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My New Blogpost about Ludum Dare

Posted by
Tuesday, September 8th, 2015 5:28 am

Hi all,

A couple of weeks ago I participated to Ludum Dare for the first time. It was a great experience and I learned so much from it. I’ve received encouraging and very valuable feedback. Ludum Dare has a great community behind it. I wrote a post about Ludum Dare on my company’s blog where I try to summarise the lessons that I’ve learned: http://blog.zuehlke.com/en/lessons-from-making-a-game-in-48h/

Thanks for everyone for the feedback.


Shadow of the Monster – Gameplay Video

Posted by
Tuesday, August 25th, 2015 2:53 am

I just uploaded the gameplay video for Shadow of the Monster



Shadow of the Monster – Submitted!!!

Posted by
Sunday, August 23rd, 2015 7:17 pm

I finally made it: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=55911

Although it was my first Ludum Dare and although I’m new to game development I managed to create something that can be submitted in less than 48 hours. Actually I’m quite happy with the results:




Shadow of the Monster Live Stream Pt. 2

Posted by
Sunday, August 23rd, 2015 3:11 am

I’ve made some good progress yesterday:


The game mechanism is complete. I also have some easy levels. Today I’ll concentrate on the menus, sound, mood and make some more levels.

I also took some photos of clouds and mountains yesterday, but it seems like processing them is going to be more work than I can afford.

Here is the live stream: https://www.youtube.com/watch?v=76l4DSWcEIs


Shadow of the Monster (UE4)

Posted by
Saturday, August 22nd, 2015 2:38 am


I’m live streaming the creation of Shadow of the Monster. Tools:

  • Unreal Engine 4 (using Blueoprints)
  • GIMP
  • Blender
  • BFXR
  • Korg is40 keyboards
  • etc…

have a look: https://www.youtube.com/watch?v=0NdoxD0ympU


I’m (probably) in

Posted by
Tuesday, August 18th, 2015 6:07 am

This is my first LD. Still deciding on whether to use LibGDX or UE4. I could use some help deciding.

I’m an experienced Java programmer, but I’m new to game programming. I’ve played a little bit with libgdx and it seems good for 2d stuff. I’m not familiar with most of the libgdx API and I’m afraid that I’d need to spend a lot of time implementing some basic mechanisms or learning how to integrate with the framework.

I’ve probably spent the same time with UE4 as with libgdx and even as someone who is used to working with code I find it more productive. I like the “WYSIWYG” editor and the short build-test loop. The framework offers a lot of mechanisms out of the box and the Blueprint system isn’t bad at all. I’m not sure how it would deal with more complex logic. Also I’m not sure to what level I can reuse the framework (skybox? character movement? materials? physics?)

My goal is really just managing to build something that I can submit in 48 hours.

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