About jackrugile (twitter: @jackrugile)

Entries

 
Ludum Dare 34
 
Ludum Dare 33
 
Ludum Dare 32
 
MiniLD #58
 
Ludum Dare 31

jackrugile's Trophies

jackrugile's Archive

I’m in for another one!

Posted by (twitter: @jackrugile)
Tuesday, April 18th, 2017 10:19 am

I have time off of work and I am ready to rock!

I’m going to use:

  • JavaScript with one of: 2D Canvas, WebGL Canvas, or CSS render
  • One of: CanvasQuery/Phaser/Custom Engine/Three.JS
  • FL Studio/Bfxr
  • Photoshop/Note Paper
  • Most likely reuse some utility functions to get started

I’m in for round 35!

Posted by (twitter: @jackrugile)
Tuesday, April 12th, 2016 1:58 am

I’m scared and excited and stressed and happy and slightly ill at the thought of LD35. Let’s do it.

I’m going to use:

  • JavaScript/Canvas Renderer
  • JavaScript/CSS Renderer
  • CanvasQuery/Phaser/Custom Engine
  • FL Studio/Bfxr
  • Photoshop/Note Paper
  • Most likely reuse some utility functions to get started

Twin Condition Playthrough

Posted by (twitter: @jackrugile)
Sunday, January 3rd, 2016 6:57 pm

Hey guys, just wanted to give one final push and encourage you all to play my game, Twin Condition. I am so grateful for all the feedback I’ve received so far. I’ve been blown away by so many of your entries and had a blast playing them.

Below is a video of a complete playthrough of my game. Thank you everyone and I look forward to the next Ludum Dare!

Play Twin Condition

Twin Condition Submitted

Posted by (twitter: @jackrugile)
Monday, December 14th, 2015 9:50 pm

Quick Concept Update

Posted by (twitter: @jackrugile)
Saturday, December 12th, 2015 5:47 am

Just finished my full game plan and have a few visual ideas. Now I need some sleep.

idea-2

I’m In

Posted by (twitter: @jackrugile)
Sunday, December 6th, 2015 1:01 am

Let’s do this. I’ll be using:

  • JavaScript/Canvas Renderer
  • JavaScript/CSS Renderer
  • CanvasQuery/Phaser/Custom Engine
  • FL Studio/Bfxr
  • Photoshop/Note Paper
  • Most likely reuse some utility functions to get started

Bloblivion Submitted

Posted by (twitter: @jackrugile)
Monday, August 24th, 2015 8:27 pm

Workspace Activated

Posted by (twitter: @jackrugile)
Friday, August 21st, 2015 7:58 pm

IMG_2457

Good luck everyone, have fun!

Do you even dev, bro?

Posted by (twitter: @jackrugile)
Thursday, August 13th, 2015 12:05 am

Yes, yes I do. I’m in!

I took two vacation days on the front and back of the weekend, so I’ll be well rested and prepared. As usual, here are my tech paths:

  • JavaScript/Canvas Renderer
  • JavaScript/CSS Renderer
  • CanvasQuery/Phaser/Custom Engine
  • FL Studio/Bfxr
  • Photoshop/Note Paper
  • Most likely reuse some utility functions to get started

Good luck to everyone. Crush it!

Square Sprint Post Mortem

Posted by (twitter: @jackrugile)
Sunday, April 26th, 2015 4:58 pm

Overview

I had such a great time this Ludum Dare. Things were dark and gloomy for a few portions, but in the end it all worked out. I knew pretty soon after the theme announcement that I wanted to use the hero character as the weapon (not super unconventional, I know). However, it was 12 hours in when I figured out out any sort of gameplay to base that mechanic around. All in all, I tracked about 30.5 hours of development.


Play Square Sprint

 

What Worked

  • I was very pleased with the hero movement. It was simple (two controls) and felt responsive.
  • I was happy with the visual aesthetic and particles.
  • I didn’t have much time for sounds/music, but I am satisfied. I used varied playback rates to get some variation on the few sounds I had.
  • Using Canvas Query and Playground.js was a breeze!

