About iossif (twitter: @iossif)

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Ludum Dare 37
 
Ludum Dare 35
 
Ludum Dare 33
 
Ludum Dare 32
 
Ludum Dare 30
 
Ludum Dare 29
 
Ludum Dare 27
 
Ludum Dare 26

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End of day 2

Posted by (twitter: @iossif)
Sunday, April 17th, 2016 5:50 pm

My 3rd idea turned out to be better than i thought. Will move the project into the jam and finish more levels tomorrow :)

 

A beta with 2 levels is available as webgl

=>  https://dl.dropboxusercontent.com/u/2440694/LD35/index.html

 

Screenshot:

movein

452_1

452_2

end of day two

Posted by (twitter: @iossif)
Sunday, December 13th, 2015 7:44 pm

here is a little preview gif of the game we are working on for the jam.

@leafthief – @cbstegeman – @iossif

LD34preview

i made it!

Posted by (twitter: @iossif)
Sunday, August 23rd, 2015 7:45 pm

to my total surprise, the builds for all platforms worked after the first export. this leaves me with more free time than i thought. i don’t think that this ever happened to me before at a ludum dare 😀

anyways, here is my entry named “Monster Training Simulator 2015”: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=23131

enjoy!

The Ghost Challenge

The King Challenge

The Siren Challenge

update [Monster Training Simulator 2015]

Posted by (twitter: @iossif)
Saturday, August 22nd, 2015 7:57 pm

managed to code 3 levels and a game manager that links them together randomly before i head to bed. since i use placeholder programmer art, i better post a link to the “playable” early version instead of gifs :p

 

warning: not much game feedback yet and possible bugs.

https://dl.dropboxusercontent.com/u/2440694/webglbuild/index.html

update [Monster Training Simulator 2015]

Posted by (twitter: @iossif)
Saturday, August 22nd, 2015 2:04 pm

only managed to work 2 hours on my idea so far. here is one of the many levels i have planned. graphics are early alpha and may improve a bit later (i hope so :p)

 

ld33_1

Monster Training Simulator 2015

Posted by (twitter: @iossif)
Saturday, August 22nd, 2015 7:22 am

you heard it here first. more infos soon 😉

end of day 2. going into jam.

Posted by (twitter: @iossif)
Sunday, April 19th, 2015 3:44 pm

only could squeeze in two hours of work today. will extend for a day and try to get it finished for the jam deadline.

the navigation part is working in its most basic form. tomorrow: content, more variation, more shiny 😉

starting to look like something

Posted by (twitter: @iossif)
Sunday, April 19th, 2015 6:12 am

visualization of my path choosing mechanic starts to look better. this might actually work :)

progress day 1

Posted by (twitter: @iossif)
Saturday, April 18th, 2015 6:59 pm

started very late cause i struggled a bit with the theme.

found a way to not use a weapon in my game and still be on topic in the end and made some good progress in a few hours. behind the scenes a lot is working yet but nothing is visualized yet.

this is the first visual step:

seing possible paths and choosing one

ld_chose

The Slay Zone postmortem

Posted by (twitter: @iossif)
Thursday, August 28th, 2014 1:36 am

after two team entries (LD28 and LD29 with LeafThief whose great game from LD30 can be found here: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=3923) it was time for a solo entry this time.

my goal was to focus on artwork as much as possible. coming from the programming/game design corner of the business, i knew that i had those two areas covered and it was time to improve my drawing skills. usually i use simple 2d/3d objects for my prototypes but this time i wanted to improve on the visual end of the game.

after i got the initial game design done and prototyped (see gif below) i started up pro motion and watched/read a couple of pixel art tutorials.

QuLcTYD

i decided on a style with not too many pixels/character because i thought that this might minimize the margin for error 😉

at first i created the two main characters (see image below) and afterwards i worked on the smaller army characters.

necropala

I did a livestream of this process at http://www.twitch.tv/ddrei/c/4993048 – the video shows that i am not really fast but i am quite happy with the result.

here are the smaller characters:

army

 

what went well (in my opinion)

  • the graphics sure are an improvement to my usual programmer art “style”
  • i read up on a bit of music theory cause i did not want to create something completely random. in combination with http://distractionware.com/blog/2013/08/bosca-ceoil/ that worked out well i think.
  • the scope of the game was exactly as i planned. not too big, not too small.
  • time management was good. i did get enough sleep, watched a movie and played some games during all the creation process. it was my most relaxed game jam in years (maybe due to the fact that i did not code all the time :p)

 

what did not work so well

  • i completely forgot about sounds. i do not know why but i just realized it after i handed in the game.
  • the overall art direction is not good. the characters themselves may be “ok” but when i look at the whole game i do not see a homogenous image. next time i try to use a reduced color palette for example.
  • the tutorial was done too quick and does not feel very good. also the artwork does not fit into the picture.
  • i was too scared of animations this time. i will work on that next time though!

 

all in all i am very pleased with the result and to quite some motivation out of it. i hope you enjoy the game at least a tiny bit!

you can check it out at http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=23131

please let me know what you did like and also what you did not like in the comments. see you next time! <3

if you are interested in my other game develop activities you can follow me on twitter: @iossif

the armies are ready

Posted by (twitter: @iossif)
Sunday, August 24th, 2014 3:39 am

i present to you the armies of griselda (ogre, skeleton, pit lord) and ragnhild (druid, warrior, wizzard).

armies

status update before i go to bed

Posted by (twitter: @iossif)
Saturday, August 23rd, 2014 6:10 pm

here is a little video of my current status. the game contains a bit of music, some artwork and the most basic gameplay mechanic. i am quite happy with the result after the first day.

 

a little progress

Posted by (twitter: @iossif)
Saturday, August 23rd, 2014 3:52 pm

LgloD

 

starts to look like a game – but it is not really yet 😉

necromancer vs paladin

Posted by (twitter: @iossif)
Saturday, August 23rd, 2014 1:44 pm

updated graphics. back to coding for a bit :)

necropala

the necromancer rises

Posted by (twitter: @iossif)
Saturday, August 23rd, 2014 11:19 am

necrobig

alpha progress

Posted by (twitter: @iossif)
Saturday, August 23rd, 2014 6:15 am

 

graphics may need some work 😉

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