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Oh last minute (more like day) in

Posted by
Thursday, April 14th, 2016 9:25 pm

Just wanted to note that I’ll probably try the compo again this weekend. Most likely will do the following combo:

  • Swift with GameKit and friends. Targeting OSX, iOS and tvOS at the same time.
  • Gimp for graphics. Might try http://pyxeledit.com/ or http://www.marmoset.co/hexels, but my pixel gimp skills from last compo are still relevant
  • I’ve never been close to sound, but probably will have some effects with sfxr or similar.

That’s it. Wish y’all too much fun.

The “Bee” game is here.

Posted by
Sunday, December 13th, 2015 7:50 pm

I usually spend most of my time on coding, but, frankly, this time I managed to spend most of it on graphics. Yeah I know I have a long way to go, but I’m still pretty proud with what I’ve got. What an awesome LD, good luck on everybody, your games are awesome!!!

ld34-ingame

A quick preview of what I managed to accomplish. You can find a deeper preview here.

Progressing & visuals

Posted by
Sunday, December 13th, 2015 2:51 am

With some of the game mechanics in place, I’ve decided to work on my sprite skills. Here are some promising (in my eyes) results: bee flower

 

Time to get some sleep before the final push!

I’ll try

Posted by
Friday, December 11th, 2015 4:55 pm

Just finished up a non-game related compo, with a game, in 24 hours. I’ll try riding that wave.

Will be using Swift, SpriteKit/GameplayKit, GIMP and if I’m left with time for sound, sfxr or something.

Might get in

Posted by
Friday, December 13th, 2013 3:38 pm

It looks like a slow weekend is coming, so I figured out why not try to get something out for this LD. I’ll most likely try doing it completely in the browser so some kind of JS (or something which compiles to it). The usual suspects like graphics tools and sounds tools will be also present. My only hope is for the theme to be a blast 😀

Next LD

Posted by
Friday, April 26th, 2013 2:10 am

I’m hopefully in. As usual Java with my own framework (or I might try another framework who knows). GIMP/Inkscape for graphics. I rarely put any sound so usually I don’t use anything :)

I’m mostly in

Posted by
Friday, August 24th, 2012 12:56 pm

I’m in, although I’ll not be available most of the weekend. This hopefully means that I’ll focus better, but we will see.

As for the platform/tools:

Java

My game library (used in LD 21 and 23) – https://github.com/Ingon/ld23-virus

Eclipse

GIMP, Paint.NET, Photoshop

SFXR

I’m in

Posted by
Thursday, December 8th, 2011 12:43 am

After my previous “so so” attempt at LD21, this time i’ll try something different. The main change will be the language and the use of ready game engine. So this time the list goes like this:

1. Tech – MOAI with Lua and Box2D (or experiment with Chipmunk)

2. Art – Inkscape, GIMP, SFXR

3. Ideas – will try to prep some in advance

Good luck to everyone. I’m ready for the voting now :)

STM in games

Posted by
Tuesday, August 30th, 2011 5:55 am

I wander does anybody uses something like STM in games?

I did try something like it in the last LD – my game used what I would call a lightweight STM. Meaning that had two threads of execution – a reader thread (which is actually performing the painting, based on a given game state) and a writer thread (which actually moves the game state ahead, the update loop).

The writer threads starts a “transaction” and it is working with its private copy of the value. When commits, the value becomes visible to the reader/painter thread.

The main advantage of the approach is that we can use easy multi-threading (even utilize multiple cores) with clear separation between who makes updates and who makes the drawing on screen. The only negative I see is that we cannot use directly the values provided by the language but instead should wrap every peace of data in another layer/abstraction.

Any thoughts?

First LD: Recap

Posted by
Monday, August 22nd, 2011 5:03 pm

Well.. It did went as I was hoping. However I’ve submitted it.

On the bright side my idea for the game engine worked quite well. However I did spend a lot of time on the mechanics (or rather lost it, for example for stuff to move properly around took me like 6 hours) and actually almost finished it. And of course barely any graphics and no sound at all. Levels are also only two. Maybe I’ll try to finish the game just to see if it will turn something interesting.

After the submission found a major controls problem, do not use trackpads for development ! :)

Here is a link to my entry:

http://www.ludumdare.com/compo/ludum-dare-21/?uid=5130

First LD

Posted by
Friday, August 19th, 2011 7:10 am

I’ve been trying for years to write a game. However I’ve never finished a thing :(. Just burn trough the enthusiastic part and then the work stops. This time given the time frame maybe I will able to produce something at least playable. :)

I’ll use Java most probably (although JavaScript trough Rhino is also an option). For the other stuff I’ll look in the Tools section (only used Paint.Net)

I wish success and fun to everyone participating :)

PS: I wish self-replication to be the theme :)

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