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Ludum Dare 36
 
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Ludum Dare 32
 
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Ludum Dare 29

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I’m in, and already behind…

Posted by
Tuesday, November 22nd, 2016 7:30 pm

I’m looking forward to my 6th Ludum Dare. As I have surprisingly quickly managed to make a TCG-style engine on top of Unity last LD, I have decided ¬†I will keep working on it and use it again in upcoming events. Here we are 4 months later and the engine can’t even do what its precursor did ūüėÄ

But it’s okey, I am taking my time with it, unit testing shit, properly commenting the code, componentizing as much as possible, interfaces all over the place. Let me tell you, it’s beautiful (tear rolling down the cheek).

Just in case someone would be interested in using it (discouraged as of now) or have a look, I am hosting it on Github . After upcoming LD I am planning to make a first release of it.

Anyway, that was a huge tangent. I will be using Carty engine ūüėČ , Unity, Photoshop, Blender, Audacity.

Good luck everyone!

 

Compo is dead, long live the jam

Posted by
Sunday, August 28th, 2016 4:41 pm

Deep deep in my heart I was hoping I could make it for the compo, but it was obvious I took far too large bite for that. On the other hand, I am really happy with what I have right now, especially the state of the engine. Gameplay is still lacking, but there is tomorrow for that.

I am making card game (read poor man’s Hearthstone clone) with one level where you fight against AI boss. Here is a sneak peak:

Sneak peek

 

 

I’m in…

Posted by
Wednesday, August 24th, 2016 4:54 pm

And this time I’m a little bit more prepared. Since I’ve decided to make a collectible card game, I had to a little bit of coding beforehand to even have a shot at finishing something.¬†While my “engine” has zero gameplay in it so far, hopefully I will end up with more of “polished” piece of work.

  • Unity
  • Photoshop+Illustrator
  • Blender
  • Audicity

Good luck to everyone and may the theme gods be with us!

Hunter vs Hunted finished

Posted by
Monday, April 18th, 2016 6:56 pm

This was an interesting LD for sure. My partner ditched me during the second day (shame on him) but surprisingly it did not end up with a disaster. I had to scrap some gameplay ideas yet I had time for all the core things. I went for a D&D adventure vibe map, simple resource management and generic but hopefully not boring fantasy story. Check it out here!Gameplay preview

‘Here’s is a thought’ cinematic

Posted by
Sunday, April 19th, 2015 12:49 pm

I made a quick cinematic/tutorial video to explain the settings, goals and hopefully little bit of gameplay.

Check it out here:

If you are feeling especially curious you can test a demo below. Feedback is most appreciated.

http://vevojtechove.cz/LD32/index.html

Playable demo

Posted by
Sunday, April 19th, 2015 7:48 am

Surprisingly, this LD I am doing okay with time. Yeah don’t ask, no idea why. Here is first playable demo (hosted on one of my websites, dropbox = :( )

http://vevojtechove.cz/LD32/index.html

It’s a very simple strategy game, where you have to build a huge-ass ramp it time, in order to save your building from meteorite.

Any feedback or comments are, of course, most welcomed. What I am hoping to add before deadline:

  • Sounds and music
  • Second harder difficulty
  • Intro animation
  • Little dude showing you how much time you have left

Wake me up when LD starts

Posted by
Friday, December 5th, 2014 11:28 am

I’m in! Nothing like the entire Friday spent sleeping and waking up Saturday at 2:30 AM to do some game making.

I’ll be using:

  • Crafty.js (engine)
  • Photoshop (graphics)
  • sfrx (sounds)
  • cgMusic (music)
  • Tiled (world)
  • ShoeBox (tile packing if needed)
  • Notepad++ (coding)

Looking forward to do some storytelling. Good luck to everyone.

Off topic:¬†The snowman such a troll…

My first LD

Posted by
Sunday, April 27th, 2014 3:28 pm

Even though I’m feeling ¬†“a little” tired and I’m unable to make any more content despite ¬†having still two hours till deadline, I must say: “This was a triumph.”

It was awesome experience and I was pleasantly surprised how much one can finish in 48 hours. Looking forward to the next LD.

Link to my game:

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=36014

Pawn – first day

Posted by
Saturday, April 26th, 2014 3:56 pm

I had this idea of a game, where levels would be inspired by verses of a poem/a song, for quite some time. And what is a better time to put that to test than Ludum Dare, especially when the theme nicely fits into that formula.

 

Good night and good luck to all participants.

 

First level

First level

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