Ludum Dare 32
April 17th, 2015 @ 6:00 PM PDT/9:00 PM EDT (01:00 UTC)

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About Jacic (twitter: @IamJacic)


Ludum Dare 31
Ludum Dare 30
Ludum Dare 29
Ludum Dare 28
MiniLD 46
Ludum Dare 27
MiniLD 42
Ludum Dare 26
MiniLD #39
Ludum Dare 25
Ludum Dare 25 Warmup
October Challenge 2012
MiniLD #37
Ludum Dare 24
MiniLD #34
Ludum Dare 23
Ludum Dare 23 Warmup
MiniLD 32
Ludum Dare 22
October Challenge 2011
Ludum Dare 21

Jacic's Trophies

Jacic's Archive

My game on Android

Posted by (twitter: @IamJacic)
Thursday, December 25th, 2014 12:03 am

Merry Christmas everyone! I thought I’d take this opportunity to show you a screenshot of my LD game running on Android.


This is still an early version, but I’m hoping to make a full release on Android with many more levels. If you haven’t already played my entry, you can do so here.

Halfway over, halfway done!

Posted by (twitter: @IamJacic)
Saturday, December 6th, 2014 7:50 pm

At least, I think I’m halfway done. I added a nice snow effect, and it adds a lot of atmosphere.early7Most of the art is done, and I’m working on finishing title and end screens. Then, I’ll make more levels and add sound and music. I think that’s it!

An early look at the title screen

Posted by (twitter: @IamJacic)
Saturday, December 6th, 2014 12:39 pm

My game has a title!early5There it is.


Posted by (twitter: @IamJacic)
Saturday, December 6th, 2014 11:29 am

early3 early4

Just look at those concept levels! Infinite loops of direction switchers, seemingly-randomly-placed boulders! I’m once again realizing why I tend to make games that don’t require a lot handmade content, like levels. Procedural generation for the win!

Still, I’m on track to finish in time. My next step is the title and end screens.

End of the first night

Posted by (twitter: @IamJacic)
Friday, December 5th, 2014 11:15 pm

Well, I have an idea, and it’s actually turning out pretty well.early2That’s a screenshot of the test level for my snowman-themed ice-sliding puzzle game. My only worry right now (aside from thinking of the art I’ll have to do) is the work required to make enough levels!

Declaration of In-ness

Posted by (twitter: @IamJacic)
Friday, November 28th, 2014 3:43 pm

I’m in! This will be my 11th Ludum Dare, and I’m eagerly looking forward to making something. I don’t know what I’ll make, but I’m going to try to do something new and unique (for me at least). Maybe I’ll make a puzzle game.

I’ll be using:

Haxe + Haxepunk for programming

sublime text for editing

GIMP for art

sfxr + my mouth for sounds

possibly LMMS for music

coffee for energy

Good luck to all participants, and remember to have fun!

When Worlds Collide – Postmortem

Posted by (twitter: @IamJacic)
Thursday, August 28th, 2014 2:24 pm


My game is called “When Worlds Collide”, and you can play it here. I had a lot of fun during the competition, and I learned a lot too!

What went right:

I had an idea before I started. Usually I try to think of ideas for each of the themes in the final round so that I am prepared. This time, I simply had two ideas that I liked, and fortunately could think of ways to fit them into the themes. So this is something that could have went wrong, but didn’t.

I succeeded in making my game’s code modular and clean early on. Sure, by the end of the weekend it was a mess, but because it began well-structured and easy to modify, I was able to make changes to the game and fix parts that weren’t fun or didn’t work well enough without using up a lot of time.

The game is juicy. Very juicy. The biggest issue my games have (whether they were made for a jam or not) is a lack of visual polish and feedback. I specifically wanted to improve in that area with this game, and I think I succeeded. Images just don’t do it justice.


The game is fun. That’s what is most important, in my opinion.

