Now:
October Challenge 2014
Ends in:

Coming Soon:
Ludum Dare 31
December 5th-8th, 2014

PST: 6 PM
*EST: 9 PM
UTC: 02:00

ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.

Ludum Dare 31:
Ludum Deals
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Recent:
MiniLD #XX

About jarnik (twitter: @jarnik)

Entries

 
Ludum Dare 28
 
Ludum Dare 26
 
Ludum Dare 24
 
MiniLD #34
 
Ludum Dare 23
 
MiniLD 31
 
Ludum Dare 22
 
October Challenge 2011
 
Ludum Dare 20
 
Ludum Dare 17
 
Ludum Dare 15

jarnik's Trophies

The Morpheus Sleepy God Award for awesome game involving a sleepy god
Awarded by allen
on April 26, 2010

jarnik's Archive

Super Animal Friendship Club FINAL

Posted by (twitter: @jarnik)
Sunday, December 18th, 2011 2:36 pm

I have completed and submitted Super Animal Friendship Club:

 

PLAY ONLINE

Total coding time: 5-6 hours

Enjoy!

Godzilla cookies

Posted by (twitter: @jarnik)
Sunday, December 18th, 2011 2:31 pm

… or what kept me busy instead of LD:

As a final touch, cookies are supposed to be joined with a strawberry jam.

Super Animal Friendship Club

Posted by (twitter: @jarnik)
Sunday, December 18th, 2011 11:07 am

I had other things to attend this weekend, therefore I have set aside a few hours for LD. Thinking vaguely about the theme yesterday and coding now for about 4 hours, it’s my pleasure to introduce you Super Animal Friendship Club:

 

PLAY ONLINE

TODO:

  • sounds and music
  • difficulty

I’m in (for just 4 hours though)

Posted by (twitter: @jarnik)
Thursday, December 15th, 2011 1:34 pm

I have other plans for the upcoming weekend, but I’d love to take part in LD even just for a while (did LD 4 times previously). Therefore I’ve decided to pose a personal micro-challenge:

I’m gonna create a LD entry in 4 hours (or die trying).

Starting Sat 10:00 am, ending 2:00 pm (GMT +1). I might look at the theme beforehand to craft some idea.

I’m gonna use:

  • Programming: AS3 + Flixel <3
  • Graphics: GIMP
  • Audio: sfxr
Good luck to you all, have fun!

Clone Wolf: Protector is out!

Posted by (twitter: @jarnik)
Wednesday, October 26th, 2011 1:51 pm

It’s not been easy, but the CW:P is out :)

Check out the game site for more info, try the game at Kongregate. It is made in Flash, so I’ve been able (after a bit of struggling) to roll out desktop installers for Windows, Linux and MacOS.

No sales so far, but it’s my first finished and commercially released game – a little personal dream becoming reality. Many thanks to my sweetheart for support and all the inspirative folks here, at TIGS forums and Flixel forums.

Good luck to all other fellow October Challengers!

A few notes on Adobe AIR
It has been my first desktop app made in Flash, a lot of new things for me:
1) Flash does not allow key controls in fullscreen mode, only AIR in desktop mode does
2) to create a native desktop installer, you have to build it using an AIR SDK on a target platform (luckily I have access to all three major platform systems) – to make a Win installer, you need to build it using a Windows SDK on Windows, etc.

Clone Wolf gameplay video

Posted by (twitter: @jarnik)
Saturday, October 22nd, 2011 1:56 am

As promised, a gameplay video from one of the levels:

Clone Wolf intro animation

Posted by (twitter: @jarnik)
Friday, October 21st, 2011 7:58 am

I’ve doodled some simple illustrations for a Clone Wolf intro this morning, so here is a short animation introducing a story:

I’ve captured a few gameplay videos, I’ll post them later this weekend.

 

Clone Wolf: Protector

Posted by (twitter: @jarnik)
Wednesday, October 19th, 2011 9:36 am

I’ve decided to accept the October challenge by finishing my LD20 entry – the Clone Wolf. It’s a platformer where you simultaneously control multiple instances of a hero while fighting monsters.

In addition to the LD version, there’s a new display style (single-screen defense instead of side-scrolling), more content (complex bosses), tutorials, dialogues, a storyline and music (by a renowned Czech geek, who was awesome enough to let me use it just for a credit).

The game is made in flash (yay Flixel!), I’ll try to hit as many platforms and markets as I can.

Left on my TODO list: draw 5 level backgrounds, draw intro illustrations, fix a few bugs, create a trailer, make a few screenshots.

Box art:

I’m quite cautious about showing my games to other people, therefore I got to playtesting a little too late (just last weekend). After a short playtest it was evident, that without a tutorial, the game was confusing and unplayable. I sat down, rewrote the script, added more tutorial levels, redesigned a GUI.
Conlusion: even a short playtest session can reveal serious design flaws. Playtest, silly me! Playtest more!

 

Clone Wolf – updated controls, spawn points

Posted by (twitter: @jarnik)
Thursday, May 5th, 2011 5:56 am

Thanks to you all nice people out there, I’ve got some interesting feedback and decided to update the game a little bit.

Updated controls: jump using UP key (instead of SPACE), attack by shortly pressing X (instead of Z), clone yourself by holding X (400 ms).

Throughout the levels, spawn points now appear – this should give some action to the clones at the rear of the group.

Play in browser (FLASH): http://www.jarnik.com/pub/ld20/index-v6.html

If you care, share your thoughts, please.

I liked some of the sprites, so I’ve created a little mashup of the in-game graphics on DeviantArt.

Clone Wolf – Timelapse

Posted by (twitter: @jarnik)
Monday, May 2nd, 2011 2:47 am

25 hours of work, frame taken every minute, played at 30 frames per second (timelapse music: “Gloves Of Power” by dB Soundworks http://dbsoundworks.com/ ):
http://www.youtube.com/watch?v=AlKWTmex1Zw

I used scrot and mencoder to put the timelapse together.

PLAY THE GAME online (flash): http://www.jarnik.com/pub/ld20/

Dinner

Posted by (twitter: @jarnik)
Sunday, May 1st, 2011 10:51 am

My entry has already been submitted, but I wanted to share the photo anyway. Oyakodon:

Clone Wolf submitted! – FINAL

Posted by (twitter: @jarnik)
Sunday, May 1st, 2011 8:42 am

Rather than adding more features hastily, I’ve decided to wrap things up nicely and settle for what I’ve got.

Since the last update, I’ve just drawn 4 more enemy types and terrains – desert+mummies, jungle+monkeys, sea+crabs, snow+snowapes.

If you care, you can play the game here: http://www.jarnik.com/pub/ld20/

Unimplemented ideas:

  • hand drawn backgrounds for each level
  • lethal blocks (burning bush, wall of flames) crossable only by cloning behind them
  • destructible blocks (I’ve been thinking of a steeper terrain, where bashing your way through would be neccessary)

Thank you guys for a feedback! I did LD for 3 times before, but this one was one of the best – I was finally able to plan small enough and actually stick to the plan.

Good luck to you all others with your entries!


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