About Jach


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The Hairy Chestival Memorial Award
Awarded by philhassey
on December 31, 2007

Jach's Archive

Stop those vehicles! Early screenshot.

Posted by
Saturday, April 19th, 2008 7:23 am

Well, this guy failed. Obviously the grey dude is the main character, and a tank. Obviously the pink square is a regular car, the yellow thing is a bus, and the blueish thing is a van. And apparently none of them know how to park (but that will soon be remedied). All the graphics are being made in KolourPaint (which is pretty much just like MS Paint, but for Linux), using only the colors that are there when you start it up.

If you let what happened to this guy happen to you, you are failing at minimizing the competition for the blue goodness…

early pepsi

Pre-compo food and setup

Posted by
Friday, April 18th, 2008 4:08 pm

Everyone ought to have a healthy breakfast, even if it’s at 3pm and it’s Taquitos…


And of course around the two hour mark it’s time for dinner already.


And finally I have my setup just the way I want it.


I hope things go better this time around; though I’m not quite sure what I’ll use my second lappy for at the moment…Both are running Gentoo, so both are all ready for any developing. =P

Looking at these low-quality photos reminds me that I need to get a new camera…Or maybe recharge the batteries…

This “morning’s” breakfast

Posted by
Sunday, December 16th, 2007 6:38 pm

Lucky me, I had waffles! Of course this wasn’t really morning, as I woke up around 2pm… But it was a nice way to start off the last day at least.


Chain Pain: Final Submission

Posted by
Sunday, December 16th, 2007 3:18 pm

Here it is. All that’s in the zip is the source code and the data; if I get less lazy by the end of today I’ll compile it with PyInstaller and make a Windows executable. Requires Python and PyGame.

Edit: Fun facts that weren’t in the README: Graphics made with Gimp and KolourPaint, sound effects made with my voice with my microphone, the two music files were made in WarioWare Touched’s toyroom using its piano and harmonica. Pretty much all the sounds had to be amplified with Audacity, too. Edit: Another fun fact is that the moving bar thing was inspired from Star Fox Adventures. You remember the Test of Fear? Though I have to say that game’s better than this one. =P

EditEdit: The Zip now contains a standalone EXE file so you can just double click on main.exe if you run Windows.

Edit³: If you want to see the high score system in action, change the best_time.txt file in data/ to something low, like 00:00 (I forgot to do that myself when I packaged it).


chain pain final

Chain Pain: In-game Screen

Posted by
Sunday, December 16th, 2007 4:35 am

Here’s a screenshot of the in-game thing (taken by scrot, I was too lazy to do prt scr), featuring invisible Chains! (Except those holding the player down.) Once I implement the chains graphics I can work on prettifying it a bit more (sad to say what you see here is pretty much the limit of my art capabilities). You’ll understand what everything on the screen is when I release the full thing. =P

chain shot

Chain Pain: Title Screen

Posted by
Sunday, December 16th, 2007 12:54 am

I’ve had this section done for a good while (and everything finished but the Play), so I figured I’d share it with you all. I particularly like the Creepy font.

chain pain title

Family Christmas Dinner

Posted by
Saturday, December 15th, 2007 3:35 pm

I sacrificed two hours to go have a good meal, here’s some pictures!

I had a good amount of Pepsi, and I have more at home for tonight…

There’s the buffet table…

And here’s my dinner plate! Ham, beans, cookies, chips, rice krispy treats, carrots, roll… I’m full for now.

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