About Jajo (twitter: @@JacquesYon)

Complete nutter who likes programming :D

Entries

 
Ludum Dare 37
 
Ludum Dare 36
 
Ludum Dare 35
 
Ludum Dare 34
 
Ludum Dare 34 Warmup
 
Ludum Dare 33
 
Ludum Dare 33 Warmup
 
MiniLD #61
 
Ludum Dare 32
 
MiniLD #57
 
MiniLD #56

Jajo's Trophies

Jajo's Archive

Timelapse

Posted by (twitter: @@JacquesYon)
Wednesday, September 2nd, 2015 4:32 am

Timelapse of my Ludum Dare 33 game. The game turned more into an interactive storybook than an actual game, but at least it was better than my previous entry ๐Ÿ˜€

Day 1 Progress

Posted by (twitter: @@JacquesYon)
Saturday, August 22nd, 2015 2:24 pm

Quite a lot more time spent on this compo than last time, which I’m certainly proud of. So far, I’ve created several rooms and have developed a bit of a story in my head. The idea is that you’re a misunderstood ghost, and eventually find happiness. I’ve been using Java and LWJGL, so I’m on familiar-ish ground. Here are some screenshots:

Screenshot 2015-08-22 20.17.34 Screenshot 2015-08-22 20.17.47 Screenshot 2015-08-22 20.17.53 Screenshot 2015-08-22 20.17.42

 

I’m in

Posted by (twitter: @@JacquesYon)
Saturday, August 15th, 2015 3:18 am

Hopefully using Java and LWJGL, Eclipse, GIMP and SFXR.

Best of luck, need I say more?

Making an entity framework for Java games

Posted by (twitter: @@JacquesYon)
Friday, May 15th, 2015 2:20 pm

This is the start of my entity framework project that I’ve started (and will hopefully finish). It will be open source and free to download should you want to use it. Hopefully it will cooperate with other libraries.

I Haven’t coded in a while

Posted by (twitter: @@JacquesYon)
Wednesday, May 13th, 2015 12:40 pm

I haven’t really done much since Ludum Dare. I did some HTML5 here and there, but it’s been a while since I used the language and library I have most fun with: Java + Slick2D. Well, this is what happens when I try to refresh myself…

HTML5 Game Develpoment

Posted by (twitter: @@JacquesYon)
Sunday, May 3rd, 2015 11:36 am

Recently, I’ve been looking at HTML5. I’ve messed about in it, but I’ve never really made much, so I decided to give making a game a go. So far, I have a smiley face moving around on the screen. Yeah, not wonderful. I’m definitely going to be using HTML5 for game jams in the future. It’s quick to develop; runs well in a browser across most platforms and I can develop it in Visual ย Studio.

Videos:

 

Play

If anyone has tips, I’d be glad to here them. Thank you for reading :)

 

 

Ludum Dare 32 timelapse

Posted by (twitter: @@JacquesYon)
Saturday, April 25th, 2015 1:51 pm

Well, I made a game using slick2D this jam. I had to edit my submission several times because the jar wasn’t working. Fixed it now, so I might as well post my timelapse. Play the game here.

Update

Posted by (twitter: @@JacquesYon)
Saturday, April 18th, 2015 1:13 pm

Well… I got further than I thought I would in the entire competition. So far, I’ve been struggling with art, as you can clearly tell by my Screenshotexcellent drawing skills…

I’m in

Posted by (twitter: @@JacquesYon)
Saturday, April 4th, 2015 6:36 am

Well, I hope so. This is my first (proper) Ludum Dare. I did some MiniLDs, but never the real thing.

I will be using:

Language: Java

Libraries: Slick2D and LWJGL probably, but I might use plain Java

IDE: eclipse

Graphics: GIMP and paint

Sound: If any, I’ll probably use sfxr, I’m not great at creating sound effects

So, I’m in. Yay.

Random game timelapse

Posted by (twitter: @@JacquesYon)
Sunday, February 15th, 2015 6:21 am

Just a random game that I’ve been making in Java. Probably about halfway through development, so nothing special. Isn’t ready to be downloaded yet :/

YouTube channel if you want to follow the development. Probably won’t post too often. I probably won’t even finish the game, but whatever xD:ย https://www.youtube.com/channel/UCEq__UwOi1m2SHuksQzCTlA

MiniLD#56 evaluation

Posted by (twitter: @@JacquesYon)
Monday, February 9th, 2015 12:24 pm

My MiniLD#56 entry, Ludum Dairy, was a quick game that I made in Java in a couple of hours. Ye, I left it to the last minute xD. I’m not going to leave a link because I’m already typing and I forgot to copy the link xD. Anyway… Bullet points ๐Ÿ˜€

What went well:

  • I finished the game for a change (sorta XD)
  • I learned how painful it is to work under pressure while I’ll ๐Ÿ˜€

What could be improved:

  • The game was awful ;3
  • Innefficient collisions
  • Awful graphics
  • Awful sound
  • Awful jumping

Yeah, maybe I could improve…

[cache: storing page]