Ludum Dare 30
Ludum Dare 29
Ludum Dare 28
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
Ludum Dare 25 Warmup
October Challenge 2012
Ludum Dare 24
Ludum Dare 23
Ludum Dare 23 Warmup
Ludum Dare 22
October Challenge 2011
Ludum Dare 21
About Jacic (twitter: @IamJacic)
My game is called “When Worlds Collide”, and you can play it here. I had a lot of fun during the competition, and I learned a lot too!
What went right:
I had an idea before I started. Usually I try to think of ideas for each of the themes in the final round so that I am prepared. This time, I simply had two ideas that I liked, and fortunately could think of ways to fit them into the themes. So this is something that could have went wrong, but didn’t.
I succeeded in making my game’s code modular and clean early on. Sure, by the end of the weekend it was a mess, but because it began well-structured and easy to modify, I was able to make changes to the game and fix parts that weren’t fun or didn’t work well enough without using up a lot of time.
The game is juicy. Very juicy. The biggest issue my games have (whether they were made for a jam or not) is a lack of visual polish and feedback. I specifically wanted to improve in that area with this game, and I think I succeeded. Images just don’t do it justice.
The game is fun. That’s what is most important, in my opinion.
What went wrong:
I should have spent more time working. Honestly, I didn’t take a lot of breaks, but I submitted early and didn’t work until the deadline. I was tired. There are a few things I can think of that should have been better, but aren’t.
There are bugs. Well, all code has bugs, so of course this game has bugs. What I mean is that there are known bugs. The are known bugs that have taken so much of my time, and still aren’t completely fixed. In the past I’ve almost always succeeded in fixing every known bug before submission, so this is a huge disappointment to me.
In the end, I’m extremely happy with how the game turned out. Many things went right, only a few things went wrong, and the game is fun. I’m considering adding multiplayer cooperative and versus modes, but for now, you could always play cooperatively on the same keyboard.
Wow, is Ludum Dare really half over already? I guess it is. I think I’m 70% finished with my game, which is good, because I’ll only have a few hours to work tomorrow.
My game is an arcade mashup of Pong, Breakout (also known by many other names), and Space Invaders. It all happens at once, and while each part is simple alone, playing three games at the same time requires serious focus! What am I calling this game?
Alright, I couldn’t think of another original title right now, so I’m reusing one.
Anyway, I’m in for Ludum Dare 30! This will actually be my 10th LD (also 10th consecutive LD)! My tools will be mostly the same as what I’ve used for previous jams:
Haxe + HaxePunk (language and game engine)
Sublime Text (text editor)
Gimp (for all my art)
Sfxr (probably) (for making sound effects)
My mouth/voice (probably) (for making sound effects)
Audacity (for editing audio)
This time I’d like to make something more visually abstract, and perhaps some sort of puzzle game. I also might be jamming with friends, but I’m not sure yet.
I hope you all have fun, and may the source be with you, always!
It’s hard to believe that this will be my 9th main Ludum Dare event! Time moves quickly…
Anyway, I’m in again, this time doing the “compo” after last event’s trial of the “jam”. Working with a team is fun, but sometimes people are busy.
I’ll be using HaxePunk to build my game, GIMP (and maybe autotilegen) to create the art, sfxr (and probably my mouth) for sound effects, and perhaps LMMS for music.
Happy 12th year of LD, everyone!
I just realized I haven’t posted an update on the site yet!
I’m making a 2-player co-op fire-fighting game. Fire monsters appear and set trees on fire, and you can spray foam on everything! What could be more fun?
Here’s the title screen:
Not all the art is in the game, and I also have to add sound effects, actually save highscores, and do more playtesting. I’m glad I’m doing the jam this time! It’s been a good experience.
Don’t worry everyone, I will be entering Ludum dare yet again! I simply forgot to make a post until now.
This will be my eighth(!) LD, and all without missing a main event since I started game jamming! This time I’m doing something different. I’ll be entering the jam, because this time I’ll be working with a partner, who will provide marvellous music, while I create cool code.
My tools will remain mostly the same as previous events. Coding in Haxe, using the OpenFL and HaxePunk libraries. I’ll be using GIMP to create graphics. My text editor is Sublime. I’ll be listening to Chiptune Radio and drinking coffee.
Good luck to all other Ludum Darers (Darees?)
“Another Ludum Dare has come and gone, and the jammers have emerged once again with a new game. This is the postmortem of my entry, called “Jetpack Jacob in The Quest For Time” (May or may not be named after me).
The basic idea is that you have a jetpack and a shotgun, and have to collect clocks while destroying robots. Yes, it’s another 2D platformer. With a jetpack.”
Just a short “I’m in” post that I should have made weeks ago.
This will be my 7th Ludum Dare (and all in a row too!), and I am IN! I was a planning to use Haxe + Openfl + HaxePunk again, but I’ve also been re-learning c++. SDL2 was also just released. There are so many choices, and I’m not exactly sure will I’ll use.
I do know I will use sfxr for sound effects, GraphicsGale for art, and caffeine to keep me going.
Good luck everyone, and may the Source be with you!
I’m nearly done. I think. All the art is in the game, the win/lose code works, mechanics feel fine, and I even have a title screen!
What’s left? I’ll record sound effects tomorrow, and add polish and simple transitions. I’ll leave you with a screenshot, in case you missed it earlier:
Look at that amazing yet minimalistic title screen! Now, sleep!
I think I’ll take a break now, but first a screenshot of the title screen:
This also reveals the name of the game, so you’re getting two for the price (screenshot) of one! The mechanics are all coded and working, art is done, it’s possible to lose, and I’m happy with it so far!
After a break, I’ll finish the ending screen and win condition, and tweak the gameplay a little.
With all the potato craziness, I forgot to announce this fact!
I’m in for my 6th(!) Ludum Dare. I plan to use Haxe + NME + HaxePunk to make a game for web and mobile devices. I’ll use GraphicsGale or GIMP for art, bfxr and audacity and maybe something else for sound, and caffeine to keep me awake.
Have fun everyone! Remember: #NoPotato #YesMeat