Ludum Dare 32
April 17th, 2015 @ 6:00 PM PDT/9:00 PM EDT (01:00 UTC)

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The Hairy Chestival Memorial Award
Awarded by philhassey
on December 31, 2007

Jach's Archive

I’m probably in

Posted by
Wednesday, August 26th, 2009 2:01 am

I’m currently on the 4-hour Everyman sleep schedule, so I might as well. If I wasn’t then I wouldn’t compete as school starts next week, but this will be a great primer. This will be my fourth or so?

I might try and crash-course-learn Panda3D during the 48 hours to make a 3D game for once, but if that fails then I’ll just revert back to PyGame. (I am tempted to try making a game in Scheme though…)

One last foodphoto

Posted by
Sunday, April 19th, 2009 7:14 pm

I did this before the deadline, honest! Just had to wait for ffmpeg to encode the giant AVI to MPG, then upload to YouTube and waiting for it to process. Anyway, feel free to laugh at me now. :) 15 peeps in about 2 and a half minutes.

I just realized this might be toward the top of the listing for a while. Better make this a link.


Jach’s Lava Flee

Posted by
Sunday, April 19th, 2009 6:18 pm


Source with Windows Binary:

(Does this work on Vista? I’ve only tested it through a 64-bit XP and a 32-bit Wine on my Linux.)

Afterthoughts/replies to comments: Sound was made with sfxr (I love it so much), Gimp was used unoriginally to render the Lava, Xara and KolourPaint were used for everything else. To reiterate, it IS possible to win without losing a single life, and if I weren’t so lazy I’d make a YouTube video showing a perfect run. =P To get past the first big obstacle (the upside down U thing), see the screenshot below. It takes a little finesse for the interesting controls, but it’s more than doable.

Well, finally finished. I was really lazy this time, and probably spent more time just hanging out in the IRC room than coding. Ah well. I had fun, and as I mentioned earlier, there’s at least some good code in here that I can reuse on side projects. Anyway, yes this game is beatable with no lost lives, it’s just somewhat difficult. Would have liked to make it longer, but again, too lazy, and I want some time to contemplate another foodphoto…

It just occurred to me that I didn’t mention you need Python + PyGame (optional Pysco (which is a library to speed up my crappy code)) to run it (until I get the EXE built) in the README, or that you need to run / main.exe, but since I committed revision 30 I didn’t want to mess up that cool number, so I’m telling you here.

Almost done

Posted by
Sunday, April 19th, 2009 4:33 pm

Gameplay’s all there, now I have 2 and a half hours to add sound and music and fix any bugs that might creep up during that time. For now though I eat my dinner, then shower. And if I get time, you might see an epic food VIDEO from me later on…

Mm, I think I had this same thing during one of the previous LDs.

Food, and a screenie

Posted by
Sunday, April 19th, 2009 11:09 am

First night I had a chicken pot pie.

Second night I had a bunch of ham. (Not pictured.)

This morning (at noon) I refreshed myself with some ham&eggs!

Anyway, here’s a quick screenie of what’s done. (I’ve been kind of lazy this time around.) As you may guess it’s a standard flee-the-wall-of-lava-as-you-run-through-a-cave type thing. Still, even though it’s LD code, I think there’s some good code in here for me to use in the future. (And some very, very bad code.)

My ‘desk’

Posted by
Friday, April 17th, 2009 5:50 pm

Not much, but I’m loaded with mountain dew and snacks for a while. :) I migrated to the couch a few months ago after I got sick of sitting on my hard chair at the counter. (See previous deskphotos.)

Hmm, I have a bunch of random junk around.


Posted by
Friday, April 17th, 2009 3:43 pm

Yeah, spring break happened to fall on this week for me (and it snowed about a foot yesterday), thus I’ve been procrastinating my load of homework which is due Monday and Tuesday.

Oh well, I missed out on LD13 so I’m going to try hard to submit something this time around. I’d like to say I’ve learned Panda3D to try out this time, but… =P I’ll be sticking to PyGame again.

Femme Tower final

Posted by
Sunday, August 10th, 2008 6:57 pm

Edit: To all of you who think my game is too hard, I have beaten it twice! =P And the laser collision is just box-based, so if you shoot it diagonally you have tons of whitespace to possibly hit the things with. Also, a bug escaped the final version so the non-evil clouds sometimes get stuck indefinitely. It’s fixed locally but not in the zip; oh well.

Here’s the link, includes source (python + pygame) and windows executable (not guaranteed to work, though I have been told it works):

(If it doesn’t work try: )

Will add post-compo thoughts here later. NOW!

It’s about 20 minutes after now. So, what I did horribly wrong this time around:

I slept in too late twice, got distracted by all sorts of things, felt horrible demotivation and considered dropping out for most of the compo. I also didn’t pace myself well (submitted about 2 minutes prior to the end) so the art and sound could have been slightly better.

This game seemed pretty hard to me and to my EXE tester, but I assure you it is beatable. =P


Posted by
Saturday, August 9th, 2008 9:28 pm

Due to a little joke in the IRC about my craptacular drawing abilities with the whiteboard, I have decided to call my game Femme Tower. Here’s a screencapture of what’s been done as of about an hour ago… At least my windows are pretty.

Food for the day.

Posted by
Saturday, August 9th, 2008 5:36 pm

I woke up around 3pm, having horribly overslept. But I had a good breakfast of cookies and hawaiian punch.

Then later on it was almost dinner time, so I had some Ramen to tide me over. Yes, that’s a Titanium Spork, given to me by the gods.

Then the main meal, steak. Yummy.

I think I’ll have some ice cream later too…

An idea at last!

Posted by
Friday, August 8th, 2008 10:58 pm

And now it’s all whiteboard’d (yes I have a big whiteboard). Here’s some really low-quality pics of most of the whiteboard… I’ll actually be surprised with myself if I get everything implemented in time.

Dry Eyes

Posted by
Thursday, August 7th, 2008 8:22 pm

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