About iossif (twitter: @iossif)


Ludum Dare 37
Ludum Dare 35
Ludum Dare 33
Ludum Dare 32
Ludum Dare 30
Ludum Dare 29
Ludum Dare 27
Ludum Dare 26

iossif's Trophies

iossif's Archive

End of day 2

Posted by (twitter: @iossif)
Sunday, April 17th, 2016 5:50 pm

My 3rd idea turned out to be better than i thought. Will move the project into the jam and finish more levels tomorrow :)


A beta with 2 levels is available as webgl

=>  https://dl.dropboxusercontent.com/u/2440694/LD35/index.html






end of day two

Posted by (twitter: @iossif)
Sunday, December 13th, 2015 7:44 pm

here is a little preview gif of the game we are working on for the jam.

@leafthief – @cbstegeman – @iossif


i made it!

Posted by (twitter: @iossif)
Sunday, August 23rd, 2015 7:45 pm

to my total surprise, the builds for all platforms worked after the first export. this leaves me with more free time than i thought. i don’t think that this ever happened to me before at a ludum dare 😀

anyways, here is my entry named “Monster Training Simulator 2015”: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=23131


The Ghost Challenge

The King Challenge

The Siren Challenge

update [Monster Training Simulator 2015]

Posted by (twitter: @iossif)
Saturday, August 22nd, 2015 7:57 pm

managed to code 3 levels and a game manager that links them together randomly before i head to bed. since i use placeholder programmer art, i better post a link to the “playable” early version instead of gifs :p


warning: not much game feedback yet and possible bugs.


update [Monster Training Simulator 2015]

Posted by (twitter: @iossif)
Saturday, August 22nd, 2015 2:04 pm

only managed to work 2 hours on my idea so far. here is one of the many levels i have planned. graphics are early alpha and may improve a bit later (i hope so :p)



Monster Training Simulator 2015

Posted by (twitter: @iossif)
Saturday, August 22nd, 2015 7:22 am

you heard it here first. more infos soon 😉

end of day 2. going into jam.

Posted by (twitter: @iossif)
Sunday, April 19th, 2015 3:44 pm

only could squeeze in two hours of work today. will extend for a day and try to get it finished for the jam deadline.

the navigation part is working in its most basic form. tomorrow: content, more variation, more shiny 😉

starting to look like something

Posted by (twitter: @iossif)
Sunday, April 19th, 2015 6:12 am

visualization of my path choosing mechanic starts to look better. this might actually work :)

progress day 1

Posted by (twitter: @iossif)
Saturday, April 18th, 2015 6:59 pm

started very late cause i struggled a bit with the theme.

found a way to not use a weapon in my game and still be on topic in the end and made some good progress in a few hours. behind the scenes a lot is working yet but nothing is visualized yet.

this is the first visual step:

seing possible paths and choosing one


The Slay Zone postmortem

Posted by (twitter: @iossif)
Thursday, August 28th, 2014 1:36 am

after two team entries (LD28 and LD29 with LeafThief whose great game from LD30 can be found here: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=3923) it was time for a solo entry this time.

my goal was to focus on artwork as much as possible. coming from the programming/game design corner of the business, i knew that i had those two areas covered and it was time to improve my drawing skills. usually i use simple 2d/3d objects for my prototypes but this time i wanted to improve on the visual end of the game.

after i got the initial game design done and prototyped (see gif below) i started up pro motion and watched/read a couple of pixel art tutorials.


i decided on a style with not too many pixels/character because i thought that this might minimize the margin for error 😉

at first i created the two main characters (see image below) and afterwards i worked on the smaller army characters.


I did a livestream of this process at http://www.twitch.tv/ddrei/c/4993048 – the video shows that i am not really fast but i am quite happy with the result.

here are the smaller characters:



what went well (in my opinion)

  • the graphics sure are an improvement to my usual programmer art “style”
  • i read up on a bit of music theory cause i did not want to create something completely random. in combination with http://distractionware.com/blog/2013/08/bosca-ceoil/ that worked out well i think.
  • the scope of the game was exactly as i planned. not too big, not too small.
  • time management was good. i did get enough sleep, watched a movie and played some games during all the creation process. it was my most relaxed game jam in years (maybe due to the fact that i did not code all the time :p)


what did not work so well

  • i completely forgot about sounds. i do not know why but i just realized it after i handed in the game.
  • the overall art direction is not good. the characters themselves may be “ok” but when i look at the whole game i do not see a homogenous image. next time i try to use a reduced color palette for example.
  • the tutorial was done too quick and does not feel very good. also the artwork does not fit into the picture.
  • i was too scared of animations this time. i will work on that next time though!


all in all i am very pleased with the result and to quite some motivation out of it. i hope you enjoy the game at least a tiny bit!

you can check it out at http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=23131

please let me know what you did like and also what you did not like in the comments. see you next time! <3

if you are interested in my other game develop activities you can follow me on twitter: @iossif

the armies are ready

Posted by (twitter: @iossif)
Sunday, August 24th, 2014 3:39 am

i present to you the armies of griselda (ogre, skeleton, pit lord) and ragnhild (druid, warrior, wizzard).


status update before i go to bed

Posted by (twitter: @iossif)
Saturday, August 23rd, 2014 6:10 pm

here is a little video of my current status. the game contains a bit of music, some artwork and the most basic gameplay mechanic. i am quite happy with the result after the first day.


a little progress

Posted by (twitter: @iossif)
Saturday, August 23rd, 2014 3:52 pm



starts to look like a game – but it is not really yet 😉

necromancer vs paladin

Posted by (twitter: @iossif)
Saturday, August 23rd, 2014 1:44 pm

updated graphics. back to coding for a bit :)


the necromancer rises

Posted by (twitter: @iossif)
Saturday, August 23rd, 2014 11:19 am


alpha progress

Posted by (twitter: @iossif)
Saturday, August 23rd, 2014 6:15 am


graphics may need some work 😉

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