About Inateno (twitter: @Inateno)

I'm an indie game dev


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Inateno's Archive

Shapeshipster gameplay preview

Posted by (twitter: @Inateno)
Sunday, April 17th, 2016 11:18 am

Hi folks,

Here is a preview of my entry, a kind of rythm-shooter game.
Not really “rythm” gameplay but more because of the music and the arts.

I have a lot of work remaining, like musics and level design, and maybe few more enemies (but I’ve got the basics).
Here’s a preview !


Almost done, time for features, sounds and more

Posted by (twitter: @Inateno)
Monday, August 24th, 2015 12:15 pm

Here is it, we’ve done all mains feature and finished the dynamic lights rendering engine (with an existing experimental library).

Right now this is a preview of the game:
For those who are curious, we use PIXI.js with the experimental lights library which was hard to include in my engine (it is the dream engine with pixi inside + lights now).

Also planning to push all the source on github then all of you will be able to check it out !

We won’t be able to create dynamic shadows because it’s take long time to make this work, and we have sounds and music to put in + more features (yes we are issuing GD fails, so we are looking for more interesting way to play, objectives, and adding fun).

Anyway code is ready, level-design almost, and arts almost, time to use nitro.

Good luck to all jamers.

Monsters hiding in the darkness

Posted by (twitter: @Inateno)
Saturday, August 22nd, 2015 8:22 pm

Here is our current progress for our game


Multiplayer is okay, handling movements and actions, we’ve done 3 classes, the monster wolf can kill in the darkness only, the human, can defend himself with a sword but don’t see a lot in the darkness, and the little girl, she got a powerful candle to see in the dark places but for a short period of time.

Scores and coop-interactions and we are good for tests !

Concept + First step

Posted by (twitter: @Inateno)
Saturday, August 22nd, 2015 4:39 am

Here we are for the LD33 with a small team, 2 artists and 2 programmers/GD.

Using JavaScript with the DreamEngine and NodeJS we are going on a 2D multiplayer game, based on the card game “werewolves”.

Here is a first art :)
Wolf card

We plan on other monsters kind, today we have to go faster on code ^^ (yeah it was 3am at the beginning of the jam)

Come try Online Beat them all

Posted by (twitter: @Inateno)
Sunday, December 7th, 2014 12:05 pm

Hey guys, after few hours working on server it’s finally running.
I’m benching the prototype online, come play :)

(will be offline in 1 hours maybe)

Can play with gamepad, space for fight, wasd or zqsd for move and e/r for spell.

See ya !

After – One night – platformer and fights ok

Posted by (twitter: @Inateno)
Saturday, December 6th, 2014 7:16 am

It’s the “first” day for me (it’s 3pm for me ahah) and I coded along the night to get the prototype working.

What’s the game ?
It’s a Beat’them all like smash bros, it’ll be online (trying ahah) and right now 2 players can “play” on the same computer (better for testing fights).

No graphics, just “boxes”. Come and see on my twitch (and ask for questions):
http://www.twitch.tv/inateno (speaking fr and english :) )

Let’s make something crazy

Posted by (twitter: @Inateno)
Thursday, December 4th, 2014 4:47 pm

Ok all I’m in !

I want to make a multiplayer game with dynamic fights ! (of course this will be a short prototype xD)
Hope I’ll find something fitting the theme \o/

Technologie: JavaScript
Engine: 2D DreamEngine / NodeJS

Should be going in Jam (with an artist yay my game will be “look-able”).

Enjoy your LD all !

Constellations – post compo version

Posted by (twitter: @Inateno)
Tuesday, August 26th, 2014 5:19 pm

Hey everyone you know what ? I’m making a post compo version of my game.

I wanted to rework (absolutely) the arts/ux of my game and after 2 days thinking about it, I think it’s done.
Also I’m on few features to add enjoyment and challenge in the game like combos and power ups.
If you don’t already played my game/rated it, go for it, now ! :) (it’s take you 30 seconds to play it)
And coming soon version downloadable from stores (but it was already working on mobiles and tablets).

Check out the post-compo version!

Here is the end and Constellations is (are ?) complete !

Posted by (twitter: @Inateno)
Sunday, August 24th, 2014 4:34 pm

I finally ended this jam successfully, my game is finished, with online score and social sharing.

I made my first steps with LMMS (for the music) now I know I can do something, not awesome but something that do the job.
Obviously I’m still bad as an artist (in 48h).

Hope you all will enjoy my game, check my submission



Posted by (twitter: @Inateno)
Saturday, August 23rd, 2014 1:20 pm

Here is the game, I’ve finished gameplay and pathfinding (and it’s very efficient) now I’m going to work on the leveling progression.

Actually the gridsize is 3*3 (the beginning), with 9 case patterns it’s work great (and it’s really hard), I’m going to do a gridsize that grow with your leveling.
I’ll add a timer to force the player to play (otherwhise it’s easy to find the good path before playing).

No arts actually, it’s only circles, I’ll probably made some arts and the game will upgrade visually, if I got the time for this.
Here is 2 screenshots.
Constellation screen1

Constellations - screen 2

It’s working on mobile obviously and with fingers it’s funny

[Compo] Got my idea, prepare for working

Posted by (twitter: @Inateno)
Saturday, August 23rd, 2014 2:00 am

This theme was “annoying” on start, I search 1 hour before to sleep and 2 ideas, the first idea was complex, the second one to (multi-worlds platefromers).

Then After few hours sleeping (I’m on GMT+1) I got 2 new ideas, the first one is pretty cool but need 2 players and is less fun than the second one.

It’s a game about all things, from the smallest to the biggest, about science, about knowledge. You have to connect things together with the current given pattern, when you finish this “parts” you go to a bigger one to finally connect stars together to create constellations.

Is the name of my game.

Well now I told you my idea, I’m gonna to do some search about arts (I’m bad with 2D soft so I draw on papers then use it xD).

I’ll use my engine the Dream Engine (avalaible on Github here) with few plugins (not sure what I’ll use for this)

And for sounds I have a piano, I’m not sure about connect it to my computer and register, I’ll try in 10 hours.


See ya and hf for all participants.

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