About increpare

Entries

 
Ludum Dare 33
 
Ludum Dare 29
 
Ludum Dare 22
 
Ludum Dare 20
 
Ludum Dare 19
 
MiniLD #20
 
Ludum Dare 17
 
Ludum Dare 16
 
MiniLD 13
 
 

increpare's Trophies

The sound FX generator messiah
Awarded by deepnight
on April 29, 2011
Awesomest use of non-original content
Awarded by greencow
on December 22, 2008

increpare's Archive

My miniLD #45 entry

Posted by
Sunday, October 6th, 2013 2:47 am

For SOS’s low-level miniLD I was working on a small compiler in javascript, with the intention of writing an interpreter in C. However, I didn’t get that far. HOWEVER I did make a game engine, that people are actually using 😀

http://www.puzzlescript.net/

Thanks, sos! :]

Added an epilogue section to puppy shelter

Posted by
Friday, January 6th, 2012 11:05 am

“post compo” build here, added an epilogue section.

LD22 meetup cambridge (UK)

Posted by
Saturday, December 3rd, 2011 3:23 am

poster.gif

Ludum dare 22 is almost upon us (16th->19th December), and once again we’ll be hosting a gathering at CB2 Bistro in Cambridge, UK. There’s food, drink, and plenty of space for laptops. Come and join us!

We can have up to 2 people stay over at our place, if someone wants to come visit for it. Just let me know – first come first served. Other than that, there’s a hostel.

So, who’s coming?

super friendship club thread

I’m out :(

Posted by
Sunday, September 18th, 2011 2:48 pm

I started on something, but it wasn’t going anywhere, and I ended up getting sucked back to my older project, which is driving me mental and I want to get finished asap. Might give another try on tuesday : P

Look forward to playing all of the other entries tomorrowwww (and throughout the week as they may come in).

shot of trees

(also, big thanks to whoever modified the sticky post to link to submission stuff : D . I LOVE YOU MY SECRET ASSISTANT )

Mini Ludum Dare 29 – HORROR

Posted by
Thursday, September 15th, 2011 4:06 pm

October is going to some sort of special challenge month, so let’s celebrate Ludum Dare Halloween a bit early.

The theme is HORROR. Not “interpret the word however you want”, but “try to make something that will genuinely creep people out/horrify them”.

Technically 17th-18th, but this isn’t strict. Start whenever you want, and finish 48 hours later, or take a little longer if you want (Submissions officially close on the 25th, say). Work alone or in a group, use preexisting media/code if you want, or whatever.

[ SUBMIT HERE | View all ]

And, have fun!

Don’t forget – MiniLD this weekend

Posted by
Tuesday, September 13th, 2011 2:01 am

Mini Ludum Dare 17-18th

Posted by
Thursday, September 1st, 2011 1:28 am

I can’t find the list on the wiki at all, I think I’m next to host. I think the host list is down. Let’s say the weekend of the 17th.

I have no idea what it’ll be yet.

COME ALONG it’ll be a laff

( UNRELATED GAMES EVENT I HAPPEN TO BE ORGANIZING THIS MONTH at superfriendshipclub)

Ludum Dare Meetup in Cambridge, UK

Posted by
Monday, August 15th, 2011 12:09 pm

Image

Ludum dare 21 is almost upon us, and once again we’ll be hosting a gathering at CB2 Bistro in Cambridge, UK. There’s food, drink, and plenty of space for laptops. Come and join us!

(super friendship club thread)

Compunctions

Posted by
Wednesday, December 22nd, 2010 6:42 am

I was pretty happy with how things went over the weekend, however I did do a number of bugfixes in the days since then (a game-breaking lightbeam glitch, added ‘up’ as jump, changed the position of a couple of blocks to remove some shortcuts, and changed the circumstances under which a particular help message would appear), and I had just thrown them up in the same place. I felt VERY BAD about that today, so I went and managed to find a copy of the sunday night version and put that up as a download as well, with the web one marked as a ‘bugfix’ version.

So, if you want the true, authentic, 48 hour experience, then go to that one :)

Mother Robot – Done

Posted by
Sunday, December 19th, 2010 6:35 pm

Crashy

Posted by
Tuesday, December 15th, 2009 4:38 pm

Bah.  My game is crashing for samel on OSX, but the comments system for entry pages is a bit … unwieldy for communication purposes.  If someone on OSX can get my game to crash, I’d appreciate if you could

1: launch the ‘console’ application and let me know if you see anything there relating to the program (ideally paste the results in the comment to this)

2: let me know what version of OSX you’re using (I only aim for intel osx 10.5+ , so if samel’s crash was on PPC or 10.4, and other people can get it to work, I guess I’ll just relax and forget about it )

Probably a linking thingy, but I don’t know.  I used a completely new setup for building this version, so amn’t sure what might be going wrong exactly.

I’m in

Posted by
Tuesday, December 8th, 2009 6:36 pm

Statement of intent.  I’ve been lazy with my ludumdaring recently.  But not this weeeekend.  Oh no.  I’m in this weekend.

Going to try and do something networked and in flash, I think.

puppytron

Posted by
Tuesday, October 27th, 2009 11:46 am

puppytron

started on some graphics late last night. a tiny thing, so hopefully will have it finished before long

concord

Posted by
Monday, July 27th, 2009 5:21 pm

pic

done, finally :) this evening was all about fixing a single bug. i took saturday evening off. anyway; i’m counting it as 48 hours.

Windows (1MB)
OSX 10.5+ (Intel)(2MB)
Source (14KB)

EDIT: the previous version had nasty assert in it that caused it to crash at some generations. new version fixes this bug, tweaked the algorithm significantly, and, maybe most importantly, fixed the fact that it was outputting the wrong notes ;p

aaaalmost done

Posted by
Sunday, July 26th, 2009 3:42 pm

just have to fix a few nasty bugs that suddenly appearedgrrrr

progress

Posted by
Sunday, July 26th, 2009 7:47 am

have the interface working now anyway

it’s hopefully going to be a music-based puzzle game of some sort.

[cache: storing page]