About JaJ (twitter: @@JajabenGames)


Ludum Dare 34
Ludum Dare 32
October Challenge 2014
Ludum Dare 30
Ludum Dare 29
MiniLD 48
Ludum Dare 28
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24
MiniLD #34
Ludum Dare 23
Ludum Dare 22
Ludum Dare 21

JaJ's Trophies

Damn Fine Game
Awarded by SenorDiablo
on April 29, 2013
The Ken Levine Award for Games About Conflicting Player and Character Motivations
Awarded by nintendoeats
on April 29, 2013

JaJ's Archive

Nadia Was Here on Kickstarter

Posted by (twitter: @@JajabenGames)
Thursday, May 26th, 2016 7:21 am


Hey everyone. After entering Ludum Dare 10 times in a row I havn’t been very active here in a while. I have been working hard on my RPG Nadia Was Here, (which also was the result of a game jam). The Kickstarter is now live with just two weeks left to go. It would be great if you could spread the word and help me make this Kickstarter a success.


Kickstarter page

Thunderclap campaign (You can pledge with your Facebook, Twitter or Tumblr account to sent out a social media message in the last hours of the campaign.)

Kickstarter Demo

Press kit


Finished: 2 Button metroidvania

Posted by (twitter: @@JajabenGames)
Monday, December 14th, 2015 9:53 am



I made a very small 2 button metroidvania this time around. I only worked on it for about 8 hours, but I’m actually quite happy with the things I learned this time around.

Play it here: http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=5496

Still probably out

Posted by (twitter: @@JajabenGames)
Saturday, December 12th, 2015 8:11 pm

If only I didn’t have other stuff to do the first 20 hours of the competition, this could have become something. As it stands now, I’m probably going to enter the tutorial only.

















Progress 1

Posted by (twitter: @@JajabenGames)
Saturday, August 22nd, 2015 11:37 am

I wasn’t feeling this theme at all, so I just started composing. The song I composed actually inspired me, but I fear I might not have enough time to finish the game now.

Anyway here is the song, I’m really happy with it:

Doll Quest Submitted!

Posted by (twitter: @@JajabenGames)
Sunday, April 19th, 2015 8:24 pm

At the moment, there is a web version which sometimes has  problems after playing a while and a windows version that should function properly.

Play/ download on the jam page! http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=5496


Game is done!

Posted by (twitter: @@JajabenGames)
Sunday, April 19th, 2015 6:52 pm

One hour left for polish!


All three bosses are finished!

Posted by (twitter: @@JajabenGames)
Sunday, April 19th, 2015 3:18 pm


boss3Here is a preview of the third boss.

Next up are menus, screens and story elements! And after that, could I actually get to the polishing phase this time?


Second boss finished, one more to go!

Posted by (twitter: @@JajabenGames)
Sunday, April 19th, 2015 11:22 am


One down, (at least) two more to go!

Posted by (twitter: @@JajabenGames)
Saturday, April 18th, 2015 9:45 pm


Doll Quest: Throwing dolls

Posted by (twitter: @@JajabenGames)
Saturday, April 18th, 2015 4:06 pm

Feels good! Time to design some bosses!


Doll Quest: Movement so far.

Posted by (twitter: @@JajabenGames)
Saturday, April 18th, 2015 2:08 pm


Finished movement for now. She jumps unusually high, but that will probably be necesary to make the bosses beatable.

“Doll Quest” theme song finished

Posted by (twitter: @@JajabenGames)
Saturday, April 18th, 2015 11:06 am

It took me nearly 4 hours. Luckily this is the only song that is absolutely necesary. Introduction theme and menu theme would be nice, but we’ll see if there is time.

Which one?

Posted by (twitter: @@JajabenGames)
Saturday, April 18th, 2015 9:31 am

I can’t decide. I wanted to go full color originally, but I have a hard time finding colors I like, so I thought perhaps go with a gameboy palette. What do you think I should do? And which gameboy palette is best?

(to take into cosideration, my music is very gameboy-esque, with only two melodies and drums)



Three hours in. A concept, and a character.

Posted by (twitter: @@JajabenGames)
Friday, April 17th, 2015 11:14 pm


I’m going to make a boss-rush type game. You play a girl whose “Ken” doll was stolen by her mean brothers. The goal is to defeat all of the brothers in their bedrooms by using her “Barbie” doll.

Off to sleep now. Tomorrow first music, then animations.


Each brother will fight completely differently. I have some fun ideas. For example a brother who loves frogs and acts and moves like one. Another may be a soccer/ baseball fan etc.

This LD will be a party

Posted by (twitter: @@JajabenGames)
Friday, April 17th, 2015 1:35 pm

IN!! But I’m going to do it slightly differently this time around. I usually go for the most ambitious concept I can think of, usually slightly more ambitious than the LD before. Always something I can barely finish in time.

But I have worked really hard in the last couple of months, and I feel I need to relax this weekend. So I’m going to make a short, fun, perhaps even polished (could it be?) game this time while sleeping plenty and eating only delicious food!



This will be my twelfth time entering and my (hopefully) 11th time


Game maker studio for making the game.
Anvil studio for composing the soundtrack. (Check it out, it’s free and I’ve used it every single time so far)
Ableton Live for finishing the soundtrack.
SFXR for sound effects.
Audacity. I sometimes end up using this too.
Graphics Gale for pixel art and animation.

Also check this out:
http://www.tweakbench.com/ has great free VST instruments. Especially for retro games.


I will be blogging and you can also follow me on twitter! (@JajabenGames)








Posted by (twitter: @@JajabenGames)
Sunday, December 7th, 2014 5:11 am

For the first time in 11 LD’s I’m out!

It’s not the theme, I just don’t feel motivated enough. It might have something to do with the fact that I entered the Indies vs Pewdiepie jam two weeks ago, or the fact that I looked forward to my 10th LD so much, that the 11th just seems boring in comparison :p.

But I did get some nice songs and useful code out of it, so I’m not complaining. My concept wasn’t necesarily bad either, I might finish it somewhere in the far, far future.

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