Ludum Dare 35
Coming April 15th-18th Weekend

Ludum Dare 34 Results

About Jacic (twitter: @IamJacic)


Ludum Dare 34
Ludum Dare 33
Ludum Dare 32
Ludum Dare 31
Ludum Dare 30
Ludum Dare 29
Ludum Dare 28
MiniLD 46
Ludum Dare 27
MiniLD 42
Ludum Dare 26
MiniLD #39
Ludum Dare 25
Ludum Dare 25 Warmup
October Challenge 2012
MiniLD #37
Ludum Dare 24
MiniLD #34
Ludum Dare 23
Ludum Dare 23 Warmup
MiniLD 32
Ludum Dare 22
October Challenge 2011
Ludum Dare 21

Jacic's Trophies

Jacic's Archive

Well, I finished

Posted by (twitter: @IamJacic)
Sunday, December 13th, 2015 8:04 pm

I’m not entirely happy with it, but here it is:

I managed to mostly translate my original idea from my head to the game.

Halfway there and possibly halfway done!

Posted by (twitter: @IamJacic)
Saturday, December 12th, 2015 10:39 pm

Well, the compo is half over. The time certainly flew by.

This LD, I’m trying to incorporate both of the themes. In this co-op (or single-player) single-screen shmup, you control one of two buttons (of the kind that is pressed), and fight against viruses and other malware inside a computer. As you defeat enemies, you will grow. This mechanic isn’t finished yet. I’m going for a simple arcadey feel and visual style. Here’s a look at the art:

early6I just added a nice font too:

early7I still need to: add sound/music, add a title screen and perhaps a game over screen, balance the game, add a nice background, maybe add more enemies, and of course, finish implementing the growth mechanic. I think I can do it!

LD34: I’m in there like swim-wear

Posted by (twitter: @IamJacic)
Thursday, December 10th, 2015 12:35 am

Well, I’m in for yet another Ludum Dare My tools this time around will be the same as last time (and many events before):

Language: Haxe

Engine/Framework: HaxePunk

Graphics: GIMP

Sound: sfxr/autotracker

Energy: Coffee

Remember to vote for “Build your weapon” for the theme!

Let’s make this the greatest game jam of our lives!

Team S.T.E.A.L.T.H. – Postmortem

Posted by (twitter: @IamJacic)
Sunday, August 30th, 2015 4:17 pm

Hi. I wrote a postmortem about my game here on my blog. Check it out to see how much my game changed over the weekend!

Also, you can play and rate my game right here!

Halfway Progress Update

Posted by (twitter: @IamJacic)
Saturday, August 22nd, 2015 10:20 pm

Well, the compo is a little over halfway done. Hopefully I’ll be able to finish my game in time to submit for the compo, if not, I guess I’ll take a little more time and submit for the jam.

Here’s an incredibly exciting screenshot:

early4This was originally going to be a stealth game, but it turned into more of a puzzle game with stealth elements. I have mixed feelings on the hud as a whole, but I really like the (functioning!) radar.

I still have to implement attacks for both the player and enemies, add more levels, add dialog for the story, add saving/loading, add some other story stuff, and add sound/music. I think I can do this.

I’m in! Again!

Posted by (twitter: @IamJacic)
Wednesday, August 19th, 2015 1:35 pm

Well, I’m in, and this time I’m feeling more prepared than ever before! This time, I have a well-defined idea of what I’ll be doing: a top-down, turn-based, stealth game.

I’ve been playing a lot of Metal Gear lately, so this game will be inspired by the series. Sneak around enemy camps, avoiding guards and cameras, stealing intel, finding equpment as you go! Or at least, that’s what I’m currently planning. It may be slightly out of scope for a weekend, but we’ll see!

Once again, I’ll be entering the solo competition. My tools:

Haxe + OpenFL + Haxepunk – my language and engine of choice (currently)

Sublime – the best text editor

sfxr – it makes sounds

Audacity – it edits sounds

Gimp – for the art

Coffee – for the mind


Good luck everyone, and remember to have fun!

Halfway There!

Posted by (twitter: @IamJacic)
Saturday, April 18th, 2015 8:05 pm

Wow, 24 hours goes by fast!

early3My game is a top-down shooter with tower-defense elements. When a level starts, a zone (or more than one, on later levels) is randomly placed. Enemies will come to try to kill you and destroy these zones before you can fill them with power. Objectives vary from defeating all the enemies to powering all zones to simply surviving for a set amount of time.

Weapons include bricks, forks, bubbles, dirty socks, and ice cream.

early5I still have a lot to do, but I’m confident I can finish on time!

I’m in! (For my 12th time!)

Posted by (twitter: @IamJacic)
Thursday, April 16th, 2015 3:08 pm

Wow, I can barely believe this will be my 12th Ludum Dare! 😮 I’ve always had a lot of fun and learned a lot, and I’m hoping that trend will continue.

I was planning on using UE4 this time, but I didn’t have enough time to practice with it, so I’ll be using HaxePunk once again! The rest of my tools will be OpenFl, Haxe, Sublime 3, Audacity, sfxr, GIMP, and caffeine!

