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The Little Red Train That Could
Awarded by negativegeforce
on April 21, 2008

JamesDM's Archive

ATTN: LD Participants – NegativeGeForce’s Birthday

Posted by
Saturday, December 6th, 2008 1:32 am

Just wanted to give everyone a heads up that today is NegativeGeForce’s Birthday, so be sure to tell him Happy Birthday when you catch up with him either in IRC or on his Journal.

Happy Birthday NegativeGeForce!

JamesDM – Checking In and Design Stage.

Posted by
Saturday, December 6th, 2008 12:10 am

Hello again everyone, I am officially checking in for LD13. I have participated in one LD before, LD 11: Minimalist and came up with a very simple text adventure. I had a big goal to overcome last time as I did not know how to code when I started the competition and I did not start learning until about 1/3 of the way through the competition. I ended up choosing Python for LD11 and I will stick with that but will be using PyGame this time. I am now familiar with the base python language but have had little experience with PyGame so this will be another learning LD for me. I am really hoping I do not cut my entry so close to the deadline this time as I had some trouble getting my game hosted and almost missed the deadline.

My goals for this LD:

-To learn how to use PyGame and use what current knowledge I hold to be more organized with my process this time.

-Create something with some decent graphics, nothing over the top but I would really like to go a different direction than the text game last time.

-Test my project more thoroughly this time around as my last entry was quite buggy.

-If I have time I would like to add a story screen with changing pictures as an intro and add some sound effects or music.

I had a brain storming session tonight and came up with a really strong idea that plays with a different take on the theme, I came up with many ideas but this one really stood out for simplicity and fun being strong points but also seeming very versatile in that later down the line I could refine the idea and keep building on it. I have already got 90% of it mapped out and I think I will be ready to start coding when I wake up tomorrow.

This is going to be a big undertaking for me, but I am ready to give it my all and really work hard. I hope you all have a great night and good luck with your ideas. I am really looking forward to seeing everyones games and catching up on the journals. Catch you all on IRC!

Progress:

Design: 90%

Code: 0%

Art/Music: 0%

Testing: 0%

Sleep/Eat: 0%

edit* I threw together a quick reference picture for my play screen. I was hoping not to give away much with it as I want to work out the details before providing a full explanation of the game mechanics.
LudumDare13PlayMockup

edit2* Just wanted to throw up a before deskphoto before heading to bed.
deskphotobefore

There Is No Screwdriver v1.1 Update

Posted by
Saturday, April 26th, 2008 5:42 pm

I would have posted this version earlier but I just took a week off to tour a college and didn’t bring my laptop.(which was a stupid mistake on my part considering all the free wifi.)

There Is No Screwdriver

Version 1.1

Bug Fixes:
Fixed an error of being able to leave the first room without actually opening the door.
Cleaned up the code slightly.

Download

If there are any other bugs or if anyone has comments feel free to leave a comment for me.

Last Journal Entry.

Posted by
Sunday, April 20th, 2008 7:02 pm

04-20-2008 8:40PM EST
With just over an hour left before the deadline I am taking a small break before I try and finish this one out. I have implemented all the features I wanted to and even a few I wasn’t planning on. I ran into a couple big speed bumps but I worked around them and I think I did alright. My story is not going to be finished I know that right now. I don’t want to end it abruptly so it leaves me with one option… Submitting an unfinished game. This really isn’t that big of a surprise to me considering this time yesterday I did not know a thing about coding and couldn’t tell you the first thing about python. I am proud of what I have accomplished though and hope that next time I can finish.

04-20-2008 11:00PM EST
Finally got the game submitted. I had alot of trouble uploading it for some reason so NegativeGeForce hosted it for me and I guess I made it(?) Anyways, I have learned alot within the past 24 hours and really had alot of fun. I didn’t get to complete the story but I was able to create a presentable game from scratch in less that 24 hours without knowing anything about Python. I am really looking forward to learning more and hopefully will be able to join up next time around.

Good luck to all of you who participated in Ludum Dare 11 and I hope only the best in the future.

There Is No Screwdriver.

Posted by
Sunday, April 20th, 2008 6:07 pm

So here it is. I began writing the story for this game at 11:30PM on 04-19 and started writing the code at 4:00AM 04-20. I have never coded before in my life. I have no previous knowledge of coding but I have spent time around people who do code. I came into this contest with 22.5 hours left and wanted to have a text adventure completed before the deadline. I came close. I did not have time to finish writing the story but I did implement quite a bit and learned alot. So, as far as I am concerned Mission Accomplished.

There Is No Screwdriver.

Text Based Adventure written in Python.

There Is No Screwdriver Screenshot

ld11-JamesDM.rar

1.19MB contains source .py file.

I had some hosting issues, hopefully I am not too late.

Just a quick update.

Posted by
Sunday, April 20th, 2008 11:03 am

04-20-2008 12:15PM EST
Just woke up, time for some breakfast and with under 10 hours left it’s time to get cracking… I feel like I will be able to complete all my goals for this project before the deadline and I’m really starting to understand python.

04-20-2008 2:53PM EST
Finally worked out some of the kinks in the movement system, now movement is controlled by typing cardinal directions instead of room numbers. I’m working on adding functionality to the rest of the commands such as “Look Around” and “Examine”. Back to the notepad!

Also… Food update!

JDMfoodphoto2

Copious amounts of Rice Crispies and 355ml of Red Bull. 😀

Sleep Time. Basic Structure Complete.

Posted by
Sunday, April 20th, 2008 1:13 am

04-20-2008 3:19AM EST
I am spending way too much time fleshing out this story, I just keep going deeper and deeper. I have so much that I want to write but not nearly enough time, especially since I still have to actually write the game…

04-20-2008 5:06AM EST
I am about half way through writing the storyline and have started actually putting it into the game. I have a good start going. I have room to room movement(although a very basic and no-frills system right now), a help system that lists all commands and an inventory system. It is time for bed, Hopefully come crunch time I can refine it down and finish the story in time. *fingers crossed* Goodnight Everyone!

Late Start, Long Road Ahead.

Posted by
Saturday, April 19th, 2008 10:07 pm

04-19-2008 11:30PM EST
Hey all, I am JamesDM. I have never coded a line in my life. I have however worked with NegativeGeForce for quite a while, learning the ins and outs of game design. Through NGF I heard about Ludum Dare and decided I would give it a shot. I am downloading Python as I write this and will make an attempt to learn basic python, write and code a text adventure game before the deadline. This leaves me about 22.5 hours to complete this. Hopefully I can make the deadline and I hope to learn a thing or two and hopefully have alot of fun.

04-19-2008 11:59PM EST
Python is installed and I just finished skimming the documentation. I also outlined my game and have started working on the storyline.

04-20-2008 12:58AM EST
I’m still tossing around some ideas of how to use the minimalist theme to its full potential for this project. I went over some basic code with NGF and he helped me with some basic examples. Also, Dinner time…

jdmfoodphoto

And pre-game desk.

jdmpregamedesk

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