About jackrugile (twitter: @jackrugile)

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Ludum Dare 34
 
Ludum Dare 33
 
Ludum Dare 32
 
MiniLD #58
 
Ludum Dare 31

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jackrugile's Archive

Making Progress

Posted by (twitter: @jackrugile)
Sunday, December 7th, 2014 1:37 am

Didn’t have as much time as I had hoped for this weekend, but I am happy with the progress made today. Keeping things nice and simple. Keep up the awesome work everyone, there are some amazing screenshots already!

avoidrage

I’m In

Posted by (twitter: @jackrugile)
Saturday, November 22nd, 2014 12:08 am

I’m in again. Will do my best to complete it this time around.

  • Language: HTML, CSS, JavaScript
  • Framework: Phaser, or from scratch, depending on the theme
  • Graphics: Code generated and Photoshop
  • Sound Effects: Bfxr
  • Music: Fruity Loops

I’m In

Posted by (twitter: @jackrugile)
Sunday, August 10th, 2014 1:11 am

I’m in again. Will do my best to complete it this time around.

  • Language: HTML, CSS, JavaScript
  • Framework: Phaser, or from scratch, depending on the theme
  • Graphics: Code generated and Photoshop
  • Sound Effects: Bfxr
  • Music: Fruity Loops

Minimal Progress

Posted by (twitter: @jackrugile)
Saturday, April 26th, 2014 3:25 am

Still working out the core mechanics. Basically creating something I knew how to make before, but with Phaser. This LD might just be a way for me to get a little more familiar with Phaser. And that is fine with me!

gif

Hero Sprite Beginning

Posted by (twitter: @jackrugile)
Friday, April 25th, 2014 10:23 pm

hero-gif

In Need of Some Mood Music?

Posted by (twitter: @jackrugile)
Friday, April 25th, 2014 9:12 pm

Listen to this. Now. Sky Sanctuary.

0002700478_500

Still Brainstorming, Good Luck to All

Posted by (twitter: @jackrugile)
Friday, April 25th, 2014 8:24 pm

Still kicking around a few ideas. Possibly something iceberg related? Got my GitHub repo setup at least. Good luck to all of you!

iceberg-idea

Count Me In LD29

Posted by (twitter: @jackrugile)
Saturday, April 19th, 2014 1:43 pm

This is my first Ludum Dare. I’m in for the main compo. I’ve entered a few competitions before. They had longer time frames, and code/asset size restrictions though. This is opposite, with a short time frame, and no limit on the game size.

  • Language: HTML, CSS, JavaScript
  • Framework: Phaser, or from scratch, depending on the theme
  • Graphics: Code generated and Photoshop
  • Sound Effects: Bfxr
  • Music: Fruity Loops

My primary goal is to not pass out, not have a nervous breakdown, and submit something that at least vaguely resembles a game at the end.

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