About jmf


Ludum Dare 34
Ludum Dare 32
Ludum Dare 30
Ludum Dare 29
Ludum Dare 26
Ludum Dare 23

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I’m in

Posted by
Friday, April 17th, 2015 3:28 pm

So this Ludum Dare, I’ve decided to use some tech which I have not used for a proper game before :

  • Engine: libGDX with Scala
  • Music: MIDI Keyboard + fluidsynth
  • Sounds: BFXR
  • Sprites: Inkscape

Never used libGDX before but I have thrown together some base code here : https://github.com/df3n5/ld32

Best of luck to everyone involved, I hope you all finish your games.


I’m in

Posted by
Thursday, August 21st, 2014 6:44 am

Hoping to do Ludum Dare this weekend, got my base code up on : http://git.9lines.org/9lines/ludum_dare_30

I’ll probably be using haxeflixel, gimp, tiled in my game.

Good luck to everyone taking part!

I’m In!

Posted by
Friday, April 26th, 2013 6:23 pm

This will by 2nd ludum dare. Last time I had a learned a lot and had a good time, hoping this time it’s more of the same.

Tech I’m going to use:

  • OS: linux
  • Engine: zoetrope (http://libzoetrope.org/)
  • Art: gimp
  • Sound: Audacity, zynaddsubfx, rosegarden, bfxr

Setup a github project with all my code ready to go : https://github.com/df3n5/ludum_dare_26

Flixel Base Code

Posted by
Friday, April 20th, 2012 1:47 pm

Posting my base code, and this is what I will be developing from for the weekend’s competition:


At the moment it doesn’t do much, there’s a splash screen, a simple play state and a credits screen. I’ve included the Box2D source in case I use it.
I will be making changes directly to this repo as the weekend progresses, for anyone interested.

I’m In

Posted by
Tuesday, April 17th, 2012 6:24 am

After failing to complete my last ludum dare, I’ve done a lot of prep this time round and I learned a lot about my previous failures. I’m hoping to get a game finished this time around.

The tools:

  1. Game Engine: Flixel
  2. Images: gimp
  3. Audio: sfxr and lmms
  4. Time Management: Pomodoro

To better success this time round! W00t!

I’m going to upload my base code here before the contest starts, probably just a splash screen and an empty game state, ready to get started.

I’m IN!

Posted by
Friday, December 16th, 2011 9:59 am

w00t! My first Ludum Dare.


Going to be using C99 with SDL and OpenGL. Going to use lmms for audio and gimp for graphics.

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