As I mentionned in my first post, this is my first LD, and it is in fact my first game jam. What this effectively means is that while I do have some experience in making small games (nothing fancy though), I have never actually gone through the process of designing a game for anyone else than myself. In that respect, it is the first time that I make a game, an object for other people.
I am quite happy with the theme, I think no one was really surprised since it had such a good score in the first round of voting. Having found my main mechanic (one is enough, keeping it simple for a first obviously), I had to choose between implementing it in Phaser (HTML/JS) or in Twine: a “classic” video game or a text game?
In the end I chose Twine: my goal in this LD is to actually finish a game and get feedback from it, and Twine is easier for me (though next LD my goal will probably be to make such a game but not in Twine…). After some review of the engine’s basics I wrote some first passage drafts, trying to find the best way to express my take on the theme. I am quite comfortable with writing and it has always been my favourite mode of expression.
Except I realise now that my goal is not really to express anything; rather, I should be focusing on what people will feel when playing it, the experience I want to create. I’m not writing a poem or a short story; I’m writing a GAME. This realisation alone I probably could not have had without LD. So I guess that’s a first positive point.
Anyways, here’s my first attempt at a Twine enemy. Behold:

Very expressive.
And now back to work! Cheers!