Here are the games I’ve created for the main events to this day. I’ve noticed a steady increase in quality over time! (except for LD26, when I was sick and didn’t have a whole weekend)

LD21: Prisoner

LD22: EpiCat

LD23: Tiny Adventures in SPACE

LD24: Game Time Evolution

LD25: Mr Wizard VS The World

LD26: Meat Meets Potatoes

LD27: Jetpack Jacob in: The Quest for Time

LD28: Extinguished

LD29: What Lies Beneath The Surface

LD30: When Worlds Collide

LD31: An Icy Night In Snowman’s Land

My game on Android

Posted by (twitter: @IamJacic)
Thursday, December 25th, 2014 12:03 am

Merry Christmas everyone! I thought I’d take this opportunity to show you a screenshot of my LD game running on Android.


This is still an early version, but I’m hoping to make a full release on Android with many more levels. If you haven’t already played my entry, you can do so here.

Halfway over, halfway done!

Posted by (twitter: @IamJacic)
Saturday, December 6th, 2014 7:50 pm

At least, I think I’m halfway done. I added a nice snow effect, and it adds a lot of atmosphere.early7Most of the art is done, and I’m working on finishing title and end screens. Then, I’ll make more levels and add sound and music. I think that’s it!

An early look at the title screen

Posted by (twitter: @IamJacic)
Saturday, December 6th, 2014 12:39 pm

My game has a title!early5There it is.


Posted by (twitter: @IamJacic)
Saturday, December 6th, 2014 11:29 am

early3 early4

Just look at those concept levels! Infinite loops of direction switchers, seemingly-randomly-placed boulders! I’m once again realizing why I tend to make games that don’t require a lot handmade content, like levels. Procedural generation for the win!

Still, I’m on track to finish in time. My next step is the title and end screens.

End of the first night

Posted by (twitter: @IamJacic)
Friday, December 5th, 2014 11:15 pm

Well, I have an idea, and it’s actually turning out pretty well.early2That’s a screenshot of the test level for my snowman-themed ice-sliding puzzle game. My only worry right now (aside from thinking of the art I’ll have to do) is the work required to make enough levels!

Declaration of In-ness

Posted by (twitter: @IamJacic)
Friday, November 28th, 2014 3:43 pm

I’m in! This will be my 11th Ludum Dare, and I’m eagerly looking forward to making something. I don’t know what I’ll make, but I’m going to try to do something new and unique (for me at least). Maybe I’ll make a puzzle game.

I’ll be using:

Haxe + Haxepunk for programming

sublime text for editing

GIMP for art

sfxr + my mouth for sounds

possibly LMMS for music

coffee for energy

Good luck to all participants, and remember to have fun!

When Worlds Collide – Postmortem

Posted by (twitter: @IamJacic)
Thursday, August 28th, 2014 2:24 pm


My game is called “When Worlds Collide”, and you can play it here. I had a lot of fun during the competition, and I learned a lot too!

What went right:

I had an idea before I started. Usually I try to think of ideas for each of the themes in the final round so that I am prepared. This time, I simply had two ideas that I liked, and fortunately could think of ways to fit them into the themes. So this is something that could have went wrong, but didn’t.

I succeeded in making my game’s code modular and clean early on. Sure, by the end of the weekend it was a mess, but because it began well-structured and easy to modify, I was able to make changes to the game and fix parts that weren’t fun or didn’t work well enough without using up a lot of time.

The game is juicy. Very juicy. The biggest issue my games have (whether they were made for a jam or not) is a lack of visual polish and feedback. I specifically wanted to improve in that area with this game, and I think I succeeded. Images just don’t do it justice.


The game is fun. That’s what is most important, in my opinion.

What went wrong:

I should have spent more time working. Honestly, I didn’t take a lot of breaks, but I submitted early and didn’t work until the deadline. I was tired. There are a few things I can think of that should have been better, but aren’t.

There are bugs. Well, all code has bugs, so of course this game has bugs. What I mean is that there are known bugs. The are known bugs that have taken so much of my time, and still aren’t completely fixed. In the past I’ve almost always succeeded in fixing every known bug before submission, so this is a huge disappointment to me.

Final thoughts:

In the end, I’m extremely happy with how the game turned out. Many things went right, only a few things went wrong, and the game is fun. I’m considering adding multiplayer cooperative and versus modes, but for now, you could always play cooperatively on the same keyboard. 😉


24 hours in

Posted by (twitter: @IamJacic)
Saturday, August 23rd, 2014 6:20 pm

Wow, is Ludum Dare really half over already? I guess it is. I think I’m 70% finished with my game, which is good, because I’ll only have a few hours to work tomorrow.


My game is an arcade mashup of Pong, Breakout (also known by many other names), and Space Invaders. It all happens at once, and while each part is simple alone, playing three games at the same time requires serious focus! What am I calling this game?

early4The title is “When Worlds Collide”.

early5That’s all I have time to write. I still need to finish the menu, add the story, explain controls, add more enemy ships, and polish everything.

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