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Ludum Dare 30

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c u on da dance flo

Posted by
Sunday, December 7th, 2014 5:17 pm



sweet moves brah


#hype #dance #kinect #octopi #tearitup #stepup #bringthebeatback

Falling back to the jam.

Posted by
Sunday, August 24th, 2014 12:58 pm



The art is taking way longer than I expected.

But I’m actually fairly happy with my progress. If I manage to implement everything I want to, it could be a neat little game.


Posted by
Sunday, August 24th, 2014 6:28 am

main character



Although, I might have dug my own grave with this. With less than 12 hours to go, I can’t possibly make everything else look this nice.

Well… fug.

Posted by
Saturday, August 23rd, 2014 9:16 am

15 hours in and I’m not really doing all that great.

The basic engine stuff is there (loading/displaying/animating tiles, collision detection, basic inventory…), but I haven’t implemented any game mechanics yet.


And I don’t even have an idea what they’ll be just yet.

Using some code after all

Posted by
Friday, August 22nd, 2014 2:10 pm

I’ll be using some of my preexisting code after all.

It’s just some base stuff so I don’t have to write it again.


You can find it here.

I’m in.

Posted by
Tuesday, August 19th, 2014 12:34 pm

I’ve always enjoyed Ludum Dare, but I’ve never participated.

There was always a reason not to get involved. Well, I’m all out of excuses, so let’s give it a go.


I haven’t really made many games (and I haven’t finished any), so my entry will probably be a barely half-playable mess, but I guess it’ll be a good learning experience.


Language: Lua

Engine: LÖVE

IDE:  Sublime Text 2

Graphics: Photoshop, probably Tiled and Spriter

Audio: sfxr and/or bfxr for sound effects and (if I even get to that point) probably abundant-music.com or pulseboy.com for music


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