About intmain (twitter: @int_main)
Ludum Dare 30
Ludum Dare 25
Ludum Dare 23
Ludum Dare 22
Ludum Dare 21
Ludum Dare 20
Ludum Dare 19
Wondering Puzzle Award
Awarded by SaintHeiser
on September 14, 2014
I finished! I’m very happy with the results and I hope you like it too. Here’s Tough Love Machine:
Play it here:
I made a post combo version that you can play –
here’s some screens of the new version:
“Crush things smaller than you and take their money” – Bad Business Crocodile
I’m having lots of fun kicking back and rummaging through everyones games, here are some interesting/fun/smart entries worth checking out.
There is a Picture by MortisGhost
Extensionism by Eelfroth
ANtopia by pgil
Still lot’s of awesome games to checkout, if you want me to check yours out let me know!
Oh hey there. I’ve been so busy post-Ludum Dare I hardly had time to talk about my game D:
Well here it is, Scape-
Scape is a puzzle game where your goal is to fill all the empty spots with trees. Every move you make you plant a tree, every tree takes 3 moves to grow fully and once it’s grown it blocks your path so you have to plan your movements carefully. There are some added challenges later but I’ll let you play to see them
You can play it here:
Also, I’d like to say this was a special ludum dare for me because the day it started was the my last day at my old job, which I quit so I can make my own games full time, because I want to. And I’m very happy with how things turned out! Thanks to everyone who has played/commented on the game.
I’m looking forward to playing everyone’s games. If you think i’ll like your game post it in the comments and I promise to play it and give feedback!
I had a lot of fun this ludum dare, thanks everyone!
The game I ended up making was Step Off, which is a simple play forever style game with 40 items to unlock. The description from the game page- “you play the purple guy who is so deathly afraid of other people’s company that it physically pains him. To stay alive he must make them leave. But he doesn’t want to talk to them or touch them so he just throws stuff. ”
This wasn’t the game I initially set out to make, however. Infact, it was quite the opposite at first (a brooding, dark, abstract platformer/narrative), but I felt that it was boring and not fun so I started over with something I thought would be fun.
My process in making Step-Off was very “loose”. I didn’t really know what I was making at first, I just added things one by one, thinking to myself each time, “that would be fun.” And eventually things fell together with a little elbow grease.
The controls: There has been a lot of mixed criticism and praise on the aiming while throwing objects, so I’ll go a little into my thought process behind the choice. I didn’t want to use a precise aiming method like the mouse, because that would have been to easy and tedious. I wanted something that felt like how I feel when I’m throwing something myself in real life- challenging but it’s satisfying when you hit something.
What went right: I learned a lot from my previous entries, and because of that I had about 5-6 hours to polish the game and add more unlockable items.
What went wrong: wasted a little too much time on my first idea when I knew deep down it was never going anywhere. Also I bought nothing but lasagne to eat which got really boring…
I’ll end with a gif since you guys seem to enjoy those a lot
Thanks again guys!