About JaJ (twitter: @@JajabenGames)


Ludum Dare 34
Ludum Dare 32
October Challenge 2014
Ludum Dare 30
Ludum Dare 29
MiniLD 48
Ludum Dare 28
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24
MiniLD #34
Ludum Dare 23
Ludum Dare 22
Ludum Dare 21

JaJ's Trophies

Damn Fine Game
Awarded by SenorDiablo
on April 29, 2013
The Ken Levine Award for Games About Conflicting Player and Character Motivations
Awarded by nintendoeats
on April 29, 2013

JaJ's Archive

Progress 4

Posted by (twitter: @@JajabenGames)
Saturday, December 6th, 2014 3:49 pm

I fear I didn’t rest enough before this Ludum Dare. I think I’m to tired to finish the game properly. I’m still going to try, but I’m not going to exhaust myself.

It doesn’t help that this is the ugliest game out of all 11 LD entries I’ve made. It is a direct and unavoidable result of the concept I chose, but still, it’s not motivating.



Progress 3

Posted by (twitter: @@JajabenGames)
Saturday, December 6th, 2014 12:20 pm

Second music track is a bit of a mess still, and short, but I have to move on for now.

Progress 2: First music

Posted by (twitter: @@JajabenGames)
Saturday, December 6th, 2014 10:52 am

Got the first of two tracks finished:

I’m also close to finishing the ending of the game. Though I’m doing that first so that doesn’t say much.

Progress 1

Posted by (twitter: @@JajabenGames)
Saturday, December 6th, 2014 6:54 am

I have a concept, I’m going to make an adventure game that can be played both cooperatively and alone. I’ve started doing some tests. The concept seems to be working so far.

Graphics wise I have to keep things small, so I can fit more on one screen. Not the prettiest graphics I’ve ever done because of this, but I think I might have some time left in the end to improve them.


October challenge: Acheron Souls released!

Posted by (twitter: @@JajabenGames)
Thursday, October 30th, 2014 5:38 am

I actually wanted to submit this game for last year’s october challenge, but it actually took me a full year of working on it in between other projects to finish it. At least I’m finished in time for this year!

Here is the game’s ludum dare page: http://ludumdare.com/compo/october-challenge-2014/?action=preview&uid=5496


Ro-bat on the App Store!!

Posted by (twitter: @@JajabenGames)
Tuesday, September 9th, 2014 10:41 am

Ro-bat was a game I made originally for a last-day-of-the-year Jam (nothing official) on 31 December 2010. A few months back I started working on an iOS version with extra stuff, and that game just went live on the App Store!



This is my first “commercial” game!
For those of you wondering what happened to my entry of last years october challenge then, well, I wasn’t able to finish it in time, but I PROMISE it will be finished for this year’s october challenge. (It’s almost finished)

“Orange” Timelapse and Post-Mortem

Posted by (twitter: @@JajabenGames)
Friday, August 29th, 2014 2:40 pm

I’ve made a timelapse of the making of my game “Orange!”

As for the post-mortem, there wern’t any real problems this time.

What went right?

  • I had a clear vision of what I wanted to make very early on.
  • I had a good idea  of what was most important, and what could be cut early on.
  • I chose a graphical style that was simple enough so I could get all the assets done.
  • Scripting went smoothly. No headaches.
  • I slept a reasonable amount. (12 hours over two nights) So was able to keep focussed.

What went wrong.

  • I Would have liked to have more time for music.
  • Gameplay could have had more depth and variation, but my focus was on story, so that’s fine.
  • Finding people to test your game in the last 12 hours of the competition is hard. I need to find some people to test my game before the competition starts next time.

You can play my game here: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=5496


Posted by (twitter: @@JajabenGames)
Sunday, August 24th, 2014 2:40 pm



Orange 2014-08-24 23-33-33-19


I would have liked to spend 3 more hours on this for polishing, but I’m afraid I am going to create more mistakes than I am going to solve in this state…

Progress 5: Demo time!

Posted by (twitter: @@JajabenGames)
Sunday, August 24th, 2014 11:15 am

I have a submittable version of my game finished and I’d like to hear as many thoughts as possible now that I can still change stuff. Note that the full story is already in the game and all that needs to be added is more puzzles, so huge SPOILER ALERT.

I can’t seem to post any links, so click on my name which will take you to my submition page, I believe, the demo is over there.


Orange 2014-08-24 20-07-57-14

Progress 4: Still making cutscenes

Posted by (twitter: @@JajabenGames)
Sunday, August 24th, 2014 12:50 am

This game is kind of story-heavy compared to my other entries, so I still havn’t gotten to the actual gameplay and level design yet. But that’s okay, that should be the easiest part. At least I have the main mechanic working (as it is important for the cutscenes too). Going to make sure I have the beginning and ending finished first, so I can then make the game as big as I can.

The mayor also has a message for you:
Runner 2014-08-24 09-44-51-04

Progress 3: Speech bubbles

Posted by (twitter: @@JajabenGames)
Saturday, August 23rd, 2014 10:04 am

This took way too long, but my characters are, as of now, capable of speech.


Time to order some pizza.

Progress 2: Finally a screenshot!

Posted by (twitter: @@JajabenGames)
Saturday, August 23rd, 2014 7:31 am

I’ve finished a lot since the last update, just didn’t have much to show until now. But here it is, the first screenshot:


You play as an orange person in a blue world. That’s all I’m going to reveal for now!

Progress 1: Title, Story, Dialog and first song finished.

Posted by (twitter: @@JajabenGames)
Saturday, August 23rd, 2014 1:32 am

My game is going to be called “Orange.” I’m in a mysterious mood so I’m not going to reveal anything on the story yet, but here is the first song of the soundtrack. There may be more if I have time. But this fits the overall mood of the game well enough.

Now it’s time for breakfast!


In for the 10th time in a row!!

Posted by (twitter: @@JajabenGames)
Thursday, August 21st, 2014 5:30 am

Yeah! I made it to 10! didn’t miss a single one, even when I didn’t have the whole weekend available to me. (Ludum Dare 24 comes to mind)

These are the 9 games I made in the last 9 editions:

so far

Of course I still have to actually finish the tenth time, but I’m confident that will happen. These are the tools I will be using:


Game maker studio for making the game.
Anvil studio for composing the soundtrack. (Check it out, it’s free and I’ve used it every single time so far)
Ableton Live for finishing the soundtrack.
SFXR for sound effects.
Audacity. I sometimes end up using this too.
Graphics Gale for pixel art and animation. Really great program.

Also check this out:
http://www.tweakbench.com/ has great free VST instruments. Especially for retro games.


It’s going to be awesome again! I’ll be blogging on ludumdare.com, and I’ll also be tweeting progress on twitter (@Jajabengames)

Good luck everyone!

Timelapse: Beneath the well

Posted by (twitter: @@JajabenGames)
Sunday, May 4th, 2014 7:44 am


I’ve made a timelapse of my game beneath the well, which you can play here:
Ludum Dare page

Finished already?

Posted by (twitter: @@JajabenGames)
Sunday, April 27th, 2014 8:41 am


I’ve never been in this stage this long before the deadline before. Then again this definitely isn’t the best thing I ever made during Ludum Dare.

You can play download the windows version HERE
Arrow keys to move, down key to interact!

Of course comments are welcome, there is still time to fix stuff!

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