What Didn’t Work

  • I completely forgot to mention what the goal of the game on the instruction/tutorial screen. Whoops!
  • The gameplay gets old fast. It needs one or two more elements. Something like traps or enemies that would start the level over, a score boost for combos, bigger levels that take up more than the viewport, limited clicks, etc.
  • The collisions when going through squares is a little off. I should have used a bigger shape to test against. As it is now, you can miss a couple squares when you clearly when through them.
  • When breaking multiple squares at once, sometimes the sound can kind of explode because the same sound is getting triggered on the same frame 10-20 times. Whoops again, need to set a max on that.

What’s Ahead

I’d love to develop this further. If I can manage to create some more gameplay features that keep the game interesting, I think things could be good. We’ll see!

Development Progression

Initial Charge Idea

ss1

Custom Cursor and Color Trail Change

ss2

Particles and Collision Detection

ss3

Grid Level Arrangement and Warp Ability

ss4

Level Square Scaling

ss5

Developing More Levels

ss6

Title Screen and Control Screen

ss7

Final Game

ss8

Development Timelapse

Square Sprint

Posted by (twitter: @jackrugile)
Sunday, April 19th, 2015 9:28 pm

square-sprint-2

Square Sprint is a speed run click fest! Make your way through 10 levels of squares as fast as possible.

Play Game

Watch Video Demo

Dev Tech:

  • HTML5/JavaScript
  • Canvas Query
  • Playground.js
  • Sublime Text
  • Photoshop
  • FL Studio
  • Bfxr
  • Google Chrome

Ok, I’m In

Posted by (twitter: @jackrugile)
Thursday, April 2nd, 2015 10:14 pm

Looking forward to a game dev binge! Here are a few of my potential tech paths:

  • JavaScript/Canvas Renderer
  • JavaScript/CSS Renderer
  • CanvasQuery/Phaser/Custom Engine
  • FL Studio/Bfxr
  • Photoshop/Note Paper
  • Most likely reuse some utility functions to get started

I plan to bring some attitude, not subtractitude. Good luck, all!

Pongoo Complete

Posted by (twitter: @jackrugile)
Saturday, March 28th, 2015 11:45 am

Ludum Dare 32 Wallpaper

Posted by (twitter: @jackrugile)
Tuesday, March 17th, 2015 12:31 am

Avoid Rage – Post Mortem

Posted by (twitter: @jackrugile)
Sunday, December 14th, 2014 3:32 am

avoidrage4

Avoid Rage is a minimal reflex game where you must avoid enemies coming at you from opposing tracks. Control with arrow keys or WASD. M to mute.

Play Game

 


 

This was my first submitting to Ludum Dare. I tried and failed on two previous occasions. It felt so good just to complete something and make the deadline. That was my main goal when going into things, so I consider this a success.

I stuck to my original goal of keeping things simple and I didn’t stray from my initial idea the whole weekend. I wanted to explore so many different variations and routes, but I knew that would put me at risk for missing the deadline.

The Good

  • Simple Premise – The game only required two lines of instructions: The goal, and the controls. You can jump right in and play.
  • Rendering – I used HTML/CSS as the main renderer for this game, with all game logic written in JavaScript. I typically use canvas, but had experimented recently with animating via CSS properties for mini games. This worked out well because the animation was performant, I was able to code in a familiar setting (I am a front end developer full time), and I was able to make use of custom fonts without any headaches.

(more…)

Avoid Rage Submitted

Posted by (twitter: @jackrugile)
Sunday, December 7th, 2014 7:04 pm

Avoid Rage is a minimal reflex game where you must avoid enemies coming at you from opposing tracks. Glad to finally be submitting to Ludum Dare for the first time. The game is simple, but I’m just glad I finished!

Play Game

View Entry

[cache: storing page]