About jarnik (twitter: @jarnik)


Ludum Dare 34
Ludum Dare 31
Ludum Dare 28
Ludum Dare 26
Ludum Dare 24
MiniLD #34
Ludum Dare 23
MiniLD 31
Ludum Dare 22
October Challenge 2011
Ludum Dare 20
Ludum Dare 17
Ludum Dare 15

jarnik's Trophies

The Morpheus Sleepy God Award for awesome game involving a sleepy god
Awarded by allen
on April 26, 2010

jarnik's Archive

LD offspring Clone Wolf featured in IUP bundle

Posted by (twitter: @jarnik)
Tuesday, June 12th, 2012 1:24 am

Hey LD, I’d like to share my moment of happiness / minor success story.

Clone Wolf began as my LD20 entry. Thanks to October Challenge 2011, I was able to develop it into a full game and release it on Desura, Indievania and Indiecity. Being the first game I was able to finish and release for purchase, it has been a kind of a personal milestone.

And now, thanks to awesome guys from IUPBundle.org, Clone Wolf has been featured in IUP bundle. The bundle has launched a few days ago, you can get 5 indie games ( Tesla: The Weather Man, Drains, Ichi, Clone Wolf, 48 chambers ) for $3.99 (including some bonus materials) – get it here.

So, Ludum Dare, thanks again for giving me the right kick to start developing games and introducing me to this awesomely crazy bunch of people who all the LD participants are!

Sneaky Trio – FINAL

Posted by (twitter: @jarnik)
Sunday, May 20th, 2012 3:08 pm

This is a team effort by Yuffie (graphics), Jarnik (haXe coding) and automatons atrk&sfxr (sfx, music).

A team of professional thieves – Dino ( camouflage expert ), Fox (lockpick specialist) and Robot (explosives ace) are at your service to perform a perfect theft.

You are in charge of three different thief characters, each having a different field of expertise (camouflage, lockpicking, explosives).
Your goal is to traverse 4 levels without getting caught by guards, get a hold of (yet undefined) artifact and then backtrack through all the levels to the beginning.

Controls: LEFT / RIGHT – walk, UP / DOWN – switch character
The game is now feature complete, more graphics are to be expected in future days as  a post-mortem version.

Sneaky Trio – glorious placeholder art in 1024×128

Posted by (twitter: @jarnik)
Sunday, May 20th, 2012 5:13 am

I’ve decided for 1024×128, also teaming up with a skilled graphic artist. Here’s what we’ve got so far: (it’s FLASH, try it in your browser)

You are in charge of three different thief characters, each having a different field of expertise (camouflage, lockpicking, explosives).

Your goal is to traverse 4 levels without getting caught by guards, get a hold of (yet undefined) artifact and then backtrack through all the levels to the beginning.

Controls: LEFT / RIGHT – walk, UP / DOWN – switch character

The game is now feature complete, just waiting for more graphic assets to come in.


Minilization DONE and submitted to jam!

Posted by (twitter: @jarnik)
Sunday, April 22nd, 2012 1:30 pm

In several generations, your world will die.
Choose your own path – use your science or religion to find a way to escape the Cataclysm.

In a mix of a roguelike and a turn-based strategy, it’s your destiny to guide a single lineage of man in gathering resources, developing cities and researching new technologies.
As the size of your world is limited, you have to plan your development thoughtfully.

PLAY ONLINE: http://www.jarnik.com/pub/ld23/v14/


OST by @PetrAugustin : http://soundcloud.com/petr-augustin/ludum-dare-minilization-ost

Made in less than 48 hours.
idea, design, graphics, music – @PetrAugustin
coding, sfx – @jarnik

This is has been my first gamejam collab and it went really great! Though we’ve been working from remote locations, communicating only through Skype, we managed to sync our work quite nicely.

If I ever have a chance, I’d love to try gamejamming with people in the same room.


Life Of A Man, day two

Posted by (twitter: @jarnik)
Sunday, April 22nd, 2012 12:22 am

Our LD jam game has entered a second day and here’s a screenie of what we’ve got so far:

We have some infinitely scrolling landscape, a guy able to build and expand buildings, and a research&development tree.


  • sound effects, music
  • implement effects of researched items
  • difficulty tuning
  • some backstory, how to play, title and end screens

Design and fantastic art by @PetrAugustin, haXe code by me (@jarnik).

It’s a first time for me teaming up with someone for  the LD and I must say, I’m overly satisfied – focusing just on code and mechanics lifts a great deal of pressure.

Onwards we go, good luck fellow LDers and jammers!

Breakfast! And a simple demo.

Posted by (twitter: @jarnik)
Saturday, April 21st, 2012 4:23 am

First, foodphoto ( radishes, buns and butter ):

We’re building a simplified Settlers of katan spin-off in rogue-like style called “Life of a man”. Wander around an endless plains (actually a tiny planet), found new cities, research and above all – raise your cultural potential.

Demo #1: http://jarnik.com/pub/ld23/v01/


Last minute warmup – Dogboot!

