About JALgames

Entries

 
Ludum Dare 37
 
Ludum Dare 35
 
Ludum Dare 34
 
Ludum Dare 32
 
Ludum Dare 30
 
Ludum Dare 29
 
Ludum Dare 28
 
Ludum Dare 27

JALgames's Trophies

JALgames's Archive

I’m in (for 3 hours)

Posted by
Saturday, April 18th, 2015 4:20 am

I forgot the obligatory “I’m-in”-Post, so here it is:

I’ll be using:

  • MonoGame with my own base code
  • Inkscape for graphics
  • Tiled as a map editor
  • Something for sound, if I don’t run out of time

I’m working on my game for 3 hours now and I converted 3 bugs to features! Isn’t that amazing?

Shadows

Posted by
Monday, August 25th, 2014 1:44 pm

Actually, our game isn’t about shadows at all, but we put a lot of effort in them. Here are 3 different shadow maps. They look interesting, even though they are only black and white, don’t they?

shadow shadow shadow

If you like them, take a look at them when combined with the actual buildings in our game down under (no, not Australia!)

We’re in

Posted by
Tuesday, August 19th, 2014 3:25 am

This will be my 4th LD (and the second in a team), and I chose to learn from past mistakes, so this is what I’ll be using:

Engine: my own FataMirage point ‘n’ click engine. It’s MIT-licend, so grab it here: https://github.com/jalgamestudios/FataMirage. FataMirage allows you to create point’n’click-adventures solely using XML. Or, at least, it should do so if it was finished, which it is not. I’m still working on it and I hope I’ll be done with the abolute necesssary features be this friday. Because it’s boring to only use XML, I’ll be adding new features during the ludum dare (don’t expect me to commit them, because they will be coded so poorly that I’ll have to clean them up before making them public

Graphcis: propably Paint.NET to create160x90 pixel art scenes, and maybe Maya to create some rough 3d models of the scene

Music: I absolutely have no clue (I’m not the one who does the music), but if I remember correctly, he planned to remix some freely avilably music. I don’t really know the rules, so my question: Is it allowed to remix music in the jam?

Platforms: FataMirage is build with MonoGame, which unfortunately doesn’t run well in a browser (I’m not sure if there is a way at all to do it), but I’ll do my best to get FataMirage running on as many platforms as possible: Windows, Windows Store, Windows Phone Store, Google Play, Nokia X (do you even know what that is?) and, if I find a way to make the game work with the contoller, even the Ouya. My plan is to submit the game to the various marketplaces by late sunday, so hopefully you’ll all be able to enjoy the game on whatever platform you like (sorry, Apple users, but there is no Mac avilable to compile nor the money to buy Xamarin…)

Some cool neon art

Posted by
Monday, April 28th, 2014 7:38 am

Take a look:
Screenshot (55)
Want to know how to create this?
Simply draw your “raw” painting in any drawing program you want (I personally use Inkscape) in any color (the color will be ignored) on a transparent background – so MS Paint won’t work:(. Keep a margin around the image so the neoneffect doesn’t look cropped. Then open that image in GIMP. Go to Filter->Alpha to logo->Neon and there you go!
If you want to see something made using this effect, take a look at neon subsurface and make sure to play and rate it, too.

Bonus tip: if you don’t like the black background of the neon effect and want it to be transparent instead: there is a layer called background. Simply hide or delete it.

Tanks!

Posted by
Sunday, August 25th, 2013 2:17 am

I just added a new enemy to my entry:

Tank

It will try to kill you by shooting bullets at you. Can you beat him (you have to hit him with your bullets two times)?

Try out my game: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=26549

I uploaded my game

Posted by
Saturday, August 24th, 2013 7:52 am

In the last few minutes, I packed my game, the source and uploaded it to my server. It’s not finished, of course, but already playable (though I plan to add more levels, [better] graphics and more different unit types).

Here’s a screenshot:

TenShots (unfinished)

Make sure to review my game. Every feedback is appreciated so I know what you really want and what I should change.

http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=26549

Shooting green boxes, uh… zombies

Posted by
Saturday, August 24th, 2013 5:28 am

After eating and drinking something I went back to my game and added some new things:

  • The level is now saved in a text file and no longer in the code
  • The bullets are now fired correctly (the start right there there the player ends and no longer in the player)
  • The player can theoretically be killed by his own bullets, but they will never hit him (but later, I’ll implement a solider who will shoot at the player)

It’s still a bit buggy, but I’m already quite content about what I did.

Now I’m goint to create some new weapons and the first graphics.

Player can already walk, jump, and shoot

Posted by
Saturday, August 24th, 2013 3:03 am

So I decided that writing a post would be something differend than always writing code. So here it is:

In my “game” you controll a solider who can walk through the level platformer-like. The goal is to kill the (not yet implemented) zombies and soliders who walk throug the level. But you can’t controll when you shoot. The player automaticly shoots every 10 seconds.

So because I have to learn for a Latin exam net week, I’ll stop now and just add an image of what I already did (I’m bad in drawing so at the momgent i just use colored shapes):

EaryScreenshot

(you are thw brown box and the red bar at the top shows when you will shoot the next time)

PS: Sorry for my bad English, I’m from Germany and I slept not enought tonight:)

[cache: storing page]