgrounds for each level
  • lethal blocks (burning bush, wall of flames) crossable only by cloning behind them
  • destructible blocks (I’ve been thinking of a steeper terrain, where bashing your way through would be neccessary)

Thank you guys for a feedback! I did LD for 3 times before, but this one was one of the best – I was finally able to plan small enough and actually stick to the plan.

Good luck to you all others with your entries!

Clone Wolf – sounds and music

Posted by (twitter: @jarnik)
Sunday, May 1st, 2011 6:22 am

I generated some sounds (using SFXR) and a music ( autotrk through schism tracker). Now I can attend to creating more levels and enemies :)

Try the game: http://www.jarnik.com/pub/ld20/index-v5.html ( FLASH )

And a screenshot from the final scene:

Clone Wolf – Title screen, cutscenes

Posted by (twitter: @jarnik)
Sunday, May 1st, 2011 2:37 am

Last night I created a title screen and this morning I put together a cutscene system:









Play the game (5 levels): http://www.jarnik.com/pub/ld20/index-v4.html (FLASH)

Now I’m gonna focus on creating some sounds and music.

Then I’ll add more levels and enemies – any suggestions? So far I’ve got: blackforest + wolves, graveyard + zombies, volcano + lavamen, stronghold + balck knigts, hell + devils.

Clone Wolf – major progress

Posted by (twitter: @jarnik)
Saturday, April 30th, 2011 12:38 pm

All 5 levels are now playable, we have HUD showing magic item cooldown and cloning limit, CLICK TO PLAY:

My TODO list keeps on shrinking:

Things going pretty smoothly, I’m gonna grab some dinner and then on to title screen and cutscenes, then some sounds and music :)



Clone Wolf progress report

Posted by (twitter: @jarnik)
Saturday, April 30th, 2011 8:41 am

Warrior cloning works as expected, enemy bashing as well, try it out for yourself: (click the image to get redirected to flash)

Now I’ll move on to set up level scrolling, cloning item cooldown and some basic HUD. Then multiple levels, then sounds and intro&outro&title screen.

Wish me luck :)

If you encounter any problems, please let me know.


Lunch + TODO list

Posted by (twitter: @jarnik)
Saturday, April 30th, 2011 4:43 am

Spaghetti with tomatoes, ham and cream sauce.

And here’s a present state of my TODO list:

Some guy with a sword jumping over a generic terrain

Posted by (twitter: @jarnik)
Saturday, April 30th, 2011 3:58 am

… is all I’ve got so far :) It’s flash, click on the image to test it. I’m going AFK to make some lunch.

Basic assets done

Posted by (twitter: @jarnik)
Saturday, April 30th, 2011 1:53 am

I doodled some basic assets (hero, monsters, terrain) while I have some creative powers. Now on to coding.


Posted by (twitter: @jarnik)
Saturday, April 30th, 2011 12:15 am

Black currant juice, mazanec (sweet bread) leftovers and apple/banana mix. Yum!

Clone Wolf it is!

Posted by (twitter: @jarnik)
Friday, April 29th, 2011 11:29 pm

It’s 8:15 am and I’ve finished a basic concept sketch – I’m gonna make a classic side-scrolling beatemup with a special twist: player can make clones of his hero using a magic item.

The funny thing is, all the clones have the magic item as well, so every time you use it, the hero count doubles – growing not linearly, but exponentially. Imagine 256 heroes, each of them obeying your commands simultaneously:)

Here is my concept sketch:

I’m quite happy for the selected theme, because I would hate to make the make the evolution game (which is largely over-used IMO) – evolution ended up 2nd.

Good luck to you all, fellow LDers!

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