Posted by (twitter: @jarnik)
Friday, April 20th, 2012 2:18 pm

I wanted to put a dog in boots into my LD entry. But because I’ve found a fellow teammate @PetrAugustin, I didn’t want to spoil our jam entry with my crap, so I’ve decided to make a simple warm-up exercise with Box2D and haXe.

Flash, click to play: (just a silly toy for now, can’t seem to get the legs fixed to achieve a proper sideway movement )

I like the idea and would like to expand it later – to let the dog jump over obstacles, get powerups to make his body longer in order to get over crevices, mouth-beam powerup, stomping on things… Lost of crazy ideas.



I’m in for LD23 … with a dog in boots!

Posted by (twitter: @jarnik)
Monday, April 9th, 2012 11:23 am

LD23 is gonna be my 6th Ludum Dare, but I’m overly excited as always :)


  • HaxeNME – an extremely cool multiplatform framework ( HaXe -> Flash / Android / iOS / desktop … )
  • GIMP – graphics
  • sfxr – chiptune sound effects
  • autotrk-c – automated chiptune music generator
  • vim, git

As a personal sidequest, I’ll try to integrate a dog in boots to my LD entry. As I’ve found just recently, dogs in boots look extremely badass and should wear them all the time.

Night Walk – MiniLD 31 FINAL

Posted by (twitter: @jarnik)
Sunday, January 22nd, 2012 4:22 am

I have never participated in a Mini LD and wanted to give it a try, besides the theme seemed quite intriguing. Instead of the whole weekend, I have dedicated just around 6 hours to this Mini LD. I have completed all three of my personal goals: make a game in haXe, create sound effects from recordings and complete the prototype.

The game has 4 stages and is controlled just by the SPACEBAR.
I have thoroughly enjoyed making monster sounds :)

Looking forward for other entries!

I’m in for MiniLD 31

Posted by (twitter: @jarnik)
Saturday, January 21st, 2012 4:58 pm

A bit late announcement, but I am in. I am using Haxe, GIMP, Audacity and Flixel.

Here’s a simple one-button game I have got so far:

Two stages now, another two might come tomorrow.

Super Animal Friendship Club – Timelapse

Posted by (twitter: @jarnik)
Tuesday, December 20th, 2011 4:12 am

Due to time constraints, I’ve planned to limit my LD participation time to 4 hours, but eventually I’ve tinkered with the game for roughly 6 hours (not counting the planning phase).

Let’s timelapse, for enjoy!

Even though it was short a didn’t attend to IRC much, I’ve enjoyed this LD and I’d love to try some of the miniLDs in the future!

Animals are sad and alone, hook them up with some friends to create an epic friendship club!

Super Animal Friendship Club FINAL

Posted by (twitter: @jarnik)
Sunday, December 18th, 2011 2:36 pm

I have completed and submitted Super Animal Friendship Club:



Total coding time: 5-6 hours


Godzilla cookies

Posted by (twitter: @jarnik)
Sunday, December 18th, 2011 2:31 pm

… or what kept me busy instead of LD:

As a final touch, cookies are supposed to be joined with a strawberry jam.

Super Animal Friendship Club

Posted by (twitter: @jarnik)
Sunday, December 18th, 2011 11:07 am

I had other things to attend this weekend, therefore I have set aside a few hours for LD. Thinking vaguely about the theme yesterday and coding now for about 4 hours, it’s my pleasure to introduce you Super Animal Friendship Club:




  • sounds and music
  • difficulty

I’m in (for just 4 hours though)

Posted by (twitter: @jarnik)
Thursday, December 15th, 2011 1:34 pm

I have other plans for the upcoming weekend, but I’d love to take part in LD even just for a while (did LD 4 times previously). Therefore I’ve decided to pose a personal micro-challenge:

I’m gonna create a LD entry in 4 hours (or die trying).

Starting Sat 10:00 am, ending 2:00 pm (GMT +1). I might look at the theme beforehand to craft some idea.

I’m gonna use:

  • Programming: AS3 + Flixel <3
  • Graphics: GIMP
  • Audio: sfxr
Good luck to you all, have fun!

Clone Wolf: Protector is out!

Posted by (twitter: @jarnik)
Wednesday, October 26th, 2011 1:51 pm

It’s not been easy, but the CW:P is out :)

Check out the game site for more info, try the game at Kongregate. It is made in Flash, so I’ve been able (after a bit of struggling) to roll out desktop installers for Windows, Linux and MacOS.

No sales so far, but it’s my first finished and commercially released game – a little personal dream becoming reality. Many thanks to my sweetheart for support and all the inspirative folks here, at TIGS forums and Flixel forums.

Good luck to all other fellow October Challengers!

A few notes on Adobe AIR
It has been my first desktop app made in Flash, a lot of new things for me:
1) Flash does not allow key controls in fullscreen mode, only AIR in desktop mode does
2) to create a native desktop installer, you have to build it using an AIR SDK on a target platform (luckily I have access to all three major platform systems) – to make a Win installer, you need to build it using a Windows SDK on Windows, etc.

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