What went wrong:

I should have spent more time working. Honestly, I didn’t take a lot of breaks, but I submitted early and didn’t work until the deadline. I was tired. There are a few things I can think of that should have been better, but aren’t.

There are bugs. Well, all code has bugs, so of course this game has bugs. What I mean is that there are known bugs. The are known bugs that have taken so much of my time, and still aren’t completely fixed. In the past I’ve almost always succeeded in fixing every known bug before submission, so this is a huge disappointment to me.

Final thoughts:

In the end, I’m extremely happy with how the game turned out. Many things went right, only a few things went wrong, and the game is fun. I’m considering adding multiplayer cooperative and versus modes, but for now, you could always play cooperatively on the same keyboard. ;)


24 hours in

Posted by (twitter: @IamJacic)
Saturday, August 23rd, 2014 6:20 pm

Wow, is Ludum Dare really half over already? I guess it is. I think I’m 70% finished with my game, which is good, because I’ll only have a few hours to work tomorrow.


My game is an arcade mashup of Pong, Breakout (also known by many other names), and Space Invaders. It all happens at once, and while each part is simple alone, playing three games at the same time requires serious focus! What am I calling this game?

early4The title is “When Worlds Collide”.

early5That’s all I have time to write. I still need to finish the menu, add the story, explain controls, add more enemy ships, and polish everything.

I’m in there like swimwear (again)

Posted by (twitter: @IamJacic)
Saturday, August 16th, 2014 1:15 pm

Alright, I couldn’t think of another original title right now, so I’m reusing one.

Anyway, I’m in for Ludum Dare 30! This will actually be my 10th LD (also 10th consecutive LD)! My tools will be mostly the same as what I’ve used for previous jams:

Haxe + HaxePunk (language and game engine)

Sublime Text (text editor)

Gimp (for all my art)

Sfxr (probably) (for making sound effects)

My mouth/voice (probably) (for making sound effects)

Audacity (for editing audio)

This time I’d like to make something more visually abstract, and perhaps some sort of puzzle game. I also might be jamming with friends, but I’m not sure yet.

I hope you all have fun, and may the source be with you, always!

I’m in for number 9!

Posted by (twitter: @IamJacic)
Wednesday, April 23rd, 2014 9:37 am

It’s hard to believe that this will be my 9th main Ludum Dare event! Time moves quickly…

Anyway, I’m in again, this time doing the “compo” after last event’s trial of the “jam”. Working with a team is fun, but sometimes people are busy.

I’ll be using HaxePunk to build my game, GIMP (and maybe autotilegen) to create the art, sfxr (and probably my mouth) for sound effects, and perhaps LMMS for music.

Happy 12th year of LD, everyone!

An update

Posted by (twitter: @IamJacic)
Sunday, December 15th, 2013 6:59 pm

I just realized I haven’t posted an update on the site yet!

I’m making a 2-player co-op fire-fighting game. Fire monsters appear and set trees on fire, and you can spray foam on everything! What could be more fun?

Here’s the title screen:


Not all the art is in the game, and I also have to add sound effects, actually save highscores, and do more playtesting. I’m glad I’m doing the jam this time! It’s been a good experience.

I’m late, I’m late, I’m late! (And I’m in)

Posted by (twitter: @IamJacic)
Wednesday, December 11th, 2013 3:14 pm

Don’t worry everyone, I will be entering Ludum dare yet again! I simply forgot to make a post until now.

This will be my eighth(!) LD, and all without missing a main event since I started game jamming! This time I’m doing something different. I’ll be entering the jam, because this time I’ll be working with a partner, who will provide marvellous music, while I create cool code.

My tools will remain mostly the same as previous events. Coding in Haxe, using the OpenFL and HaxePunk libraries. I’ll be using GIMP to create graphics. My text editor is Sublime. I’ll be listening to Chiptune Radio and drinking coffee.

Good luck to all other Ludum Darers (Darees?)

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